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  1. #21
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    The Great Druid (Lvl 17)

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    Quote Originally Posted by EvolutionKB
    Voadam: +0 LA tieflings can be found in the back of PGtF. The only thing they lose from their MM counterparts is their outsider type.

    My character would come complete w/wands of CLW and lesser vigor. Probably as would have 1 spell/level devoted to healing. After figuring out skill bonuses in my head, he would be better at scouting than I thought +17 spot/listen all the time after all applicable bonuses.
    Personally I think this is better, but your choice Voadam. The wands will definitely help after battles.

 

  • #22
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    Myrmidon (Lvl 10)

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    Quote Originally Posted by EvolutionKB
    Voadam: +0 LA tieflings can be found in the back of PGtF. The only thing they lose from their MM counterparts is their outsider type.

    My character would come complete w/wands of CLW and lesser vigor. Probably as would have 1 spell/level devoted to healing. After figuring out skill bonuses in my head, he would be better at scouting than I thought +17 spot/listen all the time after all applicable bonuses.
    Thanks, I don't have the PGtF so that is good to know. Are they subtype human?

    Level 6 mithril full plate soulknife with a feat going to medium armor, and the other two going to psionic meditation and psionic weapon.
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    Against the Giants Voadam IC OOC
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    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


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  • #23
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    The Great Druid (Lvl 17)

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    I don't have the PGtF on me, I can post it later tonight (unless someone can help out)

    Here's another option:
    http://www.wizards.com/default.asp?x=dnd/sp/20040213a

  • #24
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    Quote Originally Posted by renau1g
    Yes.


    That depends, please let me know which options you're thinking and I'll approve/dis-approve. I've already said traits & flaws are allowed.



    I'm not familiar with 1e (started with 2e), but the concept works for me, as long as the evil character: a) fits into the group (you've already touched on this) & b) obvious "evil" acts aren't committed (i.e. murdering/attacking peasants, etc.)
    I was eyeing class variants and paragon racial levels, but the mithril full plate route through a feat turns the straight soulknife into enough of a tank for me and the tiefling paragon class is not really tempting after looking over its particulars.

    The PG version being humanoid type sounds closer mechanically to human with fiend bloodline than a native outsider does IMO so I'm looking forward to that option. If it is just tieflings who can be targeted by hold person and charm person and favored enemy human I'm all for it.

    In the 1e MM and Manual of the Planes Tiamat resided in the 1st layer of Hell and guarded the entryway for Asmodeus. Abishai devils (the dragon-like devils with various colors) were her servitors. In the 2e Book of Hell and Planescape stuff and in 3e she was not there and a pit fiend devil commanded the first layer IIRC.
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    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


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  • #25
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    Draxton Cleric of Helm lvl6

    Code:
    Name: Draxton Bowith
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Helm
    
    Str: 14 +2 (06p.)    Level: 6        XP: 15,000
    Dex: 12 +1 (04p.)    BAB: +4         HP: 53  (6d8+12+3)
    Con: 12 +1(04p.)     Grapple: +6     Dmg Red: ---
    Int: 14 +2 (06p.)    Speed: 20'      Spell Res: ---
    Wis: 15 +2 (08p.)    Init:  +1       Spell Save: 12+ sp lvl
    Cha: 16 +3 (08p.)*   ACP: -6         Spell Fail: ---
    * raised at 4th level
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +8    +2     +1               +1      22
    Touch: 12              Flatfooted: 21
    
                             Base   Mod  Misc  Total
    Fort:                     5     +1          +6
    Ref:                      2     +1          +3
    Will:                     5     +2          +7  
    
    Weapon                                  Attack   Damage     Critical
    +1 (ghost touch) Mace, heavy                +7        d8+3        x2
                     Dagger(melee)              +6        d4+2      19-20x2
                     Dagger(thrown)             +5        d4+2      19-20x2
    Languages: Common, Celestial, and Dwarven
    
    Abilities: +4 skill points at lvl 1, +1 skill point per lvl, 
               bonus feat at 1st lvl, highest class lvl is favored class, arua(good)            
               turn undead (10/day, range 60', +5 to turn, 2d6+9 damage)
               feat of strength: 1/day +6 to str, reroll failed save if rolled a 1 reroll stands
    
    Spells: 5- 0lvl, 4+1- 1st lvl, 4+1- 2nd lvl, 2+1- 3rd lvl   Domains: Pride and Strength
    Usual spells prepared: 0lvl- cure minor woundsx2, detect magic, read magic, mending
                         1stlvl- bless, divine favor, cure light wounds(x2), enlarge person(d)
                        2nd lvl- restoration, lesser, bull's strength(d), spiritual weapon, cure mod. wounds(x2)
                        3rd lvl- dispel magic, heroism(d), meld into stone  
            
    Feats: Toughness (L1), Improved Turning (bonus-human),
           Combat Casting(L3), Extra Turning (L6)
    Skill Points: 27       Max Ranks: 9/4.5
    Skills                  Ranks  Mod   Misc    ACP    Total
         - Know(religion)      7    +2                    +9
         - Know(history)       5    +2                    +7
         - Know(planes)        5    +2                    +7
         - Concentration       5    +1    +4              +10
         - Spellcraft          5    +2                    +7
         - Heal                9    +2                    +11
         - Diplomacy           9    +3    +2              +14
         - Sense Motive        0    +2    +2              +4
    
    Equipment:                                         Cost   Weight
         - Traveler's Outfit                               free     0lb
         - Full Plate (mw)                              1,650gp    50lb
         - Shield, heavy steel (mw)                       170gp    15lb
         - Ring of Protection +1                        2,000gp     ---
         - +1 ghost touch, Heavy Mace                   8,312gp     8lb
         - Dagger                                           2gp     1lb
         - Holy Symbol, silver                             25gp     1lb
         - Scrolls cure light wounds(4)w/ case            201gp   1.5lb
         - Bedroll                                          1sp     5lb
         - Spell Component Pouch                            5gp     2lb
         - Backpack                                         2gp     2lb
                  - rations,trail(4days)                   20sp     4lb
                  - waterskin                               1gp     4lb
                  - flint and steel                         1gp     ----
                  - torches(3)                              3cp     3lb
                  - whetstone                               2cp     1lb
                  - mirror, small steel                    10gp    .5lb
                  - sack                                    1sp    .5lb
                  - potion cure serious wounds(3d8+5)     750gp   .25lb               
         
    Total Weight: 98.75 (medium load)                    Money: 42gp, 7sp, 5cp
                 
    
     
                                      Lgt   Med   Hvy  Lift  Push/Drag
    Max Weight:                        58    116   175  350    875
    
    Age: 25
    Height: 5'-11"
    Weight: 195b
    Eyes: hazel
    Hair: brown with beard and moustache
    Skin: lightly tanned
    Appearance:An average human Drax's most keen feature is his flowing beard and
    moustaches which he is quite proud of(much like a dwarf). He has a
    small scar on his left cheek from a long ago fight that his beard
    covers a little.

    Personality: Draxton is open and honest and will give anyone the benefit of the
    doubt he tries not to judge to harshly by ones apperance and race. It's
    one of the reasons he no longer lives with the dwarves.

    Background: Draxton was part of a group from Helms priesthood that ventured into
    the remote kingdom of the dwarves to help bring Helm's blessing to some
    new construction. Drax fell in love with the dwarven way of live and stayed
    on sometime after the other priests had left. He was helpful in many was to
    the dwarven people but being a human finally called to him the wandering and
    call to adventure. So he has forged new friendships and comrades in arms with whom
    he is now with.

    Modus Operandi: Power up melee fighters and play medic after combats.
    He will stay away from a fight and use spiritual weapon
    and meld into stone.
    Last edited by Jerrand Redband; Tuesday, 20th May, 2008 at 03:46 PM. Reason: Found out using FR deities changed mine
    Jerrand Redband

  • #26
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    Ready to play

    I am new to en world and pbp have yet to get in an adventure but am learning a lot at the Red Dragon Inn were one of my characters is today. I can post everyday and would like to join if you need a cleric or sword swinger.

    Thanks
    J
    Jerrand Redband

  • #27
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    Quote Originally Posted by renau1g
    Graf - I like the halfling battle sorceror idea, lightly armored sprintly around the battlefield, counters the little one's slow speed. (and it's dungeon-friendly ) BTW you're right about not being Eberron, but I like how halflings are done there.

    As for the second idea, it could work, it just needs more fleshing out. I like that they're a little off

    S@S - what books are the draconic feats from?

    Updating OP with current applicants.
    Cool. I really like the eberron halfling dinorider too.

    I'm having trouble getting the second idea to "jell". In my mind he'd be some sort of rogue/archivist but that's not really a playable combination (There's no divine trickster and even if we cobbled something together I'd spend most of the game at the "low hump" with weak combat abilities, little hit points and few spells).

    edited a the follow part
    Some help with healing:
    I was toying with the idea of taking the mark of healing. But I'm a little bit tight on feats.

    I don't suppose I could trade the familiar option + a feat for Wild Cohort and the Least Mark of Healing (I think there are some decent healing items in Dragonmarked...)


    Much better idea: Do you allow the Blood of Eberron Class feature from Keith Baker's Dragonmarked Article (Dragon 351)? Basically you give your familiar and get Blood of Eberron.
    The Blood of Eberron class feature grants an animal companion as if you were a druid of half your sorcerer level (this stacks with druid and ranger levels).
    Last edited by Graf; Wednesday, 14th May, 2008 at 03:40 AM.

  • #28
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    The Great Druid (Lvl 17)

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    Quote Originally Posted by Jerrand Redband
    I am new to en world and pbp have yet to get in an adventure but am learning a lot at the Red Dragon Inn were one of my characters is today. I can post everyday and would like to join if you need a cleric or sword swinger.

    Thanks
    J
    Welcome to Enworld Jerrand. I've only been playing for a few months now myself. Good luck!

  • #29
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    The Great Druid (Lvl 17)

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    Quote Originally Posted by Graf
    Cool.

    Much better idea: Do you allow the Blood of Eberron Class feature from Keith Baker's Dragonmarked Article (Dragon 351)? Basically
    The Blood of Eberron class feature grants an animal companion as if you were a druid of half your sorcerer level (this stacks with druid and ranger levels).
    I don't have that issue, but what class feature do you give up? The Familiar?

  • #30
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    Cutpurse (Lvl 5)

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    Quote Originally Posted by Voadam
    Thanks, I don't have the PGtF so that is good to know. Are they subtype human?
    They are humanoids with the planetouched subtype. They are susceptible to spells and effects that target both humanoids and outsiders.

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