Ended Q&A with Gary Gygax - Page 630


What's on your mind?

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    Quote Originally Posted by Col_Pladoh


    I forgot to indicate I wanted email notification to responses to this thread

    Cheers,
    Gary
    Notifications to older threads are probably out...

    http://www.enworld.org/showthread.php?t=171774

 

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    Quote Originally Posted by Ron
    Gary,

    I was reading the late AD&D releases, such as the Dungeoneer and Wilderness Survival Guides and Manual of Planes and they they did have a different quality from the earlier AD&D releases, especially Manual of Planes. Was you involved with those projects? I believe MoP was released after you left TSR but is it based in your notes or something?
    Pardon me, but no, I had nothing to do with those books

    I would not have approved of those splat books, as they encouraged power gaming and were a bad investment for D&Ders IMO, did little to makee the game better.

    Cheers,
    Gary
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    Quote Originally Posted by rossik
    hi mr gygax!

    ..i didnt notice the 11 part was ended...eheehsorry.

    what do u think about giving classes to dragons?

    doesnt it seems a little stranger?

    a dragon thief??? :\

    (im gonna cut and paste the last question of mine, if u dont mind! )

    "thanks guys!

    that helped a lot!

    oh, one more thing:
    risking to go too far (sorry for that!!), whats the chance of getting an autograph from mr gygax? is the only way getting into gen con kinnda of event?

    there is nothing like a fan club here, in brazil... "
    Frankly, I find the concept of dragons as player characters of occassional human-like appearance to be absolutely out of place. No more need be said on this topic

    I am always hponored to give autographs, and I do them by mail when the individual sends an addrssed return envelope with postage paid. No other form of mail return is acceptable beacuse of the difficulties of going to the post office here.

    Cheers,
    Gary
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    Quote Originally Posted by Steverooo
    Notifications to older threads are probably out...

    http://www.enworld.org/showthread.php?t=171774
    Quite so.

    Cheers,
    Gary
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    Gary, I myself prefer for all player characters/avatars to be human. I am wondering what (if anything in particular) made you change your mind about monster player characters between 1974 (when you wrote in the OD&D rules that players could play just about anything, even balrogs) and 1979 (when you wrote in the DMG that players playing monsters is not a good idea).

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    Quote Originally Posted by Geoffrey
    Gary, I myself prefer for all player characters/avatars to be human. I am wondering what (if anything in particular) made you change your mind about monster player characters between 1974 (when you wrote in the OD&D rules that players could play just about anything, even balrogs) and 1979 (when you wrote in the DMG that players playing monsters is not a good idea).
    Would you believe three decades of experience?


    Gary
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    Quote Originally Posted by Col_Pladoh
    Pardon me, but no, I had nothing to do with those books

    I would not have approved of those splat books, as they encouraged power gaming and were a bad investment for D&Ders IMO, did little to makee the game better.

    Cheers,
    Gary
    That's what I was thinking. I found most of the Survival Guides useless, except for the proficience system (taken from Oriental Adventures), which, despite the fact I liked, sounded a little out of place in AD&D, if you allow me the criticism. Still, I would like very much to see a Manual of Planes written by you. I think it would be much more inspiring than any Planescape or similar release by TSR/WotC. Perhaps you should consider it sometime.

    Thanks,

    Ron

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    Quote Originally Posted by Ron
    That's what I was thinking. I found most of the Survival Guides useless, except for the proficience system (taken from Oriental Adventures), which, despite the fact I liked, sounded a little out of place in AD&D, if you allow me the criticism. Still, I would like very much to see a Manual of Planes written by you. I think it would be much more inspiring than any Planescape or similar release by TSR/WotC. Perhaps you should consider it sometime.

    Thanks,

    Ron
    Thanks Ron,

    The days when I could and did write for the D&D games are long gone.

    You might want to check out the Cosmos Builder by Richard Balsley, the seventh volume of the "Gygaxian Fantasy worlds" sereis of generic reference books published by Troll Lord Games.

    Cheers,
    Gary
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    Hey Gary

    I just wanted to say. I, my wife and my father and my baby girl had breakfast with you last year when I was in the states, and had many interesting conversations. Due to some real life issues, I have not been in touch in a while. I will be emailing you soon. I have been getting yet another generation foplayers interested in the game, and have been thinking about you lately. I hope all is going well for you, and I miss our conversations.

    Aaron
    Alaska/Poland/Wherever

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    At GenCon I had the pleasure of being given glimpses of the early stages of P.B.'s maps for Yggsburgh/Zagyg, and I am positive I will be very happy with the final drafts. Besides, Peter just does gorgeous maps. He definitely takes them to a new level of art-form.

    I also thought you would be very pleased to know my 14 year old daughter is using your World Builder and Nations Builder books for creating her first campaign world (that will be fully worked out), plus she is telling me she wants your "Names" book as well. Probably Canting Crew too. So your "legacy" is definitely moving on to one more generation. Even if your only "Series Editor" on some of the books.

    I told her to check out your 1E DMG as well.

    Since she is so impressed with the cool ideas/tools/utillities of those books she now wants to read through my LA Essentials books too.
    It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.

    -1E DMG, page 230

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