Red Hand of Doom - OOC

stonegod

Spawn of Khyber/LEB Judge
I'm looking for a new game as a few died recently. I'll have a look at the thread, assuming things aren't full.
 

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renau1g

First Post
Not full yet, I'm still taking apps until Monday.

Note: I'm leaving work for the Canadian long weekend. I can't promise I'll be able to answer any questions between now & the deadline. I'm going to try to log on, but I've a pretty aggressive home improvement schedule before me.
 
Last edited:

Walking Dad

First Post
Warforged Dread Necromancer (work in progress)
[sblock=format]
Name: Scavenger
Gender: male personality
Race: Warforged ("Deathforged")
Age:
Class: Dread Necromancer
Alignment: LE

Appearance
wfnecro5.jpg


Personality
Cold and methodically. Feels superior for his unaging qualities.

Background
Warforged are a kind of advanced "Gondsmen", that were forged for war purpose.
They use a divine positive energy source to power them.

Scavenger is the product of the experiment of the Red Wizard Zulcir of necromancy to corrupt the energy matrix to use negative energy.

Getting innate arcane powers in this process, he travels the world as a secret agent of his master.

Modus Operandi
Fear, Debuffs, Summon undead

Code:
[B]Name:[/B] Carrion / Scavenger

[B]Deity:[/B] Velsharoon

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 5	[B]XP[/B]: 13000
[B]Dex:[/B] 14 +2 (6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 48 (5d12=12+4x9)
[B]Con:[/B] -- -- (0p.)	[B]Grapple:[/B] +3
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] +1 Cha
[B]Wis:[/B] 11 -- (5p.)	[B]Init:[/B] +2	[B]Spell Save:[/B]  
[B]Cha:[/B] 16 +3(13p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+0	+2	+0	+0	+0	17
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] 2/bludgeoning and magic

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+1	--	-- (immune if not affecting object)
[B]Ref:[/B]	+3	+1	+2	--
[B]Will:[/B]	+4	+4	+0	--
[B]Notes:[/B] Undead and warforged immunities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Scythe		+4	2d4+1	   20/x4 	------
Dagger    		+3/+4	1d4+1	19-20/x2 	10 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B] Warforged and undead
[B]Feats: [/B] 
Bonus: Persuasive
1st: Mithral Body
3rd: Turn Resistance

[B]Spells Per Day[/B] (Save DC 13 + spell level): 

1st - 6
2nd - 5


[B]Spells Known:[/B]
	Dread Necromancer list + Kelgor's Grave Mist


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 8/4
Bluff: +10 (5 ranks + 3 Cha + 2 feat)
Concentration: +11 (8 ranks + 3 Cha)
Disguise: +10 (7 ranks +3 Cha) (+2 to act in character)
Intimidate: +8 (1 ranks + 3 Cha + 2 feat + 2 syn)
Know (arcana): +8 (6 ranks + 2 Int)
Know (religion): +7 (5 ranks + 2 Int)

[B]Equipment:		Cost	Weight[/B]
MW Morningstar		308gp     8lb
Composite enchantment +2     4000gp
Mithral Buckler      1015gp    5lb

Hood of Disguise      1800gp
Handy Hversack       2000gp      5lb

Dagger    		2gp	1lb
Backpack 		2gp	2lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Traveler's Outfit	1gp	5lb
Spellcomponents       5gp      2lb

[U]Potions:[/U]
Repair Light Damage X3	75gp	--lb
Repair Moderate Damage X2	600gp	--lb



[B]Total Weight:[/B]lb	[B]Money:[/B] gp sp 0cp

[B]Age:[/B] 4
[B]Height:[/B] 5'10"
[B]Weight:[/B] 140 lbs
[B]Eyes:[/B] green
[B]Hair:[/B] -
[B]Skin:[/B] blackened
[/sblock]
 
Last edited:


Walking Dad

First Post
Warforged Dread Necromancer (work in progress)
[sblock=format]
Name: Scavenger
Gender: male personality
Race: Warforged ("Deathforged")
Age:
Class: Wizard (Necromancer)
Alignment: LN

Appearance
wfnecro5.jpg


Personality
Cold and methodically. Feels superior for his unaging qualities.

Background
Warforged are a kind of advanced "Gondsmen", that were forged for war purpose.
They use a divine positive energy source to power them.

Scavenger is the product of the experiment of the Red Wizard Zulcir of necromancy to corrupt the energy matrix to use negative energy.

Modus Operandi
Fear, Debuffs, Summon undead

Code:
[B]Name:[/B] Scavenger
[B]Class:[/B] Wizard (Necromancer) 3 / Master Specialist 2
[B]Deity:[/B] Velsharoon

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 5	[B]XP[/B]: 14000
[B]Dex:[/B] 16 +3(10p.)	[B]BAB:[/B] +2		[B]HP:[/B] ? (5d12)
[B]Con:[/B] -- -- (0p.)	[B]Grapple:[/B] +3
[B]Int:[/B] 17 +3(10p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] +1 Int
[B]Wis:[/B] 12 +1 (6p.)	[B]Init:[/B] +3	[B]Spell Save:[/B]  
[B]Cha:[/B]  8 -1 (2p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+0	+3	+0	+0	+0	18
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+1	--	-- (immune if not affecting object)
[B]Ref:[/B]	+4	+1	+3	--
[B]Will:[/B]	+5	+4	+1	--
[B]Notes:[/B] Undead and warforged immunities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
[S]MW Scythe		+4	2d4+1	   20/x4 	------[/S]
Dagger    		+3/+4	1d4+1	19-20/x2 	10 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B] Warforged and undead
[B]Feats: [/B] 
1st: Mithral Body
3rd: Spellfocus (Necromancy)
Bonus:
Scribe Scroll
Skillfocus


[B]Spells Per Day[/B] (Save DC 13 + spell level): 

0 - 4
1st - 4+1
2nd - 3+1
4rd - 2+1


[B]Spells Known:[/B]
	0 - All 0 but enchantment &evocation

1 - 8 first: Ray of Enfeeblement, Chill Touch, Shield, Mage Armor, Alarm, Grease, 
Color spray, Feather Fall

2 – 4: False Life, Ray of Weakness, Glitter Dust, Resist Energy

3 – 1 necromany, 2 any: Ray of Exhaustion, Fly, Dispel Magic


[B]Skill Points:[/B] 40	[B]Max Ranks:[/B] 8/4
Craft 8
Concentration 8
Know (arcana) 8
Know (religion) 8
Spellcraft 8

[B]Equipment:		Cost	Weight[/B]

Dagger    		2gp	1lb
Backpack 		2gp	2lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Traveler's Outfit	1gp	5lb
Spellcomponents

[U]Potions:[/U]
Repair Light Damage X3	75gp	--lb
Repair Moderate Damage X2	600gp	--lb
Potion of Barkskin +3



[B]Total Weight:[/B]lb	[B]Money:[/B] gp sp 0cp

[B]Age:[/B] 4
[B]Height:[/B] 5'10"
[B]Weight:[/B] 140 lbs
[B]Eyes:[/B] green
[B]Hair:[/B] -
[B]Skin:[/B] blackened
[/sblock]
 
Last edited:

renau1g

First Post
Jerrand Redband said:
Have gone back and fixed cleric I'm ready to go

will you let us know in this thread whose in the party??

Yes, I'll post a message on Tuesday morning (around 9am EST) with the successful applicants.
 

Voadam

Legend
Name: Sir Conrad Cyr
Gender: Male
Race: Tiefling
Age: 28
Class: Soulknife
Alignment: Lawful Evil
Religion: Diabolist devoted to the Archdevil Fierna

Appearance
Lean and swarthy, sir Conrad has what may be referred to as cruelly dark good looks. Sir Conrad appears a true knight in his gleaming mithril full plate with heraldry of the Order of the Seelenritter. His brown eyes occasionally flash a fiery red when he is feeling passionate and he can sport a glowing violet spike of psychic energy from his fist at will.

Personality
Sir Conrad is completely devoted to his work of punishing the wicked and putting minions of evil to the sword. He feels very aristocratic and noble, giving him an air of superiority and an impression that he feels he knows more than others. He cheerfully works with good companions in his pursuit of evils, but he is harsh and pitiless, often willing to do what others are not for their shared cause. He knows many of his allies do not like him or his methods, but he smiles and continues doing his bloody work with them. He pushes some boundaries but mostly is a secure ally for those who work with him, the ironic and smiling devil you know and all that. :)

Background

Sir Conrad is a wandering knight errant of the Order of the Seelenritter, the soul knights. These mystic warriors perfect body, mind, and soul to champion the cause of justice and combat supernatural evil. In truth Sir Conrad is an agent of the Lady Fierna, Archdevil Lord of the Fourth, patroness of pain, pleasure, and fire. He joined the Order to hunt down foes and rivals of the Lady's as well as those of her own who had lost her favor. Sir Conrad's grandfather, Sir Vanden Hagel, was a paladin knight within the order but was lost in a quest to hell fighting the Lady of flames. Sir Conrad's mother, a half-fiend was spawned by the Lady after that quest, and Sir Conrad bears some blessings of the Lady, his grandmother, within his blood. When he came of age Sir Conrad joined the order by right of the blood of his grandfather, as confirmed by divinations, and studied to become a Seelenritter knight. His fiendish aspects are known by the order and disqualified him from becoming a paladin, but so long as he abides by certain strictures and serves the order, he need not fear them and has a measure of political protection against the huntings of good clerics and paladins who detect the evil "of the taint of his blood". This has placed him in a position to openly hunt down evils just as Grandma planned.

Modus Operandi

Sir Conrad is a melee combatant, ready to go in fast and take on powerful foes face to face. Inflicting and taking grievous wounds in his fight against evil is not something he shrinks from, he considers it his duty and calling.

When not on campaign Sir Conrad spends a lot of time becoming debauched before journeying out in the field again.
 

stonegod

Spawn of Khyber/LEB Judge
I've always wanted to play Keyser Soze-like character, and I think this will work well in RHoD (especially to gather intelligence, etc, etc.). Currently going for Unseen Seer PrC [CompMag].

Sohen
Male (?) changeling beguiler 6
N Medium humanoid
Init +3; Senses Listen +0, Spot +10
Deity Cyric
Languages Common, Elven, Draconic, Dwarf, Giant, Goblin, Orc
-----------------------------------------
AC 18, touch 13, flat-footed 15; +5 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm
-----------------------------------------
Speed 30 ft.
Melee +1 rapier +7 (1d6-1/18-20) or
Base Atk +3; Grp +2
Atk Options Combat Expertise, Weapon Finesse, cloaked casting (+1 DC)
Special Actions Improved Feint, minor shape change, surprise casting (swift)
Combat Possessions anklet of translocation, eternal wand of unseen servant, healing belt
Beguiler Spells Known (CL 6, +4 ranged touch, +6 melee touch, DC 14+lvl):
- 3rd (4/d)—arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence
- 2nd (6/d)—blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
- 1st (7/d)—charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm, ventriloquism
- 0 (6/d)—dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
-----------------------------------------
Abilities Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12
SQ armored mage (light), trapfinding
Feats Combat Expertise, Improved Feint, Quick Change, Silent Spell (B), Weapon Finesse
Flaw Shaky
Skills Balance +5, Bluff +13, Concentration +10, Disable Device +11, Disguise +8, Diplomacy +5, Gather Information +3, Hide +12, Intimidate +5, Jump +1, Knowledge (arcana) +5, Knowledge (local) +5, Move Silently +10, Open Locks +7, Search +13, Sense Motive +7, Speak Language (Elven, Dwarf), Spellcraft +8, Spot +9, Tumble +8
Possessions Combat possessions plus +1 rapier with crystal of return; glamered mithral shirt +1, arcane thieves' tools, bedroll, 2 belt pouches, everfull mug, everlasting rations, jewelry (100 gp), shiftweave outfit (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 2 sunrods; 48gp 9sp; 22.5 lbs; Light Load
-----------------------------------------
Armored Mage (Ex) Sohen does not suffer arcane failure casting spells in light armor.
Cloaked Casting (Ex) The DC's of Sohen's spells increase by 1 if the target would be denied its Dex bonus.
Minor Shape Change As a move action, Sohen can change its appearance. This is like a disguise self spell except the duration is permanent, clothing does not change, and the change is permanent.
Surprise Casting (Ex) Sohen may feint in combat as a swift action. The target is denied their Dex bonus to Sohen's next melee attack or spell.

[sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 40 (6x4+4x4)
• Bluff +4, Concentration +4, Disable Device +2, Disguise +2, Gather Information +2, Hide +4, Knowledge (arcana) +1, Knowledge (local) +1, Move Silently +2, Open Locks +2, Search +4, Sense Motive +2, Speak Language (Elven, Dwarf), Spellcraft +4, Spot +4
• Abilities: Str 8, Dex 15, Con 12, Int 18, Wis 10, Cha 12
• Feats: Combat Expertise [1st], Quick Change [RoE, Flaw bonus]
• Flaws: Shaky
• Other: armored mage, trapfinding, racial traits
L2->Beguiler 2 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Sense Motive +1, Spot +1
• Other: cloaked casting (+1 DC), surprise casting
L3->Beguiler 3 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Sense Motive +1, Spot +1
• Spell: ventriloquism
• Feat: Improved Feint
• Other: advanced learning
L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Sense Motive +1, Spot +1, Tumble +1
• Abilities: Dex +1
L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Spot +1, Tumble +2
• Feat: Silent Spell (B)
L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Spot +1, Tumble +2
• Feat: Weapon Finesse
• Other: surprise casting (free action)[/sblock]Appearance
Considering his constant state of disguise, no one really knows. Sohen generally does not reveal that he is about 24 years old.

Personality
Sohen is quiet and introspective when himself, which is rarely. When others, his personality varies with the persona. Sohen seeks the secrets of others for his own purposes: They make excellent currency. The changeling has an unending hatred of hobgoblins and seeks to harm them (usually non-physically and indirectly, but will respond to violence) as opportunities present themselves.

Background
Sohen belonged to a group of changelings that were integrated into a human city. They were members of the underclass, but were not known for what they were. Things were rough, but such was their life.

Sohen began to learn the "family" trade of thievery and deception at an early age, showing a penchant for magical deception. He was an up-and-comer when a group of well organized hobgoblin thugs began decimating Sohen's "family". Sohen, as far as he knows, was the last, barely escaping with his life.

The changeling spent the next years getting his vengence. The hob's families, friends, business associates---but never the hobs themselves---suffered from calamity after calamity. Blackmail. Extortion. Imprisonment for crimes witnesses swore they committed. Some died mysteriously. Soon, the will and support structure of the hob gang was shattered, and the hobs vanished. No one knows who did this, but there were always rumors of a single mastermind behind it all. One they never found.

Sohen now travels incognito, finding others that find his skills useful, each time a different persona. And if hobs were involved, all the better...

Modus Operandi
Sohen prefers infiltration, intelligence gathering, and blending in to direct violence. If he has to reveal himself, it is the last thing he want his target to see. In combat, he uses misdirection and his spells to control the battlefield, confusing and redirecting his foes as needed. A popular tactic is assuming the visage of the one of the enemy to sow confusion.
 

renau1g

First Post
This is deadline day. Please ensure applications are in by end of the day today. If you have any changes/alterations, now's the time.
 

s@squ@tch

First Post
Now you are just teasing us! I saw your reply and thought that the selections were made, and lo and below, my hopes are delayed for a little while longer.... :)
 

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