Ended Q&A with Gary Gygax - Page 591


What's on your mind?

  1. #5901
    Registered User
    Guide (Lvl 11)

    haakon1's Avatar

    Join Date
    Oct 2004
    Location
    Kendall Keep, Bissel
    Posts
    2,568
    Reviews
    Read 0 Reviews

    ° Ignore haakon1


    ° Friend+
    My communities:

    Quote Originally Posted by Col_Pladoh
    The rules being used were Chainmail fantasy, so there are no evil treants. Furthermore, there were two druids leading the forces, a part of which the blasted wooden thing assailed
    But Gary, the DM is always right. Or does that apply in Chainmail, since it's probably not called a DM?

 

  • #5902
    Father of the Game
    A "Drizzit" Type-Thing (Lvl 28)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756
    Reviews
    Read 0 Reviews

    ° Ignore Col_Pladoh


    ° Friend+
    Quote Originally Posted by haakon1
    But Gary, the DM is always right. Or does that apply in Chainmail, since it's probably not called a DM?
    No DM in the game!

    It is a miniatures game, the official is called the judge or umpire, and arguing with him and the others against whom you are playing is mandatory


    Gary
    XP Scott DeWar gave XP for this post

  • #5903
    Registered User
    Acolyte (Lvl 2)

    John Drake's Avatar

    Join Date
    Nov 2005
    Posts
    58
    Reviews
    Read 0 Reviews

    ° Ignore John Drake


    ° Friend+
    My communities:

    Hi Gary, how are things? Very well, I hope. Anyway, just have a couple quick questions: since the LGGC has been the latest topic of discussion, the Chainmail game in particular, I was wondering, do you have a favourite miniatures game, overall? And, have you ever played Warhammer, and if so, what did you think? Thanks Gary!

  • #5904
    Father of the Game
    A "Drizzit" Type-Thing (Lvl 28)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756
    Reviews
    Read 0 Reviews

    ° Ignore Col_Pladoh


    ° Friend+
    Quote Originally Posted by John Drake
    Hi Gary, how are things? Very well, I hope. Anyway, just have a couple quick questions: since the LGGC has been the latest topic of discussion, the Chainmail game in particular, I was wondering, do you have a favourite miniatures game, overall? And, have you ever played Warhammer, and if so, what did you think? Thanks Gary!
    Ciao

    I have historical periods for miniatures play that I enjoy. they are, in order of date:
    Ancient
    Medieval
    ECW
    Napoleonic
    Napoleonic naval
    ACW
    Victorian Colonial
    WW II
    WW II naval

    I have played only one shoet game of Warhammer...not my cup of tea.

    Cheers,
    Gary
    XP Scott DeWar gave XP for this post

  • #5905
    Registered User
    Acolyte (Lvl 2)

    seskis281's Avatar

    Join Date
    Jun 2006
    Posts
    253
    Reviews
    Read 0 Reviews

    ° Ignore seskis281


    ° Friend+
    My communities:

    Thanks for the message - I understand and have to agree with you that it just really matters to the individual gaming group and that reminded me that I'm really just making the world that I'd want to play in, and that's good enough advice for me.

    I think the same can be said for so much of the gaming world - do you get annoyed at posts that get hung up on arguing what is "right" or "wrong" in RPGing?

    With that in mind this question isn't a "which is right," just a matter of curiosity - I noticed that one distinguishing difference between both your early AD&D and LA from other D&D (3e, d20 OGL, etc) is a preference for percentile die checks and more complex variance in use of dice from the standardization going on in much RPGing today. I've never been good at statistics (I'm a theatre guy - so story and character become pretty central to my games), but I remember vividly that one of the 1st things in the old DM's guide was a pretty statistical description of the use of dice and the percentiles involved.

    So do you think percentile-based rolls give better variance for encounters and actions than say the d20 way of doing things? I guess what I'm curious about is if there was a mathematical reason for going this route or if it just was personal preference of yours as you developed your games.

    Thanks again for letting all of us chat with you!

    John W. Wright

  • #5906
    Registered User
    Gallant (Lvl 3)



    Join Date
    Feb 2005
    Location
    Greenlawn, NY
    Posts
    139
    Reviews
    Read 0 Reviews

    ° Ignore SuStel


    ° Friend+
    My communities:

    Quote Originally Posted by Col_Pladoh
    A treant is neutral in regards to other alignments and does not attack without provocation
    You ignored his Don't Walk on the Grass signs. Isn't that enough?

  • #5907
    Father of the Game
    A "Drizzit" Type-Thing (Lvl 28)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756
    Reviews
    Read 0 Reviews

    ° Ignore Col_Pladoh


    ° Friend+
    Howdy John,

    Indeed, the best advice I can give is design to please yourself and your trusty gaming comrades so as to maximize the enjoyment generated by playing the campaign.

    I do indeed get a bit fed up with disputes about which game is "best," for it is a matter or personal/group taste. The same with niggling over mechanics and rules. The RPG is a bloody GAME, after all is said and done.

    As random events occur all the time in actual life, I am a firm believer in having the same thing happen in the role-playing game. Whether the probabilities for various random things are relatively equal as with a linear curve, or wildly disparate, as a bell curve with multiple dice delivers, no matter...aslong as the resulting event is approproate to the likelihood of it occuring when compred to the class of other such events in which it appears.

    I do prefer the 100 possibilities of the d% roll to most others, and one can have additional rolls if needed to reflect decrasing probability of the indicated result.

    Cheers,
    Gary
    XP Scott DeWar gave XP for this post

  • #5908
    Father of the Game
    A "Drizzit" Type-Thing (Lvl 28)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756
    Reviews
    Read 0 Reviews

    ° Ignore Col_Pladoh


    ° Friend+
    Quote Originally Posted by SuStel
    You ignored his Don't Walk on the Grass signs. Isn't that enough?
    My character's pack of hounds will amply express how I regard that rotten, bark-covered pile of vegetation


    Gary
    XP Scott DeWar gave XP for this post

  • #5909
    Registered User
    Acolyte (Lvl 2)

    genshou's Avatar

    Join Date
    Jul 2003
    Location
    Meridian, ID, USA
    Posts
    2,138
    Reviews
    Read 0 Reviews

    ° Ignore genshou


    ° Friend+
    My communities:

    Gary,

    Recently the discussion of whether or not d20 System is "elegant", what elegance in game design is, and how much it matters has been a rather hot topic here. I've read through FUDGE and similar systems, and they've really never grabbed my attention with the "elegance" raving fans seem to attribute to them (see the quote in my sig for my opinion on that). I rather like d20 System (3.0 D&D especially), both in spite of and because of its complexity, and somehow the extremely simple systems don't give me any enjoyment.

    As someone who has been in game design for a number of years and has worked on/with rules-light systems that have grabbed my attention, what input can you provide on what "elegance" is in a game system, how you have used it when designing your own systems, and how anyone can use it to improve on their games?
    'Genshou is the ruler of Genshouland and the creator of one thousand and one house rules; some of them good, some of them mediocre. Genshou likes cheese and root beer (but never together). Genshou is a young man who is always ridiculously cheerful. He has been described as a madman, a potato, and "cuddly".'

  • #5910
    Father of the Game
    A "Drizzit" Type-Thing (Lvl 28)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756
    Reviews
    Read 0 Reviews

    ° Ignore Col_Pladoh


    ° Friend+
    Hi Genshou,

    Frankly, I think "elegance" is a pretentious term suimilar to that typically ised by art and antique dealers, "important." Elegant is not a quantifiable thing, it is an opinion and value judgement, as is the term important.

    Very ofter I find "elegant" used to laud some truly bad or dull game that only a handful of persons will ever enjoy playing, but some "important" critic/reviewer happens to like, or thinks he should like.

    I think if I say more I'll be in trouble with the clique that claims play of RPGs is an art form:

    "Yes, Dear Fellow, you play that game of make-believe so artfully..."

    Cheers,
    Gary
    XP Scott DeWar gave XP for this post

  • Closed Thread
    Page 591 of 880 FirstFirst ... 91491541581582583584585586587588589590591592593594595596597598599600601641691 ... LastLast

    Similar Threads

    1. The Eulogy of Gary Gygax (courtesy of Luke Gygax)
      By Mark CMG in forum General RPG Discussion
      Replies: 2
      Last Post: Tuesday, 4th March, 2014, 07:58 PM
    2. Slate article on Gary's legacy (Merged with Gary Gygax Slandered)
      By maggot in forum General RPG Discussion
      Replies: 63
      Last Post: Monday, 17th March, 2008, 11:07 PM
    3. In regards to Gary Gygax, A thank you to all of you.
      By KRBourgoine in forum General RPG Discussion
      Replies: 3
      Last Post: Wednesday, 12th March, 2008, 01:22 PM
    4. Thank you,Gary Gygax!
      By elforcelf in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 1
      Last Post: Thursday, 29th December, 2005, 03:31 AM
    5. Q&A with Gary Gygax Pt. 3
      By Dinkeldog in forum Archive-threads
      Replies: 350
      Last Post: Tuesday, 22nd July, 2003, 04:35 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •