Whisperfoot said:
Gary,
I write this not as a freelance game designer of any accomplishment, but as a lowly fanboy who has enjoyed your work for the past 20 years, so please don't take offense to my questions.
New Year's Greetings,
IMO any gamer worth his salt is a fanboy of someone. As I have stated often I sure was. shows enthusiasm and dedication
I know your opinion of 3rd edition is that it is overly complicated with too many things that are too rigidly defined. How do you reconcile that with the fact that Mythus, a game of your creation, must be one of the most complicated collections of RPG rules ever committed to paper and ink? Granted, Lejendary Adventures is a much simpler system, but I am curious what your thoughts are on this.
Indeed, I wrote the DJ
Mythus game as a varitable encyclopadia of rules, but the Journey Master was free to strip the system down to a bare framework, add on those parts desired, while the expurgated rules played as well as the delux version with all the bells and whistles. Getting the system to work like that was a challenge. When I turned over the mss. for the core rules to GDW, I urged that the
Mythus Prime book be done first so as to demonstrate that the base system was fairly simple. When GDW finally published the introductory rules sales really jumped.
The
Lejendary Adventure system is the rules-light refinement of the concept, and it is as adaptable to rules additions as was
Mythus Prime, only I don't plan to provide complexities and complications, because I don't like to GM or play such games.
Along similar lines, why was the Mythus Bestiary mostly a collection of animals? Wouldn't the game have been better served by catalog monsters? When I first purchased that book, I was under the impression that you intended the primary non-human adversareis to be monsters, but then the number of monsters in Necropolis clearly challenged that assumption.
There was the
Phaerie Bestiary in progress, that work by Dave and Michelle Newton, with some creative input from me, that was meant to cover all of the fantastic monsters and races. I believe that the draft of that work was available online at the DJ fan website for a while, although I can't swear to it. The same is true for the horror rules
Unhallowed, and perhaps the fantasy science ones,
Chaos Changling.
Necropolis and Epic of Aerth were both excellent books, by the way. I was able to use the Epic of Aerth for an AD&D campaign somewhere in the mid-90s, and I'm extremely happy that Necropolis has been converted to D20. I'm still waiting for the right opportunity to use it, though I'm sure that Hall of Many Panes (I think is what you're calling it) may knock that out of immediate contention..
Thanks kindly. I spend an inordinate amount of time researching information for the
Epic of Aerth world setting, and
Necroplois was a like labor of love--a campaign setting with the main dungeon adventure one that was as deadly as the old ToH...
The
Hall of Many Panes is a very different sort of module from
Necropolis, it being a self-contained mini-campaign where the participants are committed to long-term adventuring in order to complete the quest and escape the pocket cosmos. Of course I provide the group with a way out of it is too much, but veteran gamers are not going to be quitters, and the range of challenges in the module cover the whole gamut of the game form, with plenty of exploration and combat because those are the most popular elements.
In summation, the two modules are quite different, and i hope you'll have much entertainment with both!
Thank you for taking the time to grace these forums with your presence! I wish you well in 2004.
Welcome, and rest assured I am happy to be here with fellow gamers...even if so far I am the only one in the whole group age 60 and older
Cheers,
Gary