Ended Q&A with Gary Gygax - Page 307


What's on your mind?

  1. #3061
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    Quote Originally Posted by Col_Pladoh
    Speaking of tourists...

    Frank Mentzer came by yesterday, and we had several hours to sit on the front porch here--the weather being great--and chew the fat. Speaking of chewing, this morinng I am devouring excellent bakery goodies Frank was kind enough to bring here from the Baker's House in Minoqua, or maybe they were from his new Baker's House store in Wausau

    Frank mentioned that I needed to get busy and get more modules out, wouold I care to co-create with him? He was not pleased when I told him my creative energy is not great, so new material is going to be scarse. He then asked if there was any of my old adventure material available. As it turned out there is a DMG tournament module I created back in c. 1974, ran around 1976 or 1977 at the DMG con all by myself for groups of 20 gamers per team, 100 total in the tournament.

    We are considering Frank fleshing it out for publication as a generic or perhaps a C&C game system adventure. It is mainly an outdor expedition and has eight fukll-page maps.

    Cheers,
    Gary
    That would be terrific! Let's get the Gygax/Mentzer axis of adventure design back in business!

    C&C would be the perfect system for it as it would take the least work in translation of game statistics and tone.
    Words of wisdom from Gary Gygax:

    From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
    more words of wisdom:

    • Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
    • Those that complain about real challenges might be better off playing Candyland with their little sister
    • First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
    • There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
    • [E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.

 

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    Quote Originally Posted by Col_Pladoh
    Frank mentioned that I needed to get busy and get more modules out
    That's funny -- exactly the same thing I was thinking about him!

  • #3063
    Good afternoon, evening, or morning Mr. Gygax,

    First, let me thank you for the decades of enjoyment that D&D has given me, in addition to a love of literature and imagination. I'm very much looking forward to the publication of the Yggsburgh series, as well as switching to C&C from our current D&D 3e campaign, to getting back to a closer vision of the game as it was when we first started gaming in the mid-80s.

    Second, the actual question; what is your concept of the paladin's code? That seems to have been a particularly vexing problem in many campaigns, with paladin's slaughtering baby orcs, or alternately raising orcish children as their own, attacking thieves for the slightest infraction, or being guilty of enormous hubris and arrogance (Which goes against the high charisma required for the class).

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    Quote Originally Posted by dcas
    That's funny -- exactly the same thing I was thinking about him!
    Well...

    Frank can speak for himself, but from my persepctive it seems as if his real life affairs take up the vast majority of his time, so not much writing is likely to come from his pen. He is talking about putting his lone-rinning campaign on paper though

    Cheers,
    Gary
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    Quote Originally Posted by Jyrdan Fairblade
    Good afternoon, evening, or morning Mr. Gygax,

    First, let me thank you for the decades of enjoyment that D&D has given me, in addition to a love of literature and imagination. I'm very much looking forward to the publication of the Yggsburgh series, as well as switching to C&C from our current D&D 3e campaign, to getting back to a closer vision of the game as it was when we first started gaming in the mid-80s.
    What can I reply other than to say, it was my pleasure?

    Second, the actual question; what is your concept of the paladin's code? That seems to have been a particularly vexing problem in many campaigns, with paladin's slaughtering baby orcs, or alternately raising orcish children as their own, attacking thieves for the slightest infraction, or being guilty of enormous hubris and arrogance (Which goes against the high charisma required for the class).
    that sounds about right. The paladin is modeled on the medieval paladins of Charlemagne, and they were surely a conflicted lot. What is and isn't chivalrous and honorable is up to the DM, but slaughtering baby orcs isn't likely to fall into either class. Slaughterind adult orcs converted to Lawful Good is likely acceptable, as it sends them on to a better reward, prevents them from backsliding to evil ways.

    Cheers,
    Gary
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    I'm sure this question has been addressed in the many hundreds of posts of this ongoing Q&A:

    Will the key for CASTLE ZAGYG include where to place DUNGEONLAND, LAND BEYOND THE MAGIC MIRROR, and ISLE OF THE APE?
    Words of wisdom from Gary Gygax:

    From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
    more words of wisdom:

    • Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
    • Those that complain about real challenges might be better off playing Candyland with their little sister
    • First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
    • There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
    • [E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.

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    Quote Originally Posted by Col_Pladoh
    What can I reply other than to say, it was my pleasure?


    that sounds about right. The paladin is modeled on the medieval paladins of Charlemagne, and they were surely a conflicted lot. What is and isn't chivalrous and honorable is up to the DM, but slaughtering baby orcs isn't likely to fall into either class. Slaughterind adult orcs converted to Lawful Good is likely acceptable, as it sends them on to a better reward, prevents them from backsliding to evil ways.

    Cheers,
    Gary
    First - thanks to you and everybody else involved with D&D for the last 30 years for giving me thousands of hours of entertainment since the late 70s.

    To take the paladin thing a bit further, we had a lengthy thread on here a few months back about whether paladins should be chaste/celibate, as in they do not engage in any sexual activity at all. I had started the thread because I was wondering why so many DMs seem to require paladins to be basically sexless when the various Player's Handbooks dating back to 1st Edition do not technically require it.

    When you DM somebody playing a paladin, is this an unwritten part of your paladin code?

    I will say that sex/love is not something that comes up every session in our games, but I was thinking about it a while back when a paladin PC of mine basically stood guard while the rest of the group was visiting our game's equivalent of the Castle Anthrax... And, I am also not saying that the paladin would be wildly promiscuous like a medieval era Wilt Chamberlin, but I could see a paladin in a committed monogamous relationship with a follower of the same deity.
    Valar Morghulis

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    Quote Originally Posted by Col_Pladoh
    Speaking of tourists...

    Frank Mentzer came by yesterday,...Speaking of chewing, this morinng I am devouring excellent bakery goodies Frank was kind enough to bring here from the Baker's House in Minoqua, or maybe they were from his new Baker's House store in Wausau
    Glad my tourist comment brought out that tidbit. I owe my getting into D&D more to Mr Mentzer's famous red box than any other book. Had that not been available to me, I mighta given up on trying to figure out D&D on my own.

    Hope we see many more Gygax and Mentzer titled goodies, it keeps the frothing horde going.
    Last edited by MrFilthyIke; Tuesday, 29th March, 2005 at 07:41 PM.
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    Quote Originally Posted by Henry
    My personal recommendation to Frank is to do it as C&C, for two reasons:

    1) C&C is a currently supported game with a, *ahem* HUGE campaign setting that needs more support, and

    2) It's easy to port from your OD&D stats, and I have this suspicion the Troll Crew would salivate greatly to work with him.
    Good grief, I could not agree more!
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    Quote Originally Posted by Col_Pladoh
    Well...

    Frank can speak for himself, but from my persepctive it seems as if his real life affairs take up the vast majority of his time, so not much writing is likely to come from his pen. He is talking about putting his lone-rinning campaign on paper though

    Cheers,
    Gary
    I would love to see a published version of Frank Mentzer's campaign!
    Akrasia: literally, "lacking command over oneself," the Greek term for the character flaw of weakness of the will.
    My 'old school' FRPG Blog: Akratic Wizardry
    Running: Swords & Wizardry (the 0e 'retro clone')
    Currently reading & planning: Elric/Stormbringer (BRP) & Call of Cthulhu

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