Q&A with Gary Gygax - Part I - Page 39




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  1. #381
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    Originally posted by Col_Pladoh Now I could swear that's in the rules somewhere, maybe UA? Anyway, we always played it as 100 XP per level of the spell cast--usefully in an adventure or to assist someone during or after, so clerics were rewarded as well as m-us.
    G'day, Gary!

    No, I can't seem to find it anywhere. (Actually, not quite true - a similar rule exists as an option in the 2E dmg!)

    The rules I can find on granting XP are:
    * monster XP
    * treasure XP
    * special bonus for dying & being raised XP.

    Were there any other class-based XP awards you use?

    On a related topic, until recently, I thought treasure XP was awarded the same way as monster XP, that is, evenly amongst the party members. Looking through a couple of rules about henchmen made me think I was mistaken: instead XP was granted for treasure depending on how much the individual managed to acquire. Is that right?



    Diving into my Greyhawk books, (in reference to Tarek's query), the Foreword to the Glossography in the 1983 boxed set has a section that reads: "During Smedger's time, magic was not a lost art, but, apparently, a fading one." The foreword is signed by Steve Winter & Allen Hammack. It is even possible one of them wrote that passage. The topic causes hotly contested debate on Greytalk whenever it turns up, much like whether the Oerth goes round the sun, or the sun goes round the Oerth.

    Gary - the Oerth isn't flat, is it?

    Oh, and thanks to RJK managing to re-release some of his modules, I'm getting an idea of how fiendish the man can be. Your poor characters have my sympathy.

    Cheers!
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  • #382
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    Re: ok

    Originally posted by jgbrowning
    my questions..

    how do you remember all this stuff about what you and the other early guys did? I'm lucky if i can remember more than two campaigns ago.

    if you got one wish, what would you wish for? hehehe.. and how would you WORD it?


    joe b.
    First, amigo, I have to admit that I have what I now understand to be a most unusual memory. I can recall incidents from before I could walk, the time I first walked (ran rather, as I tried to do that and made it about three steps), and so forth. I won't bore you with any more of that, though.

    Some of the gaming incidents stand out, others I need to ruminate for long periods in order to recall them. I also will check with someone involved in an incident in order to see if my recollection is correct--or to get something vaguely recalled right.

    We played so much that in truth I can't remember 90% or more of what happened, and the accounts are the incidents that were truly exceptional.

    Cheerio,
    Gary

  • #383
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    Re: Lendore Isle

    Originally posted by Tarek
    I know Len Lakofka did a lot of work on the Suel and on the Lendore Isle area, but I was thinking maybe you'd know the answer to this question:

    The city of glass/Gates of Glass on Lendore Isle were meant to be used in the event of some "ultimate calamity." Do you know what that calamity was supposed to be?

    Also, the recent Living Greyhawk Guide had a line about Boccob worrying about the slow decline of magic in the Flannaess and his suspicion that Tharizduun was behind it. Was this "decline of magic" part of your original campaign, or was this a theme introduced by recent writers?

    Finally, for this round of questions anyway :-), what was the origin of Tharizduun? (apart from the module Forgotten Temple, that is :-) )

    Tarek
    I strike out on two of the above, Tarek. Len kept his campaign material close to his chest, just as I did mine save when it was ripe to publish a bit of it, so I don't have a clue as to what he was doing there. Why not ask him?

    What the guts are doing in Living Greyhawk is strictly their own creation, and it is not related to any of my own thinking.

    As for Bit T, well, I decided a really nasty and wholly evil deity was needed, so I created Tharizdun from whole cloth. When I wrote the FToT I had that in mind, and from there I developed him into what I hope is a truly dispicable entity.

    Cheers,
    Gary

  • #384
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    Originally posted by MerricB


    G'day, Gary!

    No, I can't seem to find it anywhere. (Actually, not quite true - a similar rule exists as an option in the 2E dmg!)

    The rules I can find on granting XP are:
    * monster XP
    * treasure XP
    * special bonus for dying & being raised XP.

    Were there any other class-based XP awards you use?
    And just a bit back I was near to boasting of my mnemonic capacity... :rolleyes:

    Well, I certainly did hand out XPs in my campaign for spell use, also successful tracking by rangers, use of thief abilities by any PC so doing, that sort of thing.

    As I left behind when I split with TSR various documents regarding a revision of the AD&D game, I wonder if perhaps amongst them I had written the information regarding XPs. Ah well, not much of a matter now anyway...

    On a related topic, until recently, I thought treasure XP was awarded the same way as monster XP, that is, evenly amongst the party members. Looking through a couple of rules about henchmen made me think I was mistaken: instead XP was granted for treasure depending on how much the individual managed to acquire. Is that right?

    Actually, as the DM I left it up to the players. Generally they took all treasure as property of the party, then at the conclusion of an adventure divided it in shares according to the total number of levels of the PCs involved, counting half of any multi-classed PCs levels only as addition the the higest sngle class one, i.e. a F/T/MU of 8/4/10 levels would get 4+2+10 shares of the loot.

    Magic was always selected by high d% roll, each player getting a roll for each level of his or her PC--in the above example 16 rolls saving the highest. Prcks then went from highest on down. Many a tie of 00 rolls occurred. In such case the top scorerers rolled off for order of picks.

    Diving into my Greyhawk books, (in reference to Tarek's query), the Foreword to the Glossography in the 1983 boxed set has a section that reads: "During Smedger's time, magic was not a lost art, but, apparently, a fading one." The foreword is signed by Steve Winter & Allen Hammack. It is even possible one of them wrote that passage. The topic causes hotly contested debate on Greytalk whenever it turns up, much like whether the Oerth goes round the sun, or the sun goes round the Oerth.
    Likely the two named individuals wrote that bit, certainly! Why they did is known only to Messrs. Winter and HAmmack, of course. "Smedgar" was Frank Mentzer.

    There is no question in my mind as to the Oerth and the sun. Oerth revolves around the sun.

    Gary - the Oerth isn't flat, is it?

    Oh, and thanks to RJK managing to re-release some of his modules, I'm getting an idea of how fiendish the man can be. Your poor characters have my sympathy.

    Cheers!
    Oerth is a sphere, and it might be hollow...

    Rob learned from me, then added all sorts of horrid nuiances and completely new devices to his store of cruel things to wreak upon PCs. As he did that, I recipriocated, and so our games were lively matters indeed. One face sharpens the other

    Cheerio,
    Gary

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    I notice that there are no thieves of note in the who's who of Greyhawk. I can't think of one well known thief PC. How did the early PCs go about finding and removing traps and opening locks?
    Scott

  • #386
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    Originally posted by ScottGLXIX
    I notice that there are no thieves of note in the who's who of Greyhawk. I can't think of one well known thief PC. How did the early PCs go about finding and removing traps and opening locks?
    Scott
    Well, some of the less caring PCs had orcs who were sent forth to take care of such things. Others of the PCs had henchmen who were of the thire class. There were also such things as wands of secret door & trap detection ann knock spells for the m-us.

    As an aside, and pertaining to the question of treasure division, there was an unwritten understanding that any thief who made off with a reasonably smalll amount of the loot, that including monor magic items, was "unnoticed" and the spoils and XPs that went with them were that PCs. Thieves that were too greedy didn't last long, though...

    Cheers,
    Gary

  • #387
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    Greetings Gary!

    You spoke earlier about mind flayers, so I have a question about the Gith races, my favorite outisder type monster race(no doubt due to their being prominently featured on the cover of the old Fiend Folio).

    I dont know how much input you had in the gith's development, but where did the idea of these two warring races(the yanki and zerai) come from?
    Last edited by Daiymo; Tuesday, 24th September, 2002 at 01:05 AM.

  • #388
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    My communities:

    Lenard Lakofka

    Gary--

    Thanks for your reply. Certainly, in the newest incarnation of the D&D game, Tharizduun is playing a major role; from Return to the Temple of Elemental Evil to the Living Greyhawk campaign, we're seeing T's cultists all over.

    As for getting in touch with Mr. Lakofka, I'm having trouble even finding out if he has a presence on the net. I know he wrote two articles for Canonfire and the Oerth Journal, but that was a few years back. I understand he's also a major figure in the Diplomacy world, but again, I can't find anything recent from him.

    Tarek

  • #389
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    Originally posted by Daiymo
    Greetings Gary!

    You spoke earlier about mind flayers, so I have a question about the Gith races, my favorite outisder type monster race(no doubt due to their being prominently featured on the cover of the old Fiend Folio).

    I dont know how much input you had in the gith's development, but where did the idea of these two warring races(the yanki and zerai) come from?
    Where are Steve Jackson (the Brit) and Ian Livingston when you need them? Likely living it up in Spain...

    The FIEND FOLIO was compiled by those two, then the owners of GW, from submissions published in WHITE DWARD MAGAZINE, and brought to TSR as material for an additional book of monsters. I culled some, saw that other creatures were added, and then Lawrence Shick, the man in charge of project left in the monsters I'd said must be cut--he was leaving the company so...

    Anyway, I agree that the Gith are an interesting racial pair. Only their creator, or Steve & Ian possibly, can give you the inside information you seek.

    Cheerio,
    Gary

  • #390
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    G'day, Gary!

    (referencing Daiymo's query)

    Peering into my copy of the Fiend Folio, I find that the Githzerai and Githyanki were the invention of one Charles Stross, probably a UK gamer. I don't know if Gary had any hand in producing the FF except for a couple of monsters. I do remember that the adventure The Forgotten Temple of Tharizdun does feature a large number of Fiend Folio creatures - were you trying to help TSR UK along by using them, Gary?

    Hmm. I've been looking at my copy of Necropolis d20 again today, wondering about whoever could review it properly. Something I really like about it is the style of writing - I hadn't seen that style before, with asides to the DM in this fashion:

    "Are the PCs virtually unscathed? If so, you've been too lenient, they've been clever, or I've made this module as deadly as I intended..."

    Wonderful stuff! (Note to other DMs: get Necropolis! Note to other players: nag your DMs to get Necropolis! )

    There's a reference in the epilogue to gaining "Special Connections" (allies). Is that a hangover from the Dangerous Journies game? Were there guidelines/rules in those works for such matters?

    Yet another question, I'm afraid. What are your current (active) PCs? (Whatever game, whatever system, of course!)

    Cheers!
    Merric Blackman
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