Ended Q&A with Gary Gygax - Page 638


What's on your mind?

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    Quote Originally Posted by robertsconley
    Thanks for the answer. Have you published this map anywhere or planning too. I understand that you would probably have to change some of the name due their appearance in WOG products. But it would interesting to see one of the original campaign map.

    Thanks
    Rob Conley


    You ask that of me? He that extemporized most of the time! All I needed for outdoor adventures was my imagination and an atlas to consult in extremis

    Cheers,
    Gary
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    Quote Originally Posted by Col_Pladoh


    Somehow I don't believe that was done by the veteran OAD&D audience, for I have received far too many comments panning the Q1 module and it is worth noting that the rating was given for the module combining its predacessors, G 1-3 and D 1-3, not just Q1.

    If the Abyss is a maze design on a towel, I am at a loss, completely overwhealmed

    Cheers,
    Gary
    Well, I began playing D&D with the blue covered, Dave Sutherland art-adorned book, often called the "Holmes" edition, and quickly moved on to AD&D as the books were released and became available. I recall my group and I getting hold of Q1 when it was originally released, and it was generally well-thought-of. I thought the end encounter with Lolth was disappointing, but that the rest of the Demonweb was really cool. I liked all the various planes and/or planets that the PCs could travel to. So I guess it's a mixed reaction from me - liked the tangents, didn't think much of the climax.
    "Illegitimis non carborundum." - General Joseph Stilwell

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    Ahhh understand perfectly.


    Quote Originally Posted by Col_Pladoh


    You ask that of me? He that extemporized most of the time! All I needed for outdoor adventures was my imagination and an atlas to consult in extremis

    Cheers,
    Gary

    I am curious about another thing. What was the deal with the Outdoor Survival Game by AH in the original book. I was reading my copy of the original rules and it occured me that I never picked it and I have no idea what that game was like or what it looked like? For some of the movement rates int he original refered to hexes on the OS map so how big was a OS hex.

    Rob Conley

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    Quote Originally Posted by ColonelHardisson
    Well, I began playing D&D with the blue covered, Dave Sutherland art-adorned book, often called the "Holmes" edition, and quickly moved on to AD&D as the books were released and became available. I recall my group and I getting hold of Q1 when it was originally released, and it was generally well-thought-of. I thought the end encounter with Lolth was disappointing, but that the rest of the Demonweb was really cool. I liked all the various planes and/or planets that the PCs could travel to. So I guess it's a mixed reaction from me - liked the tangents, didn't think much of the climax.
    Olay...

    What more can I say?

    cheers,
    Gary
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    Quote Originally Posted by robertsconley
    Ahhh understand perfectly.

    I am curious about another thing. What was the deal with the Outdoor Survival Game by AH in the original book. I was reading my copy of the original rules and it occured me that I never picked it and I have no idea what that game was like or what it looked like? For some of the movement rates int he original refered to hexes on the OS map so how big was a OS hex.

    Rob Conley
    The OS board made a perfect generic terrain board, the pond areas being either hamlets or castles. With a check for loss of direction and another for encounter, the whole matter was easy and fun for the players adventuring outdoors.

    Cheers,
    Gary
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    Hey Gary,

    Just curious - as you start putting out more LA material through TLG will any of it cover genre adaption of the rules? I ask because as I keep looking at the system I see the basis as perfect for a sci-fi game I have in mind.... I always found "class-based" not the best for futuristic models and I'd really like to use the LA base system for what I want to do.

    So would it be better for me to wait or start drawing up my homebrew conversion?

    Cheers!

    John
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    I seem to remember Gary mentioning several times a sci-fi version of LA.
    It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.

    -1E DMG, page 230

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    Quote Originally Posted by seskis281
    Hey Gary,

    Just curious - as you start putting out more LA material through TLG will any of it cover genre adaption of the rules? I ask because as I keep looking at the system I see the basis as perfect for a sci-fi game I have in mind.... I always found "class-based" not the best for futuristic models and I'd really like to use the LA base system for what I want to do.

    So would it be better for me to wait or start drawing up my homebrew conversion?

    Cheers!

    John
    I did my best to create the LA game system as one adaptable to many other genres principally through adjustment of Orders, Abilities, and weapons. the Lejendary AsteRogues Fantastical Science genre game is now all but ready for editing, illustration, layout and publication. Only the fourth book, the initial campaign base setting remains in development by Jon Creffield. Meantime, the aspects of what is needed for a hard SF genre game are being looked at.

    All that said, feel free to devise such material as you like now to convert the LA FRPG into a set of SF rules.

    Cheers,
    Gary
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    Quote Originally Posted by Treebore
    I seem to remember Gary mentioning several times a sci-fi version of LA.
    Indeed.

    It is just there are so many projects to see to, so little time :\

    Cheers,
    Gary
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    Quote Originally Posted by Col_Pladoh
    I did my best to create the LA game system as one adaptable to many other genres principally through adjustment of Orders, Abilities, and weapons. the Lejendary AsteRogues Fantastical Science genre game is now all but ready for editing, illustration, layout and publication. Only the fourth book, the initial campaign base setting remains in development by Jon Creffield. Meantime, the aspects of what is needed for a hard SF genre game are being looked at.

    All that said, feel free to devise such material as you like now to convert the LA FRPG into a set of SF rules.

    Cheers,
    Gary
    My thanks! I will certainly look forward to AsroRogues and I'll probably also adapt my own idea - thinking of calling it Star Riders and having it basically set in a portion of the galaxy once explored and settled by an unknown world of origin (could be Earth, could be something else) and grappling with the loss of central government - I will probably be very influenced by Asimov's Foundation books here.

    John
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