Re: More questions
Bryan Vining said:
I agree with that. I'm less frightened, though, that there will be any serious long-term impact. One could argue that including monsters bearing well-recognized names of powerful demons from our own history in 1E was giving D&D's detractors plenty of ammo. Despite all of the uproar in the media in the 80s, the only thing that really hurt TSR was Lorraine Williams. 3E has enjoyed immense popularity despite its explicit inclusion of demons and devils. I think there will be some effects, but not very large ones.
Howdy Brian!
Jisy a cautionary note. Most parents aren't too concerned about their children encontering "demons" and "devils" od mythological sort in game play. The reasonable ones are certainly going to be concerned about the sort of material found in the more recent supplements, for that is clearly possible to imitate...
On a lighter note, I have some questions:
1. You've made your preference for rules-light games well-known. What has been the evolution of that viewpoint for you? What do you consider the advantages of rules-light gaming?
Short answer, for I don't think an essay is appropriate in this forum
The rules-light game facilitates freedom for all participants to exercise imagination and innovation without undue constraint. That encourages gamimg rather than rule-playing. In short, I believe it encourages creativity in all participants, and allows greater immersion in the game milieu, not the mechanics that form the game.[/B][/QUOTE]
2. Asking you to peer into a crystal ball of sorts, what innovations do you think RPGs need in order to become more mainstream, and do you think it is a worthwhile goal to craft RPGs with more mass appeal?
Thanks,
Bryan
I do not believe that the RPG will ever become "main stream." Its very basis is such that the majority of people will not be likely to find it entertaining. Those bases I refere to are: make believe and exercise of imagination, role assumption, role playing, problem solving, group cooperation, no clear victory conditions, no conclusion to play. Other assumptions made are considerable literacy, mathematical interest, and a mind stimulated by problem solving.
I've probably missed some points there, but what the heck, this isn't a scholarly dissertation, only a fast pass at an interesting question.
BTW, attempting to devise RPGs with mass appeal is IMO as bootless as attempting to write them with broad appeal to females. It just isn't going to work.
Cheers,
Gary