Q&A with Gary Gygax - Page 222
  1. #2211
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    Removed post.

    Cheers,
    Gary
    Last edited by Col_Pladoh; Thursday, 20th January, 2005 at 08:55 PM.
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    Welcome back Gary! I'm sure I'm just the first of a chorus of wishes for your good health.

    I know you're quite backlogged in this thread but, when you get to it, I'm wondering if you would be willing to comment on how you saw the Monk class as working when it first appeared in the core rules.

    Did you imagine monks living in the same societies as characters of classes like the Paladin and Druid or did you see the Monks as part of an Oriental civilization that was separate from but in contact with the civilization that produced Paladins and Druids?

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    Quote Originally Posted by ColonelHardisson
    Hi Gary -

    Here's a question I haven't seen yet, but perhaps it's been asked and I haven't seen it. Is there a comprehensive bibliography of your work out there somewhere? It'd be great to see a fully updated list of your output.
    Hi Colonel!

    the only such list I know of is one I keep in my long bio--not all articles but the more substantial works. It is updated by me every few months, and there's still a lot of material in the publication pipeline, so i'll have to do that soon. It doesn't have LA Essentials, the Hall of Many Panes, or additions to the Gygaxian Fantasy Worlds reference book series that are coming this year. Fact is, I don't think it has the Castle Zagyg campaign module on it, but I haven't sent the bio out for some months.

    Cheers,
    Gary
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    Quote Originally Posted by Virel
    Gary,

    In early 1980's when my group started playing 1st ed AD&D or as you say OAD&D, we had the following question come up based on the way the sleep spell is worded. We were unsure of how the spell was intended to work. We scoured the Players Hand Book and the note in DMG on page 45. Most of us assumed this note meant the caster did not get to specifically pick which of the possible multiple targets were effected, that this would be determined by level/HD and baring that randomly. Others insisted the caster could pick and choose who was or wasn't effected as the caster desired mixing and matching among of the levels or hit dice involved as long as the total wasn't exceeded.
    The caster did not get to choose amongst multiple targets when a sleep spell was used.

    Say a sleep spell is cast at a group of ten characters, say four fighters all 1st level, two clerics both 2nd level, two magic users both 2nd level and two thieves both 1st level. The dice indicate a total of 6 one HD creatures or levels can be effected. All of the targets are with very close together and with in range and area of effect.

    Can the caster specifically select the six creatures or six levels he or she wants to be effected?
    No. Six of the 1st level NPCs would be affected at random.

    Can the caster specifically designate: one wizard the one to the right, one cleric the one of the left, two fighters in the front rank he wants effect but declare the spell will not effect the two fighters in the rear rank, the wizard on the left, the cleric on the right, and two thieves?
    No.

    Or would who is effected be determined by lowest level/HD first in the group until all of the levels effected were used up?
    Just so,

    Allowing the caster to pick and choose who was and wasn't effect with in a group seemed too powerful for a 1st level spell to some of us (DM's) and about right to some of the others (players).
    Agreed.

    Cheers,
    Gary
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    Quote Originally Posted by dead
    Dear Gary,

    Have you been proud of *all* of your role-playing creations?
    Yes, but with varying degrees of satisfaction.

    Were you proud of Dangerous Journeys? Are you disappointed that it didn't fully mature?
    Indeed, and the complete, multi-genre series planned for the system would have been a sum greater than any single part of it, so that was a disappointment.

    Dangerous Journeys was criticised as a very, very complex system. Is this one reason you decided to make LA a simple system?
    No, I did the LA game as it was because I had done a highly complex one, and I felt that the rules-light approach was preferable to encourage freedom in play.

    Was DJ a learning curve for you? You state in the foreword of LA (I think) that you made the system simple to attract new gamers. Did you find new gamers a little intimidated by Dangerous Journeys and, thus, decided to develop a simple system?
    I hope to learn something every day As for intimidation, most RPGs, even the most simple ones, tend to do that to newbies. I do wish to bring young people into the RPG hobby, of course.

    Do you have a lot more rules in your home campaign for LA than is published. Dangerous Journeys and the 1E DMG would suggest that your game was (once) backed up by a lot of rules.
    Actually no, and we seldom look at the LA core rules books when we play. about the only additions coming--outside the addition of Shamanism & Witchery abilities and all that goes with thatm, are a few rules clarifications, a handful of new ones, and lots more in the way of spells and magic items--powers and extraordinary items in the proper patois for the game. There are new creatures and additions to the attack rules for them so as to beef of the Avatars' opposition, of course. Troll lord Games has all of those mss now.

    With the evolution of RPGs, do you play much differently *now* in style as opposed to the old days of 1E AD&D?
    Actually, I am playing some OD&D and OAD&D recently, and I DM just about as I did over 30 years back.

    Do you use miniatures and a battlemat for your LA game?
    Not usually. Dice on the table top serve well enough most of the time.

    Cheers,
    Gary
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    Quote Originally Posted by Anabstercorian
    I'd like to get your opinion on something.

    One of the trends I'm noticing - indeed, heavily and gleefully contributing to - is a whole new level of customizability in character concepts in 3e DnD. Wizards, rogues, fighters, clerics are being more or less discarded in favour of lashers, pugilists, shifters, duelists, dragon disciples, thaumaturgists, animators, golem sculptors, keepers of epics, bright sages of the high mountain, dark bearers of the six sinful secrets, and so forth.

    On the one hand, this allows players to generally muck about with their characters until they're something they're very happy with. On the other hand, this can do catastrophic things to game balance if not done cautiously and makes every game of DnD VERY different from every other.

    How do you feel about this? Do you think this level of customizability in theme and archetype is good, or bad, for a game?
    Heh,

    And I believe that the archetype that's central to a character class system has been lost--along with much more--in the new system. That's about all I'll venture other than to opine that to customize characters, one needs to use a skill base.

    Cheers,
    Gary
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    Quote Originally Posted by RFisher
    Can you tell us a bit about those modifications?

    Are you playing with just the original 3 booklets, or are you using stuff from the supplements as well?

    Any particular reason why you choose OD&D & not OAD&D?
    In brief: We are using the three booklets. HP rolls are re-done if a 1 comes up. Fighters add +1 per die, and all PCs add +1 if their Con is above 14. Fighters add +1 damage for Str above 14. Dex does not affect AC just missile attacks. That's about it.

    Cheers,
    Gary
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    Quote Originally Posted by Sir Elton
    Hello Gary,

    I'm glad you're back. I got Gary Gygax's Insidae and your introduction was great! However, strangely, it's the same advice I got in other books, just written in a different style. The only thing missing, however, was the promised Value of Metals chart. Is there any chance of TLG posting the Chart on their website for download?

    The advice in the introduction is for building a campaign world, so it has many common elements from book to book. that i offered in insidae was aimed at creating adventure plots, of course.

    I wasn't aware that the Trolls had not furnished a Value of Metals table, as that's pretty standard for the La monetray system. You should email them about the lack if this doesn't cover things:

    Gold: $500/ounce (coin metal)
    Silver: $10/ounce (coin metal)
    Copper: $1/ounce (coin metal)
    Bronze: $10/pound
    Iridium, pure: $850/ounce
    Lead, pure ingot: $3/pound
    Nickel, pure ingot: $30/pound
    Platinum, pure: $750/ounce
    Tin, pure ingot: $5/pound.
    Titanium, pure: $1,000/ounce

    Cheers,
    Gary
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  9. #2219
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    Quote Originally Posted by khyron1144
    Hello Mr. Gygax,

    ...

    I recently started rereading my 1e hardbacks and was looking at the Hammer of Thunderbolts/ Girdle of Giant Strength/ Gauntlets of Ogre Power combo. It looks like you can add together the damage bonuses for the Gauntlets and Girlde, even though they both provide a magical bonus to Strength. It also looks like you add those damage bonuses together to determine the Hammer's throwing range.

    This brings up an interesting question:
    In my campaign world there are magical pools that bestow permanent ability score increases (only usable once per character, only one pool per ability score in the whole world). What happens if a character who already has a "giant" Strength from a magic pool gets the Gauntlets/ Girdle/ Hammer combo?


    ...
    Howdy!

    So many posts to answer I must be brief.

    Right about the cululative additions for the hammer, girdle, and gauntlets. They make a fighter almost as lethal as a mage

    Using magical equipment enhancements is fine, but that is useless if the increase doesn't add anything to a character because he is already at or above the level of the enhancement. A giant-sized Girdle of Storm Giant Strength doesn't add a thing to a storm giant, except maybe for looking good with a natty new waist cincher...

    cheers,
    Gary
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    Quote Originally Posted by EyeforanEye2
    I been in the Marine Corps now 17 years and some change and I speak for those who continue to game within the enlisted rank structure. Despite the fact that D&D is frowned upon by the upper echelon in the Chain of Command, it is still one of the more popular past time hobbies of many a junior Marine or Sailor...

    As a long time gamer of 27 years, i can only say thank you for what you have given the world. It was unique and still appreciated today by many.

    Thanks...

    A Marine 1stSgt who games...
    Well Dang

    My son Luke was in Desert Storm with the 1st Armored, and they played D&D there.

    Not too long ago I heard from a Marine Sgt. Major who had played for years, and the young S/Sgt recruiter that called here to talk to my son Alex (age 18) was also a player

    So thanks, 1st Sgt, for the good word. I do believe that the officers would benefit from some RPG activity too.

    Heh,
    Gary
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