Q&A with Gary Gygax - Page 88
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    Gary, have you ever done a 'follow-up' adventure. That is, one where the party is going off to learn what happened to the previous party. The first group gets hired, goes off to investigate, and never comes back. So their employers hire another group to go look for them.

    I came up with one for the Giant et. al. series. Having spent all their loose change on the first party all the townsfolk can afford now are first level adventurers. The module titles were, Steading of the Kobold Chief, Glacial Rift of the Goblin Jarl, Hall of the Hobgoblin King, Shrine of the Locathah, and ending with Vault of the Bogies. Yes, those simple folk who "Hardly ever eat each other" from Bored of the Rings get translated to D&D.

    Bogies, the one thing elves and drow can agree on. The one creature mind flayers won't touch, even when they're starving to death. Bogies, the only subject that can turn a kender homicidal. The beasts PETA has declared worthy of extinction.

    So, you done any thing like that?

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    Originally posted by mythusmage
    Gary, have you ever done a 'follow-up' adventure. That is, one where the party is going off to learn what happened to the previous party. The first group gets hired, goes off to investigate, and never comes back. So their employers hire another group to go look for them.


    [snippage]

    Bogies, the one thing elves and drow can agree on. The one creature mind flayers won't touch, even when they're starving to death. Bogies, the only subject that can turn a kender homicidal. The beasts PETA has declared worthy of extinction.

    So, you done any thing like that?
    Errrrrr...

    Well, some of the more rabid posters over on RPGnet will likely say I have, but I don't think so.

    BTW, if you are looking for Bogie candidates, I think I can give you the URL :rolleyes:

    Heh,
    Gary
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    Gary,

    Forgive me if this was asked before in the previous thread, but I'm wondering how you feel about certain 3rd edition rules. The monk and the paladin have a rule stating that if either of them multi-class, they can no longer continue in their advancement in these classes at a later time. Do you feel that these are good rules, especially considering that many of the prestige classes are based on the monk or paladin class?

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    **looks on in interest, knowing how Gary feels about 3E rules...** :rolleyes:

    Gary - thank you muchly for your answer about the cavaliers, barbarians, and acrobats. Or, the ABCs if you prefer.

    You played a barbarian just to annoy your group's magic-users? Right - time to start a new character. I don't think Meliander the Mage would enjoy such a companion. You weren't pilfering the items already possessed by the magic-users, were you?

    I was wondering (again!) about something in those oAD&D rules. You've got a rather complex system written for initiative - with modifiers for weapon speeds, weapon lengths when charging, casting times, magic device activation times, bow fire initiatives modified by dexterity...

    Did you actually use all of that, or was it - as seems standard for you - much more a DM's call as to when things occurred, modified by what seemed appropriate?

    Many thanks once more!

    Cheers!
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    Hello Gary,
    Thanks again for humoring us with this Q&A thread! I just can't get over how cool it is to be able to drop questions on the Old Wizard himself about his creative ideas... truly the internet has made the World that much closer together!
    Anyway... my query regards Mythus. I pretty much know the story how T$R pillaged that lovely endeavor... but I was curious about whether there existed any unpublished material for the game (perhaps now owned by WotC)? Namely, a book of monsters! (Or would that be considered "faerie creatures" in Mythus terms?) The book of native animals and such just didn't have enough crunchy action in it for me to consider pursuing a Mythus campaign despite the lawsuit... but a book of monsters just might have.
    Would you be interested in seeing the current owner of the Mythus rights (I am assuming WotC) republishing that game, or is it considered a dead beast by you? Perhaps having it republished would run counter to your activities with Lejendary Adventures?
    Thanks and take care, Duglas

    By the way... I can't find Lejendary Adventures products ANYWHERE in Seattle... very frustrating!

  6. #876
    Originally posted by Col_Pladoh


    Hi Ulrick,

    The name doesn't ring an immediate bell. Did he ever use another name? It seems to me that I recall a gamer who was an American Indian, a very knowledgeable and articulate fellow who was from Iowa. Met him at a GenCon or two early on when D&D was just starting, and I think he played in a tournament I was DMing and was on the winning team.

    Going back a quarter-century and more tests the memory rather severely...

    Cheers,
    Gary
    Thanks for the answer. I'm going to speak with those who knew Standing Bear today (Wednesday) to find out if he went by another name.

    In the meantime, I wish to ask one more question:

    Has anybody ever pointed out that certain artwork in the 1st ed. DMG resembles artwork from Gustave Dore's illustrations for Dante's Inferno?

    "There is no honor among thieves"--p.24, resembles "Ugolino"

    and the succubus on p. 200 resembles "Myrrha."

    I'm fan of Dore's artwork and Dante's "Divine Comedy" and just happened notice that awhile ago.

    I apologize if the question is too obscure. I'm just curious.

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    Originally posted by Baraendur
    Gary,

    Forgive me if this was asked before in the previous thread, but I'm wondering how you feel about certain 3rd edition rules. The monk and the paladin have a rule stating that if either of them multi-class, they can no longer continue in their advancement in these classes at a later time. Do you feel that these are good rules, especially considering that many of the prestige classes are based on the monk or paladin class?
    Hi Baraendur,

    The question hasn't been asked before.

    Although I am by no means an expert on 3E, I must say that I concur with the rules that limit monk and paladin advancement is a character multi-classes. Both have special mindsets and dedication to the base class, that of monk or paladin. One might have logical prestige class based on some facet of the monk's or paladin's underlying dedication and still progress in that specialization, of coourse. Otherwise, though, I would question the prestige class, not the limitation of progression in either base class.

    Cheers,
    Gary
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    Originally posted by MerricB
    **looks on in interest, knowing how Gary feels about 3E rules...** :rolleyes:
    Too many of them, too much quantification, and where has the magic gone? Anyway, I believe you'll find the response I gave a sincere and appropos one

    Gary - thank you muchly for your answer about the cavaliers, barbarians, and acrobats. Or, the ABCs if you prefer.

    You played a barbarian just to annoy your group's magic-users? Right - time to start a new character. I don't think Meliander the Mage would enjoy such a companion. You weren't pilfering the items already possessed by the magic-users, were you?
    But of course!

    Merric, we played a LOT. An average of seven gaming sessions a week was typical even when I was busy working. Often I played more than that. Rob would DM for me one-on-one where I mostly roleplayed because i was doing manual work at the same time. So, understanding that, the number of PCs I created and played should be likewise understandable. Playing seriously and intensely a good deal of the time, I varied that by playing otherwise--such as with my half-orc cleric-assassin

    When I played a barbarian, I would indeed atempt to get at newly discovered magic items and rid the world of their bane, and if some mage was foolish enough to flaunt such an object before the character, and he could lay hands on it, then... Because the barbarian was otherwise cooperative and put the overall interest of the party first, he survived quite a number of adventures, and his demise was not at the hands of a fellow PC. Some monster got him--which I don't recall, but it seems to me it was a basilisk. No cleric or mage in the group was much interested in having the poor chap returned to life :rolleyes:

    I was wondering (again!) about something in those oAD&D rules. You've got a rather complex system written for initiative - with modifiers for weapon speeds, weapon lengths when charging, casting times, magic device activation times, bow fire initiatives modified by dexterity...

    Did you actually use all of that, or was it - as seems standard for you - much more a DM's call as to when things occurred, modified by what seemed appropriate?

    Many thanks once more!

    Cheers!
    Actually, most of the DMs I played with were like me. We used only initiative and casting times for determination of who went first in a round. The rest was generally ignored save in the most critical situations when rules lawyering might enable saving a PC. I did use weapon length for the NPCs as a factor when I DMed so as to manage to get in some first attacks on PCs, and players who had good Dex could factor that into their initiative when using bows, sure. If they didn't, okay In all, we played to have fun, and in the throes of a hot melee rules were mostly forgotten except as a feature of the combatant's nature, if you will. If it seemed logical then none of the veterans would look for a rule to the contrary.

    Cheerio,
    Gary
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    Originally posted by Col_Pladoh

    BTW, if I were the DM, I think the Wizard in the party would have his spell rebound, and he'd get minimalized whenever he tried to mess with the statues like that
    Thanks, Gary...

    -Tallarn's GM

    PS: I only read out the descriptions of the nearby statues! It's not my fault if the Wizard happens to fly over lots of them on his way to somewhere else!

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    Originally posted by Col_Pladoh


    Talk about long threads!

    S'mon seems to have a good turn of phrase; the accounts are interesting. You all must be having some great fun in the adventure. Reading those reports was near enough to get me interested in playing 3E. Shows what a good DM can do Hope you enjoy discovering more about the statues of Gaxmoor...

    Cheers,
    Gary
    Thanks Gary - I've aimed for a somewhat 'Gygaxian' style in this campaign (although I can't do puns), glad to know it's paid off!

    We were having a discussion about 3e after last Sunday's game - my feeling is that it's a good ruleset but much more highly structured than 1e, and seems to take more work by the DM. I always need to have 1 player assist me by keeping track of Initiatives in combat, which was never a problem in 1e. And stat enhancements from spells (bull's strength, greater magic weapon, haste etc) are much more central than in 1e, which requires more book-keeping - un-buffed NPCs are at a severe disadvantage vs spell-enhanced PCs, and the buffing spells rarely have drawbacks (eg haste no longer ages the recipient).
    The power gradient in 3e is different, and generally steeper - a 12th level 3e PC can be enormously powerful, a 12th level Sorcerer can potentially shoot around 30 fireballs/day (and has done IMC), an effect you used to only be able to get with wands of fireballs, and they had limited charges. The flying improved invisible hasted (2 spells/round) Sorcerer w 'protection from arrows' up is a terror indeed, and keeping track of the modifiers can be quite a headache.
    Wizards by contrast are much the same as in 1e.

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