New Epic Problem


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Wrahn

First Post
Minathiel
Large Male Outsider (Outsider, Archon, Good, Lawful)
LA 8/Outsider 19/Cleric 1/Paladin 2
Lawful Good
Height 8’6”
Weight: 511 lbs
Appearance: Eight and a half foot tall heavily muscled bald elf with green skin and large white feathered wings. He usually wears white and gold
[sblock=Stats]
Str 46/62 (18 Base +18 Race +5 Inherent +5 Level) (+12 Enhancement +4 Unnamed)
Dex 26/28 (11 Base +4 Race +5 Inherent +6 Enhancement) (+2 Unnamed)
Con 36/52 (15 Base +16 Race +5 Inherent) (+12 Enhancement +4 Unnamed)
Int 20/22 (10 Base +6 Race +4 Inherent) (+2 Unnamed)
Wis 32/36 (15 Base +6 Race +5 Inherent +6 Enhancement) (+4 Unnamed)
Cha 30/34 (11 Base +6 Race +5 Inherent +8 Enhancement) (+4 Unnamed)[/sblock]
[sblock=Abilities]
Outsider:
-Darkvision out to 60 feet.
-Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life.
-Proficient with all simple and martial weapons and any weapons mentioned in its entry.
-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish).

Archon:
-Darkvision out to 60 feet and low-light vision.
-Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours. (DC 31/33)
-Immunity to electricity and petrification.
-+4 racial bonus on saves against poison.
-Magic Circle against Evil (Su): A magic circle against evileffect always surrounds an archon (caster level equals 19). (The defensive benefits from the circle are not included in an archon’s statistics block.)
Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.
Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Trumpet Archon:
-Size: Large
-Move 40ft/80ft Ground 90ft/180ft (good) fly
-Natural Armor +17
-Damage Reduction 10/evil
-Spell Resistance: 39
-A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
-At will - detect evil, continual flame, message.
-Trumpet (Su): An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 25 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. If a trumpet is ever stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betide any thief caught with one.

Cleric:
-Turn Undead 13/day
-Domain: Courage, Radiate an aura of courage granting a +4 Morale bonus against Fear to allies within 20ft
-Domain: Competition, +1 to all opposed checks

Paladin:
-Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
-Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
-Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
-Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
-Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus on all saving throws.
Lay on Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. (20/24) A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.[/sblock]
[sblock=Combat]
HP: 20d8 + 2d10 + 286 (422/598 hp) + 0/27 Temp HP

Initiative: +8/+9

AC 55/60 (10 Base + 12 Armor +3/+7 Shield + 8/+9 Dex + 5 Deflection + 17 Natural Armor, +1 Insight - 1 Size)

BAB 19 +1 Epic/ 30 BAB
+41/+36/+31/+26 (+19 BAB +18 Str +1 Enhancement, +1 Competence, +1 Epic, +1 feat -1 Size)
+65/+60/+55/+50 (+20 BAB, +26 Str, +5 Enhancement, +2 Morale, +6 Luck, +1 Competence, +1 Feat, +5 Epic, -1 Size)
3d6 + 28 (+27 Strength +1 Enhancement) (+2d6 Holy, +1d6 Electric, +1d6 Frost +1 Con Damage)
3d6 + 50 (+39 Strength +5 Enhancement +6 Luck) (+2d6 Holy, +1d6 Electric, +1d6 Frost +1 Con Damage)[/sblock]
[sblock=Saves]
Fort +44 /+52 (13 Class + 13/+21 Con +10/+12 Cha +5 Resistance +1 Luck, +1 Epic, +1 Competence)
Refl +39/+42 (11 Class +8/+9 Dex +10/+12 Cha +5 Resistance +1 Luck, +1 Epic, +1 Competence)
Will +43/+47 (13 Class +11/+13 Wis +10/+12 Cha +5 Resistance +1 Luck, +1 Epic, +1 Competence)[/sblock]
[sblock=Feats]
1. Extend Spell
3. Persistent Spell
6. Divine Metamagic (Persistent)
9. Power Attack
12. Reach Spell
15. Weapon Focus: Greatsword
18. Extra Turning
21. Epic Spellcasting[/sblock]
[sblock=Skills]
(Outsider 286, Cleric 7, Paladin 14)
Concentration +37/+45 (22 Ranks +13/+21 Con +1 Luck +1 Competence)
Diplomacy +34/+36 (22 Ranks +10/+12 Cha +1 Luck +1 Competence)
Escape Artist +32/+33 (22 Ranks +8/+9 Dex +1 Luck +1 Competence)
Handle Animal +34/+36 (22 Ranks +10/+12 Cha +1 Luck +1 Competence)
Knowledge (Religion) +31/+32 (24 Ranks +5/+6 Int +1 Luck +1 Competence)
Listen +35/+37 (22 Ranks +11/+13 Wis +1 Luck +1 Competence)
Move Silently +32/+33 (22 Ranks +8/+9 Dex +1 Luck +1 Competence)
Perform (wind instruments) +34/+36 (22 Ranks +10/+12 Cha +1 Luck +1 Competence)
Ride +32/+33 (22 Ranks +8/+9 Dex +1 Luck +1 Competence)
Sense Motive +35/+37 (22 Ranks +11/+13 +1 Luck +1 Competence)
Spell craft +21/+32 (24 Ranks +5/+6 Int +1 Luck +1 Competence)
Spot +35/+37 (22 Ranks +11/+13 Wis +1 Luck +1 Competence)
Use Rope +32/+33 (22 Ranks +8/+9 Dex +1 Luck +1 Competence)[/sblock]
[sblock=Spells]
6/8+1/8+1/8+1/7+1/7+1/6+1/6+1/5+1/5+1 Caster Level 22 DC 21/23 + spell level
0. Read Magic, Guidance, Light, Detect Magic, Purify Food and Drink, Create Water
1. Divine Favor, Protection From Evil, Shield of Faith, Doom, Bless, Entropic Shield, Sanctuary, Command, +Remove Fear
2. Power Sight, Hold Person, Spiritual Weapon, Status, Zone of Truth, Aid, Darkness, Make Whole, +Zeal
3. Invisibility Purge, Dispel Magic, Magic Vestment (x2), Wind Wall, Remove Disease, Remove Curse, +Prayer
4. Greater Magic Weapon (x3), Freedom of Movement, Death Ward, Divine Power, Assay Resistance +Heroism
5. True Seeing, Extended Deathward, Break Enchantment, Disrupting Weapon, Righteous Might, Greater Command, Extended Freedom of Movement, +Valiant Fury
6. Quickshift, Heal (x4), Cometfall, +Extended Valiant Fury
7. Holy Word (x2), Greater Scrying, Destruction (x2), Persistent Divine Favor +Greater Heroism
8. Firestorm, Discern Location (x2), Anti-magic Field (x2), +Moment of Prescience
9. True Resurrection, Miracle, Mass Heal (x2), Greater Visage of Deity, +Greater Cloak of Bravery[/sblock]
[sblock=Equipment]
Develop Epic Spells:
171,000 Strength of 10 men (DC19) (6,840 xp)
171,000 Resilience of Iron (DC 19) (6,840 xp)

297,000 Rod of Epic Splendor
256,000 Boots of Swiftness
400,000 Ring of Ironskin
687,500 Book +5 (x5)
110,000 Book +4

25,000 Cloak of Resistance +5
50,000 Ring of Protection +5
36,000 Periapt of Wisdom +6
616,300 Armor of the Celestial Battalion
101,020 +1Animated Heavy Mithral Shield of Heavy Fortification and Arrow Deflection
723,050 Trumpet: +6 Adamantine Greatsword
202,400 +1 Holy Cold Iron Greatsword of Speed, Wounding, Frost and Shock
20,000 Luckstone
51,600 Standard strand of prayer beads (x2)
16,000 Scabard of Keen edges
5,000 Ioun Stone: Dusty Rose Prism: +1 Insight to AC
30,000 Ioun Stone: Orange Prism: +1 Caster level
30,000 Ioun Stone: Pale Green Prism: +1 Competence Bonus
125,000 Helm of Brilliance
10,000 Gloves of Storing
25,000 Greater Bracers of Archery
5,000 Material components for True seeing (x20)
50,000 Material components for True Resurrection (x2)
1,800 Hat of Disguise
2,000 Handy Haversack
2,500 Silversheen (x10)
5,000 +1 Composit Longbow (+26 Str)
1 Arrows (x20)
14,700 Incense of Meditation (x3)
70,000 Crystal Ball with telepathy
81,000 Pearl of Power (9th)
64,000 Pearl of Power (8th)
16,000 Pearl of Power (4th)
15,300 Pearl of the Sirens
2,829 unspent[/sblock]

[sblock=Buffs]
Strength of 10 Men (40 hour Duration)
Resilience of Iron (40 Hour Duration)
Using the Bead of Karma
(Divine) Persistent Greater Visage of Deity (CL27)
Greater Cloak of Bravery (27 hour duration) (CL 27)
(Divine) Persistent Quickshift (CL27)
(Divine) Persistent Divine Might (CL27)
Persistent Divine Favor (CL 27))
Moment of Prescience (27 hour duration)
Magic Vestments (on Shield) (27 hour duration)
Greater Magic Weapon (on Vorpal Sword) (27 hour duration)
Greater Magic Weapon (on Holy Sword) (27 hour duration)
[/sblock]
[sblock=Background]
The only noise that sounded was the distant chirping of birds as he walked down the marbled halls of the hospital. Though archons were a common sight in the skies of the celestial city of Empyrea, he noted a larger number of more alert Archons paying closer attention to this hospital. Raziel, sometimes called the Firestar, was here and that was why he came here.

The archons eyed him curiously, though not with alarm. He was known to them as a champion of Law and Good, but he rarely left his command of the elite strike team which the Hebdomad use to solve problems with force when the need arises. In the planes, needs can arise very quickly, which was why he rarely left his unit. His presence here spoke of unusual need.

He entered the infirmary to find Raziel talking quietly to one of the patients. Minathiel waited patiently by the entrance for him to finish. A moment later Raziel walked out signaling Minathiel to follow.

When they arrived at a nearby courtyard, Raziel turned to him, “What brings you here my friend?”

Minathiel pushed back his bracer and armor to expose his wrist which bore a character written in an ancient language. “It appeared there over night.”

Raziel looked at the mark and then Minathiel, “I presume you are aware of the situation?”

“I am.”

“I don’t think there is any question that you must go.” Raziel spoke after a brief pause.

“I concur. To that end, Undariel should make a good replacement for me.”

“Very well, she shall be acting commander until your return.” Raziel paused, “Are you prepared for this?”

“I am not sure. Everyone before me that has born this mark has died, but whatever is happening on the Prime must be addressed and I would prefer it to be me than someone else. So I suppose I am prepared as I am able.”

“You are undoubtedly in peril, and many before you have fallen, but you have been in that situation before and you are still here. Those before you have not had the power of Heaven at their call. If there is a solution to this, you shall find it.”

“It is a kindness of you to say my friend. Let us hope you are correct.”

Raziel nodded, “They are gathering soon, you should make haste.”

Minathiel drew his sword and saluted his commander, his wings unfurling, with a downward swing they lifted him aloft, into the celestial sky to meet his destiny.[/sblock]
 

Shayuri

First Post
Athear!

Minor changes... Biggest change is that I lost the Ring of Spell Turning and got instead a Mirror of Mental Prowess. I think the noncombat usefulness it provides is well worth it, and this way Athear can wear his anti-fire ring all the time.

[sblock=Athear]Name: Athearkepeskorn
Race: Silver Dragon
Class/Level: Mature Adult
Gender: Male
Exp: 442,960/465,000

Desc: Like all silver dragons of his age, Athearkepeskorn is a majestic sight, looking at first like a giant statue made from poured and set silver. Only up close to the tiny, close-set scales become visible, rippling liquidly over his considerable muscles...even for a dragon. In addition to the prodigious collection of magic items that adorns his body, spoils of his many battles against evils and fiends over the past hundred years, Athear is marked with peculiar dark symbols that seem part and parcel of the scales on his forelimbs and foreclaws.

Strength (STR) 50 (13 pts + 18 racial + 5 inherent +10 enhancement)
Dexterity (DEX) 24 (5 pts + 5 inherent + 6 enhancement)
Constitution (CON) 40 (10 pts + 10 racial + 4 inherent + 10 enhancement)
Intelligence (INT) 24 (2 pts + 10 racial +4 inherent)
Wisdom (WIS) 28 (5 pts + 10 racial + 5 inherent)
Charisma (CHA) 28 (5 pts + 10 racial + 5 inherent)

Alignment: Lawful Good
AC: 59 (10 -2 size + 7 Dex + 8 armor +29 natural + 5 Deflection + 1 insight + 1 competence)
Buffed AC: 63 (+4 Shield)
Hit Points: 603/603
Movement: 40' / 150' poor

Init: +7
Base Attack Bonus: +25
Melee Attack: +44
Ranged Attack: +28
Fort: +37
Reflex: +21
Will: +31
Buffs: +2 morale (Heroism)

Race Abilities
Breath Weapon: 14d8 50' cold cone, 50' paralysis cone (1d6+7 rounds) DC 39
Frightful Presence DC 32
Sorceror Caster Level 9
Blindsense 60'
4x Low Light Vision
Darkvision 120'
DR 10/magic
SR 24
Immune to Acid, Cold, Paralysis, Sleep
Feather Fall 2/day
Fog Cloud 3/day
Cloudwalk (Su)
Alternate Form 3/day

Class Abilities:
None

Skills: 308
Listen +35 (25 ranks + 9 Wis + 1 competence)
Search +33 (25 ranks + 7 Int + 1 competence)
Spot +35 (25 ranks + 9 Wis + 1 competence)
Concentration +41 (25 ranks + 15 Con + 1 competence)
Diplomacy +36 (22 ranks + 9 Cha + 4 synergy + 1 competence)
Intimidate +35 (25 ranks + 9 Cha + 1 competence)
Knowledge (Arcana) +33 (25 ranks + 7 Int + 1 competence)
Knowledge (History) +33 (25 ranks + 7 Int + 1 competence)
Knowledge (Planes) +19 (11 ranks + 7 Int + 1 competence)
Sense Motive +35 (25 ranks + 9 Wis + 1 competence)
Use Magic Device +35 (25 ranks + 9 Cha + 1 competence)
Bluff +35 (25 ranks + 9 Cha + 1 competence)
Disguise +35 (25 ranks + 9 Cha + 1 competence)

Feats
1 Power Attack
3 Multiattack
6 Leadership
9 Flyby Attack
12 Ability Focus: Breath Weapon
15 Craft Wondrous Item
18 Hover

21 Epic Leadership (Leadership score 44)
24 Fast Healing

Languages - Common, Draconic, Elven, Sylvan, Giant, Goblin, Celestial, Auran,

Spellcasting

0 - 6/6, 1 - 9/9, 2 - 8/8, 3 - 8/8, 4 - 6/6

0 Arcane Mark, Prestidigitation, Message, Mending, Detect Magic, Mage Hand, Create Water, Cure Minor Wounds
1 Protection from Evil, Shield, Divine Favor, Disguise Self, Grease
2 See Invisible, Invisibility, Cure Moderate Wounds, Lesser Restoration
3 Heroism, Sleet Storm, Blinding Breath
4 Dimension Door, Breath Weapon Substitution

Money - 55,200 (100,000 given to cohort)

Weapons -
Bite, +49, 2d8+25, 15' reach
2 Claws, +47, 2d6+15, 10' reach
2 Wings, +47, 1d8+15, 10' reach
1 tailslap, +47, 2d6+35, 10' reach
1 Crush, +47, 2d8+35, 10' reach, Only vs Small creatures

Buffs: +3 luck (Divine Favor), +2 morale (Heroism)

Armour -

Gear -

Magic -
Bracers of Epic Constitution +10, 1,000,000
Belt of Epic Strength +10, 1,000,000
Vestment of Epic Resistance +7, 490,000

Ring of Protection +5, 25,000
Ring of Spell Turning, 98,280
Ring of Immunity to Fire, 240,000
Amulet of Mighty Fists +5, 150,000
Gloves of Dexterity +6, 36,000
Type IV Bag of Holding, 10,000
Instant Fortress, 55,000
Orb of Storms, 48,000
Boots of Teleportation, 49,000
Mirror of Mental Prowess, 175,000
Radiant Crown of Armor +8, crafted
Collar of Iron Scales, crafted

Dusty Rose Ioun Stone, 5,000
Pale Green Prism Ioun Stone, 30,000

Staff of Life, 155,750

Tomes 770,000
Cha +5 137500
Int +4 110000
Con +4 110000
Dex +5 137500
Str +5 137500
Wis +5 137500

Crafted Items:

For Cohort:
Greater Chauseble of Fell Power
- Market Cost: 18,000
- Spells needed: (1) Eldritch Blast
- Item Slot: Amulet
- Effect: Use-activated +2d6 damage to eldritch blasts
- Creation costs: 9000gp, 720exp

Bracers of Health +6
- Market Cost: 36,000
- Spells needed: Bear's Endurance
- Item Slot: Bracer
- Effect: Use-activated +6 enhancement bonus to Constitution
- Creation costs: 18000gp, 1440exp

Horizon Goggles
- Market Cost: 8,000
- Spells needed: (2) Near Horizon
- Item Slot: Goggles/Lenses
- Effect: Use-activated +50% range to ranged weapons, and ranged touch spells
- Creation costs: 4000gp, 320exp

For Self
Radiant Crown of Armor +8
- Market Cost: 64,000
- Spells needed: Mage Armor
- Item Slot: Headgear/Helmet
- Effect: Use-activated +8 armor bonus (force).
- Creation costs: 32000gp, 2560exp

Collar of Iron Scales
- Market Cost: 50,000
- Spells needed: Barkskin
- Item Slot: (3) Collar
- Effect: Use-activated +5 enhancement bonus to natural armor
- Creation costs: 25000gp, 2000exp

Totals: 88,000, 7040 exp

Background:
None

------------------------

Cohort:
Name: Rhodia Alwynaxius
Race: Elf
Class/Level: Warlock 17, Enlightened Spirit 10
Gender: Female
Exp: ?

Desc

Strength (STR) 10 (2 pts)
Dexterity (DEX) 22 (6 pts + 2 racial + 6 enh)
Constitution (CON) 20 (6 pts -2 racial + 2 levelup + 6 enh)
Intelligence (INT) 12 (4 pts)
Wisdom (WIS) 10 (2 pts)
Charisma (CHA) 26 (10 pts + 4 levelup + 6 enh)

Alignment: Lawful Good
AC: 36 (10 + 6 dex + 9 armor +5 deflection + 3 sacred + 2 insight + 1 competence)
Hit Points: 245/245
Movement: 30'/ 30' good

Init: +6
Base Attack Bonus: +18/+13/+8
Melee Attack: +18/+13/+8
Ranged Attack: +25/+20/+15
Fort: +24
Reflex: +27
Will: +24

Race Abilities
+2 Dexterity, –2 Constitution.
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Weapon Proficiency: longsword, rapier, longbow (inc comp longbow), shortbow (inc comp shortbow)
+2 racial bonus on Listen, Search, and Spot checks
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities:
Eldritch Blast 15d6
Detect Magic
Damage Reduction: 4/cold iron
Decieve Item
Fiendish Resiliance 2
Energy Resistance 5 to acid and fire
Imbue Item

Aura of Courage (immune to fear, grants +4 morale vs fear)
Aura of Menace
Spirit Armor +3
Tongues
Shape Invocation (Chain Blast)
Resistance 5 to cold and lightning
Death Ward

Skills: 12+78
Bluff +15 (6 ranks + 8 Cha + 1 competence)
Concentration +26 (20 ranks + 5 Con + 1 competence)
Diplomacy +23 (10 ranks + 8 Cha + 4 synergy + 1 competence)
Knowledge (Planes) +7 (5 ranks + 1 Int + 1 competence)
Knowledge (religion) +7 (5 ranks + 1 Int + 1 competence)
Sense Motive +11 (10 ranks + 0 Wis + 1 competence)
Spellcraft +12 (10 ranks + 1 Int + 1 competence)
Use Magic Device +33 (24 ranks + 8 Cha + 1 competence)

Feats
1 Point Blank Shot
3 Precise Shot
6 Iron Will
9 Spell Penetration
12 Greater Spell Penetration
15 Empower Spell-Like Ability: Eldritch Blast
18 Maximize Spell-Like Ability: Eldritch Blast

21 Epic Fortitude
24 Epic Reflexes
27 Epic Extra Invocation

Languages - Common, Elven, Draconic

Invocations (CL 27, DC 18+lvl)

Least -
Dark One's Own Luck (Cha bonus to any one save, default is Will)
Seen the Unseen (See Invis and Darkvision)
Eldritch Spear (250' eldritch blast)

Lesser
Walk Unseen (invisibility)
Flee the Scene (100' teleport, leaves image of caster behind)
Brimstone Blast (fire damage, Ref save or catch fire)
Spirit Blast (+1 damage per die to undead, no incorp miss chance)
Celestial Flight (fly at ground move rate, good manuever)

Greater
Eldritch Cone (60' Cone effect)
Vitriolic Blast (Acid damage, ignore SR, extra 2d6 damage on following 5 turns)
Warlock's Call (As Sending, but subject can try to save. 1d10dmg to warlock on succ save)
Holy Blast (+1 damage per die to evil outsiders, plus dimensional anchor)
Transform Magic (touch range greater dispel, heals damage per spell level dispelled)

Dark
Dark Foresight (as Foresight, but 24hr duration and allows telepathic communication when used on another being)
Eldritch Doom (EB affects 20' spread centered on caster)

Money - 11,320

Weapons -
Eldritch Blast, +25 to hit, 15d6 dmg, ranged touch

Armour -
+5 mithril Chain Shirt +9 ac, 26,000

Gear -

Magic -
Handy Haversack, 2,000
Boots of Swiftness, 256,000
Pale Green Prism Ioun Stone, 30,000
Ring of Protection +5, 50,000
Ring of Spell Turning, 98, 280
Vest of Resistance +5, 25,000
Cloak of Charisma +6, 36,000
Wand of Protection from Energy (CL12), 27,000
Wand of Cure Moderate Wounds, 4500

Donated Items (crafted by PC)
Greater Chauseble of Fell Power
Bracers of Health +6
Horizon Goggles

---------[/sblock]
 

Darimaus

First Post
Here we are... Copied word for word from the last gallery lol.

Mary Polis
Human, Female, Brown Eyes, Brown Hair, 5'6'', 110 lbs, White Skin, Diety (none)
4 Paladin, 16 Bard, 10 Seeker of the Song
[sblock]
Str: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Dex: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Con: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Int: 19/+4 (14 Base + 5 Inherent)
Wis: 16/+3 (11 Base + 5 Inherent)
Cha: 40/+15 (18 Base + 7 Level + 5 Inherent + 10 Enhancement)

BAB: +21
Fort: +41 = 14 Base + 7 Con + 5 Resistance + 15 Divine Grace
Reflex: +42 = 15 Base + 7 Dex + 5 Resistance + 15 Divine Grace
Will: +38 = 15 Base + 3 Wisdom + 5 Resistance + 15 Divine Grace
AC: 32 = 10 Base + 6 Dex + 4 Armor + 5 Natural Armor + 5 Deflection + 2 Shield
Initiative: +7
Speed: 60ft
HP: 4d10 + 26d6 + 210 (357)

Non-Epic Feats: Divine Might, Skill Focus (Perform), Chord of Distraction, Divine Shield, Words of Creation, Versatile Performance (Wind Instruments, Dance, Sing, Oratory), Lyric Spell, Devoted Performer

Epic Feats: Inspire Excellence, Epic Inspiration, Music of the Gods, Lasting Inspiration

Skills: (272) Ranks/Total Plusses
Speak Language: All in PHB (19 Ranks)
Knowledge (All but Arcana in PHB): 1/+5 (9 Ranks)
Knowledge Arcana: 33/+37
Escape Artist: 33/+40
Tumble: 33/+40
Hide: 33/+40
Spot: 33/+37
Bluff: 33/+48
Perform (Percussion Instruments): 33/+53
Decipher Script: 1/+5
Disable Device: 1/2 /+4
Handle Animal: 1/2 /+15
Open Lock: 1/2 /+7
Slieght of Hand: 1/+10
Spellcraft: 1/+5
Use Magic Device: 1/+16
Profession (Cook): 1/+4
Profession (Sailer): 1/+4
Profession (Guide): 1/+4
Profession (Hunter): 1/+4
Profession (Guard): 1/+4

Special Abilities: Smite Evil 1/Day, Divine Grace, Lay on Hands, Aura of Good, Bardic Music (30/day), Bardic Knack, Seeker Music, Rapture of the Songs, Combine Songs, Subvocalize
Turn Undead, Aura of Courage, Divine Health

Item Based Special Abilities: SR 32, Evasion, DR 50/magic, Immunity to Critical Hits, Constant Spellturning

Spells Known:
0: Stick, Message, Summon Instrument, Read Magic, Detect Magic, Know Direction
1: Inspirational Boost, Improvisation, Serene Visage, Ventriloquism, Comprehend Languages
2: Grace, Ray of the Python, Warcry, Invisibility,
3: Haste, See Invisibility, Confusion, Summon Monster III
4: Sirine's Grace, Ruin Delver's Fortune, Greater Mirror Image, Lingering Chorus
5: Greater Heroism, Greater Blink, Dragon Sight, Cacaphonic Burst
6: Otto's Irresistable Dance, Revenance

Spells/Day:
0: 4
1: 8
2: 8
3: 7
4: 6
5: 5
6: 3

Attacks:
Scimitar: +33/+28/+23/+18 1d6+12 damage, 15-20 x2 crit
Longbow: +29/+24/+19/+14 1d8+ 4 damage, x3 crit
[/sblock]
Equipment:
[sblock]
Equipment:
All +5 Tomes (825,000)
Cloak of Charisma +10 (1,000,000)
Mithril Buckler +1, Great Reflection (1,211,015)
Mithril Shirt +5, Ghost Touch, Glamered (157,800)
Belt of Giants Strength +6 (36,000)
Rod of Invulnerability (600,000)
Ring of Deflection +5 (50,000)
Ring of Invisibility (20,000)
Amulet of Health +6 (36,000)
Boots of Swiftness (256,000)
Gloves of Storing x2 (20,000)
Portable Hole (20,000)
Heward’s Handy Haversack (2,000)
Scarab of Golembane (2,500)
Adamantine Scimitar +5 Wounding, Keen, Ghost Touch, Defending (203,015)
Masterworked Bell (300)
Wand of Restoration (26,000)
Wand of Cure Light Wounds x4 (3,000)
Iridescent Ioun Stone (18,000)
Mighty +4 Masterworked Composite Longbow +1 Exit Wound (8,800)
Rod of Quicken (75,500)
Immovable Rod x2 (10,000)
100 Adamantine Arrows (300)
1,000 Cold Iron Arrows (100)
1,000 Silver Arrows (200)
100 Candles (1)
100 ft Chain (300)
Flint + Steel (1)
Grappling Hook (1)
Masterworked Manacles (50)
500ft Silk Rope (100)
Disguise Kit (50
Healers Kit (50)
10 Days Trail Rations (5)
Everburning Torch (110)
10 Smoke Sticks (100)
4,702 gp
[/sblock]
Background:

[sblock]
Mary lived a sheltered life, growing up inside a Paladin Temple to Heironeous. Being hidden away from the evils of the world, she led a peaceful, happy life. Because of this carefree lifestyle she had inherited, she was capable of growing up a happy, cheerful person, despite the fact that outside the guarded walls of her home, a world of corruption, hate, and hardships. When she eventually took up the sword of her order and became exposed to the shocking reality, she reacted to it in a unique way. She came to dislike the militaristic methods of her order, and grew angry that they were more concerned with their persecution of evil than helping the common man. Her idealism caused her to leave the safety of her home and travel across the world helping assisting people in need. Believing that even a simple cheerful song in a persons heart could steer them towards the proper path, she went to work feeding the poor, performing for anyone she came across, and doing any odd tasks that she could to help people. While she refused to go out looking for a fight however, when she stumbled across one, she would gladly step in to help the good underdogs. Inspiring mere peasants to take on and defeat trained bandits and soldiers, Mary became known across the land as someone who could single handedly turn the tides of war and has even been dubbed with the nickname "Lady Luck". Because she took up these great challenges, she quickly grew in power, and has since emerged as an Epic Warrior of Good.

Mary has an obsession with the color red, and dresses accordingly. With the exception of her boots, cape, gloves, and belt, which are black, all her clothing comes in shades of red. Her armor is disguised as basic adventurer's clothing, though her shield gives a hint of her fighter nature. The hand of the shield arm always carries her Rod of Invulnerability around, but has a masterworked bell mounted to it to double as her instrument. Her other hand carries inside a glove of storing her scimitar, Sirine. The blade to it has been treated to be blood red with blue streaking around it like lightning. Her family crest is placed in a deeper shade of red on her chest and buckler and is composed of a Tiger backgrounded by a lightning bolt, though her own personal touch has been added in the form of a little bird flying away from the it.

When approached with the news that the mark on her wrist, something she had simply thought of as an old birthmark and for no reason lucky charm, was in fact a symbol of destiny, Mary was sceptical. However, learning of the suffering happening on the prime, especially by people who had cast away their power and were now defenseless against their epic aggressors, has inspired her to assist in any way she can, even if she does not yet accept the mark as being a sign of great importance.
[/sblock]
 

G

Guest 11456

Guest
Jool the Drogorn

[sblock][sblock=DETAILS]Jool the Drogorn
Female Half-Dragon (Blue)/Half-Ogre Fighter 21 (half-dragon +3 ecl, ogre +2 ecl & 4 levels of giant, 20 levels of fighter, 1 level of epic fighter = 25 character levels + 5 ecl)
Alignment: Lawful Evil (Kenpach evil)
Height: 13' 8''
Weight: 2200#
Hair: Black
Eyes: Black
Age: 50
XP: 463,000
Next: 465,000

Str: 58 (+24) [13 points, +10 giant, +8 half-dragon, +5 inherent, +6 level, +12 belt]
Dex: 22 (+6) [5 points, -2 giant, +5 inherent, +6 gloves]
Con: 24 (+7) [13 points, +4 giant, +2 half-dragon, +5 inherent]
Int: 14 (+2) [3 points, -4 giant, +2 half-dragon, +5 inherent]
Wis: 16 (+3) [3 points, +5 inherent]
Cha: 14 (+2) [3 points, -4 giant, +2 half-dragon, +5 inherent]

Ogre Racial Abilities: +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, large size, space/reach: 10ft/10ft, base speed 40 ft, darkvision 60 ft, racial hit dice: 4 levels of giant, +3 BAB, +4 Fortitude, +1 Reflex, +1 Will, racial skills (Climb, Listen, Spot), +5 natural armor, +2 LA.

Half-Dragon Racial Abilities: +8 Str, +2 Con, +2 Int, +2 Cha, type changes to dragon, increase base creature’s HD by one die size, wings and can fly at twice base land speed with average maneuverability, +4 natural armor, two claw attacks and a bite attack, breath weapon: 60ft line of lightning (6d8 damage; Reflex save DC 15 for half), low-light vision, immunity to sleep, immunity to paralysis, immunity to electricity, 56 racial skill points, +3 LA.

Items Special Abilities: immunity to acid, immunity to cold, immunity to fire, immunity to sonic, spell resistance 21, teleport 3 times/day.

Hit Dice: 25d10+175 [4d10+28 giant (increased to d10s by half-dragon template), 20d10+140 fighter, 1d10+7 epic fighter]
HP: 353 [59 giant, 280 fighter, 14 epic fighter]
AC: 36 (10 base, +5 Dex, +5 amulet, +8 bracers, +5 natural giant, +4 natural half-dragon, -1 size)
ACP: +0
Init: +10 (+6 Dex, +4 feat)
Base Speed: 40ft, fly 80ft (average)

Saves:
Fortitude +23 [+4 giant, +10 fighter, +2 epic, +7 Con]
Reflex +11 [+1 giant, +5 fighter, +2 epic, +6 Dex]
Will +11 [+1 giant, +5 fighter, +2 epic, +3 Wis]

BAB: +22 (+3 giant, +16 fighter, +3 epic)
Grapple: +50 (+22 BAB, +24 Str, +4 size)

Weapons:
+7 Large Greatsword (+54, 3d6+47, 17-20/x2, S) [AB: +22 BAB, +24 Str, +7 weapon, +2 feats, -1 size; Dmg: +36 Str, +7 weapon, +4 feats]
Claw (+45, 1d6+24, x2) [AB: +22 BAB, +24 Str, -1 size; Dmg: +24 Str]
Bite (+43, 1d8+12, x2) [AB: +22 BAB, +24 Str, -1 size, -2 penalty; Dmg: +12 Str]

Skills:
Climb +52 [7 ranks giant, 20 ranks fighter, 1 rank epic fighter, +24 Str]
Heal +6 [3 ranks cc giant, +3 Wis]
Intimidate +26 [3 ranks cc giant, 20 ranks fighter, 1 rank epic fighter, +2 Cha]
Jump +48 [3 ranks cc giant, 20 ranks fighter, 1 rank epic fighter, +24 Str]
Listen +15 [7 ranks giant, +5 ranks cc fighter, +3 Wis]
Search +5 [3 ranks cc giant, +2 Int]
Spot +15 [7 ranks giant, +5 ranks cc fighter, +3 Wis]
Swim +27 [3 ranks cc giant, +24 Str]
Tumble +8 [2.5 ranks cc giant, +0.5 ranks cc epic fighter, +6 Dex]

Feats:
Character Level Feats:
Weapon Focus [Greatsword] (1)
Multiattack (3)
Improved Bull Rush (6)
Endurance (9)
Diehard (12)
Hover (15)
Run (18)

Epic Character Level Feats:
Additional Magic Item Space [Ring] (21)
Additional Magic Item Space [Ring] (24)

Fighter Bonus Feats:
Blind-Fight (1)
Power Attack (2)
Cleave (4)
Weapon Specialization [Greatsword] (6)
Improved Critical [Greatsword] (8)
Improved Overrun (10)
Greater Weapon Focus [Greatsword] (12)
Greater Weapon Specialization [Greatsword] (14)
Great Cleave (16)
Improved Initiative (18)
Improved Sunder (20)

Languages: Common, Giant.

Encumbrance: 25.6 tons Light; 51.2 tons Medium; 76.8 tons Heavy; 153.6 tons Lift; 384 tons Drag

Equipment
Large Traveler’s Outfit (worn)
Belt of Epic Strength +12 (1,440,000gp, 1#, worn)
+7 Large Greatsword (980,400gp, 16#, held)
Amulet of Natural Armor +5 (50,000gp, worn)
Bracers of Armor +8 (64,000gp, 1#, worn)
Gloves of Dexterity +6 (36,000gp, worn)
Mantle of Spell Resistance (90,000gp, worn)
Boots of Teleportation (49,000gp, 3#, worn)
Ring of Acid Immunity (240,000gp, worn)
Ring of Cold Immunity (240,000gp, worn)
Ring of Fire Immunity (240,000gp, worn)
Ring of Sonic Immunity (240,000gp, worn)
Manual of Bodily Health +5 (137,500gp, used)
Manual of Gainful Exercise +5 (137,500gp, used)
Manual of Quickness in Action+5 (137,500gp, used)
Tome of Clear Thought +5 (137,500gp, used)
Tome of Leadership and Influence +5 (137,500gp, used)
Tome of Understanding +5 (137,500gp, used)
Backpack (2gp, 2#, back)
Sustaining Spoon (5400gp, backpack)
Everburning Torch (110gp, 1#, backpack)
Iron Pot (5sp, 10#, backpack)
Money (87gp, 5sp, 2#, backpack)
------------------------------
Total (4,500,000gp, 36#)[/sblock]Jool the Drogorn
Female Half-Dragon (Blue)/Half-Ogre Fighter 21
Alignment: Lawful Evil (Kenpach evil)
Height: 13' 8''
Weight: 2200#
Hair: Black
Eyes: Black
Age: 50

Str: 58 (+24)
Dex: 22 (+6)
Con: 24 (+7)
Int: 14 (+2)
Wis: 16 (+3)
Cha: 14 (+2)

Ogre Racial Abilities: +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, large size, space/reach: 10ft/10ft, base speed 40 ft, darkvision 60 ft, racial hit dice: 4 levels of giant, +3 BAB, +4 Fortitude, +1 Reflex, +1 Will, racial skills (Climb, Listen, Spot), +5 natural armor, +2 LA.

Half-Dragon Racial Abilities: +8 Str, +2 Con, +2 Int, +2 Cha, type changes to dragon, increase base creature’s HD by one die size, wings and can fly at twice base land speed with average maneuverability, +4 natural armor, two claw attacks and a bite attack, breath weapon: 60ft line of lightning (6d8 damage; Reflex save DC 15 for half), low-light vision, immunity to sleep, immunity to paralysis, immunity to electricity, 56 racial skill points, +3 LA.

Items Special Abilities: immunity to acid, immunity to cold, immunity to fire, immunity to sonic, spell resistance 21, teleport 3 times/day.

Hit Dice: 25d10+175
HP: 353
AC: 36
ACP: +0
Init: +10
Base Speed: 40ft, fly 80ft (average)

Saves:
Fortitude +23
Reflex +11
Will +11

BAB/Grapple: +22/+50

Weapons:
+7 Large Greatsword (+54, 3d6+47, 17-20/x2, S)
Claw (+45, 1d6+24, x2)
Bite (+43, 1d8+12, x2)

Skills:
Climb +52
Heal +6
Intimidate +26
Jump +48
Listen +15
Search +5
Spot +15
Swim +27
Tumble +8

Feats: Additional Magic Item Space [Ring], Additional Magic Item Space [Ring],
Blind-Fight, Cleave, Diehard, Endurance, Great Cleave, Greater Weapon Focus [Greatsword], Greater Weapon Specialization [Greatsword], Hover, Improved Bull Rush, Improved Critical [Greatsword], Improved Initiative, Improved Overrun, Improved Sunder, Multiattack, Power Attack, Run, Weapon Focus [Greatsword], Weapon Specialization [Greatsword],

Languages: Common, Giant.

Encumbrance: 25.6 tons Light; 51.2 tons Medium; 76.8 tons Heavy; 153.6 tons Lift; 384 tons Drag

Equipment
Large Traveler’s Outfit (body)
Vigora: Belt of Epic Strength +12 (1#, waist)
Sculptor: +7 Large Greatsword (16#, held)
Amulet of Natural Armor +5 (worn)
Bracers of Armor +8 (1#, worn)
Gloves of Dexterity +6 (hands)
Mantle of Spell Resistance (body)
Boots of Teleportation (3#, feet)
Ring of Acid Immunity (left ring finger)
Ring of Cold Immunity (right index finger)
Ring of Fire Immunity (right ring finger)
Ring of Sonic Immunity (left index finger)
Backpack (2#, back)
Sustaining Spoon (backpack)
Everburning Torch (1#, backpack)
Iron Pot (10#, backpack)
Money (87gp, 5sp, 2#, backpack)
------------------------------
Total (36#)

Background: From as far back as Jool can remember she has been a warrior. She feeds on the battle and it sustains her very being. She comes from an entire half-dragon (blue) / half-ogre tribe of warriors that call themselves the Drogorns. Ever since she was of age she has battled for many things. As a young adult she began hiring herself out to any mercenary group that would take her. Many an enemy had underestimated her because she was female. A mistake that they never had the chance to rectify.[/sblock]
 

Voidrazor

First Post
Panarchus Bellum, aspect of Panarchus
Code:
Chaotic Neutral Human Monk 1/Cleric 4/Divine Oracle 2/Loremaster 19/Hierophant 3/Contemplative 1

Str 18 +4 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Dex 16 +3 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +2 Venerable -6
Con 18 +4 Base 10 cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Int 28 +9 Base 16 cost 10 Inherent +5 Enhancement +2 Visage +2 Venerable +3
Wis 48 +19 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +6 Visage +4 Venerable +3
Cha 34 +12 Base 15 cost 8 Inherent +5 Enhancement +6 Levels +1 Visage +4 Venerable +3

Age: 71
Height: 5' 11'
Weight: 155 lbs

Description: Beneath the illusions and altered form Panarchus' septuagenarian host body is withered and would appear frail were it not for the intense almost ferocious energy he radiates. The form he usually wears is eyeless, with dark rubbery skin a huge grinning mouth and elfin ears. Ebon feathered wings wings sprout from his back, framing him like a terrible fallen angel. Yet as dark as his skin and wings are, the utter pitch of his robes and cloak form a contrast. So inky black is the dweomered finery that dazzles the eyes and seems to suck at the light around it. Panarchus carries a gnarled staff of unpolished ebony that exudes a strange aura of danger and disquiet.

HP 239 (30 Temporary)  8+(7*6=42)+(3*4=12)+(19*3=57)+(30*4=120)
AC 52 (10 base +3 Dex +8 Armor +5 Deflection +5 Enhancement +1 Insight +1 Natural +19 Monk) 38 Touch 49 Flat
Init +7
Move 60' ground (30 base X 2 Boots) 90' air
Spell Resistance 25
Damage Resistance 10/magic
Turn Attempts 14 [8 used]
Stunning Attacks 8 DC44

Fortitude 31 (12 base +4 Con +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Reflex 24 (6 base +3 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Will 55 (21 base +19 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)

BAB +25 (+10 without Divine Power)
Melee Attack +41 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +38 (+25 BAB +6 Dex +2 Enhancement +3 Luck +1 Competence + Secret)

1 Monk 1 Skill Focus know:Religion, Quicken Spell, Bonus: Improved Unarmed Strike, Stunning Fist
2 Cleric 1 Domain: Extend Spell
3 Cleric 2 Power Attack
4 Cleric 3
5 Cleric 4
6 Divine Oracle 1 Craft Wonderous
7 Divine Oracle 2
8 Loremaster 1 Secret - +2 Will Saves
9 Loremaster 2 Improved Bull Rush
10 Loremaster 3 Secret +2 Fort Saves
11 Contemplative 1 Domain: Improved Initiative
12 Loremaster 4 Shock Trooper
13 Loremaster 5 Secret - +2 Ref Saves
14 Loremaster 6
15 Hierophant 1 Leap Attack, Bonus: Persistent Spell
16 Loremaster 7 Secret - +1 Attack Rolls
17 Loremaster 8 
18 Loremaster 9 Divine Metamagic - Persistent, Secret - Applicable Knowledge: Rapid Metamagic
19 Loremaster 10
20 Hierophant 2 Special Ability - Divine Reach
21 Loremaster 11 Improved Spell Capacity
22 Loremaster 12
23 Loremaster 13
24 Loremaster 14 Improved Spell Capacity, Bonus: Multispell
25 Loremaster 15 
26 Hierophant 3 Bonus: Twin Spell
27 Loremaster 16 Dire charge, Bonus: Improved Metamagic
28 Loremaster 17
29 Loremaster 18
30 Loremaster 19 Improved Metamagic, Bonus: Improved Metamagic

Class Abilities:

Monk
Flurry of Blows

Cleric 
Spontaneous Domain Casting - Magic
Magic Domain - Use spell completion&spell trigger items as a 2nd lvl wizard

Divine Oracle
+1 DC to Divination(Scrying) spells
Prescient Sense - evasion
+1 to Ref saves and AC vs. traps

Loremaster
Lore - Bardic Knowledge checks at +30
2 Bonus Languages
Greater Lore - Identify
True Lore - Legend Lore or Analyze Dweomer 1/day

Contemplative
Immune to Diseases


Skill points 352 (44+11*9+19*11)
Balance 15 (5 ranks +6 Dex +1 Competence +1 Luck +2 Synergy) 1cc
Concentration 35 (20 ranks +10 Con +4 Competence +1 Luck)
Diplomacy 58 (31 ranks +12 Cha +10 Competence +1 Luck +4 Synergy) 5cc
Hide 21 (8 ranks +3 Dex +9 Competence +1 Luck) 1cc
Intimidate 17 (4 ranks +11 Cha +1 Competence +1 Luck) 
Jump 35 (8 ranks +4 Str +20 Competence +1 Luck +2 Synergy) 4cc
Knowledge Arcana 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Dungeoneering 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge History 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Local 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Nature 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Nobility 16 (5 ranks +9 Int +1 Competence +1 Luck) 
Knowledge Planes 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Religion 38 (24 ranks +9 Int +4 Competence +1 Luck)
Listen 27 (4 ranks +19 Wis +1 Competence +1 Luck +2 Unnamed:Alertness) 
Move Silently 19 (6 ranks +3 Dex +9 Competence +1 Luck) 2cc
Sense Motive 55 (33 ranks +19 Wis +4 Competence +1 Luck)
Spellcraft 38 (25 ranks +8 Int +4 Competence +1 Luck)
Spot 34 (4 ranks +18 Wis +9 Competence +1 Luck +2 Unnamed:Alertness) 
Tumble 31 (5 ranks +3 Dex +20 Competence +1 Luck +2 Synergy) 1cc 
Use Magic Device 38 (17 ranks +12 Cha +9 Competence +1 Luck) 40 for Scrolls

Skill Trick: Twisted Charge

Domains: Magic, Time, Transformation, Oracle

Spells 6 10+1/10+1/10+1/9+1/8+1/8+1/7+1/5+1/4+1/4/4
0th Read Magic X3, Light, Detect Poison, Mending
1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – True Strike
2nd Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X2, Powersight X2 Domain - Augury
3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X6, Ghost Touch Weapon (SC), Spikes (SC) [used], Domain – Haste [used]
4th Greater Magic Weapon [used], Assay Resistance (CArc) X2, Quickened Spikes, Ghost Touch Weapon, Identify Transgressor (BoVD), Delay Death (SC) X2, Persistent Divine Favor [used], Domain - Quickened Haste
5th Divine Agility [used], Revivify (SC), True Seeing, Superior Resistance [used], Spell Resistance, Quickened Revenance (Cdiv) X3, Domain – Detect Scrying
6th Quickened Spell Resistance, Quickened Twinned Wrack, Heal, Energy Immunity X3[3 used], Domain – Heroes Feast
7th, Greater Restoration, Quickened Heal X2, Renewal Pact [used to cast Spell Turning], Quickened Cometfall, Greater Bestow Curse (CDiv), Persistent Divine Power [1 used], Domain – Greater Scrying
8th Twinned Destruction [used], Quickened Greater Bestow Curse, Quickened Twinned Cometfall X2 [1 used],  Extended Fortunate Fate [used], Domain – Foresight
9th Miracle, Quickened Twinned Greater Bestow Curse, Greater Visage of the Deity (good)(CDiv)[used], Quickened Twinned Destruction, Domain - Time Stop
10th True Resurrection[used], Twinned Miracle, Quickened Twinned Fire Storm, Quickened Mass Heal [used]
11th Quickened Twinned Implosion, Quickened Twinned Miracle X2, Persistent Stormrage [used]


Crafted Magic Items

Diehard Vest
Continuous Beastland Ferocity 5th CL
2 X 1st lvl 5 X 2000 X .5 = 10,000gp 800xp

Hat of Mastery
Works as Hat of Disguise and gives +10 to Diplomacy +9 to Hide, Move Silently, Spot, and UMD +4 to Concentration, 7 Knowledges, Sense Motive and Spellcraft
((1,800 X 1.5) + 10,000 + (8,100 X 1.5 X 4 skills) + (1,600 X 1.5 X 10 skills) X .5 = 42,650gp 3,412xp

Belt of Health
Works as Amulet of Health +6
36,000 X .5 = 18,000gp 720xp

Heward's Fortifying Bedroll
Provides benefits of 8hrs sleep in 1hr useable once per 48hrs
3,000 X .5 = 1,500 60xp

Cloak of Grandeur
Works as Cloak of Charisma +6 and provides a +5 Sacred bonus to saves
(36,000 X 1.5 + 50,000) X .5 = 52,000gp 4,160xp

Ioun Robe
Works as Scarlet and Blue Sphere,Dark blue Rhomboid, Iridescent Spindle, Dusty rose pale green and Orange prism Ioun Stones and Luckstone 
+2 Int, Alertness, Sustained without air, +1 Competence to attack rolls, saves, skill checks, and ability checks, +1 Caster Level, +1 luck bonus on saving throws, ability checks, and skill checks
((4,000 X 1.5)+(5,000 X 1.5)+(9,000 X 1.5)+(15,000)+(15,000 X 1.5)+ (10,000 X 1.5) X .5 = 39,875gp  3,190xp 

2 Feather Tokens (Tree)
400 X 2 X .5 = 400gp  16xp

Handy Haversack
2,000 X .5 = 1,000gp  80xp

1 2nd lvl Peal of Power
4,000 X .5 = 2,000gp  160xp

2 5th lvl Pearls of Power
25,000 X 2 X .5 = 25,000gp  2000xp

Glove of Storing
10,000 X .5 = 5,000  400xp
Equipment

'Sorrow' +1 Vicious Wounding Spell-Storing Flaming Ki Focus Quarterstaff of Frost and Shock 162,600
+2 Sling 8,300
50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350
Bracers of Armor +8 64,000
Periapt of Epic Wisdom +12 1,440,000
Glove of Storing 10,000
Ring of Protection +5 50,000
Ring of Invisibility 20,000
Boots of Swiftness 256,000
15 Incense of Meditation 4,900gp ea 73,000 [1 used]


Manuals and Tomes (used)

3 Manuals +5 137,500 gp ea 412,500
3 Manuals +4 110,000gp ea 330,000


Rods

2 Greater Metamagic Quicken Rods 170,000gp ea 340,000 [1 charge used]
Rod of Absorbtion 50,000


Pearls of Power

1 2nd 4,000
8 3rd 9,000gp ea 72,000
3 4th 16,000gp ea 48,000 [1 used]
2 5th 25,000gp ea 50,000
5 6th 36,000gp ea 180,000 [2 used]
7th 49,000
1 8th 64,000gp ea 64,000
5 9th 81,000gp ea 405,000 [3 used]


Scrolls (unused)

4 Contingency 1650gp ea 6,600
15 Extended Shapechange 25th CL 8,750gp ea 131,250 [1 used]
20 Shield 25gp ea 500

Spell Components 10,000 + 6 5,000gp diamonds 40,000
stone with Deeper Darkness cast on it 0

2,475 gp extra funds


Persistent Spells

Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31
Wraithstrike (via Miracle & Divine Meta)
Divine Power caster lvl 30
Divine Favor caster lvl 30
Freedom of Movement caster level 30
Arcane Sight caster lvl 32
Stormrage caster lvl 30


31hr Spells

Magic Weapon caster lvl 31
Magic Vestment caster lvl 31
Superior Resistance caster lvl 30
Moment of Prescience caster lvl 30


24 hr Spells

Energy Immunity (all 5 types) caster lvl 30
Detect Scrying
 

10 hr Spells

Extended Shapechange caster lvl 31
Extended Fortunate Fate

5 hr Spells

Spell Turning

Triggered Spells


Contingency caster lvl 31 Teleport 85' left when in an area targetted by Mage's Disjunction
Renewal Pact
[sblock=Gloom form (achieved via Shapechange)]
Str 46 Dex 58, Con 43
AC 74 Init +28 Move 60'
Fort +43 Ref +42
SR 35 DR 10/epic
Melee Attack +53 (+25 BAB +18 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +56 (+25 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence +1 Secret)
concentration 47, Hide 42, Jump 49, Move silently 60, Tumble 52
Fear Gaze (Su) Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 34) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex) This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex) A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra damage.

Quiescence (Su) A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.[/sblock][sblock=Fully buffed]Str 78 +34 (32 Base* +4 Inherent +6 Enhancement [Divine Power] +4 Visage +32 Size)
Dex 60 +25 (46 Base* +4 Inherent +10 Enhancement [Divine Agility] +2 Visage -2 Size)
Con 55 +4 (29 Base* +4 Inherent +6 Enhancement [item] +4 Visage +12 Size)
*Base stats are from Gloom form vie epic Shapechange scroll

HP 239 (419 while Giant Size lasts)
AC 80 (10 base +25 Dex +8 Armor (bracers) +5 Deflection (ring) +5 Enhancement (Magic Vestment) +2 Insight (foresight) +13 Natural (Visage of the Deity+Giant Size) +1 Dodge (Haste) +19 Monk -8 Size) 53 Touch (never Flat due to Foresight)
Init +29 (+24 Dex +4 Improved Init)
Move 60' ground (30 base X 2 Boots) 60' air (Visage)
Spell Resistance 43 (Spell Resistance spell)
Damage Resistance 10/epic (Gloom)

Fortitude 49 (12 base +22 Con +5 Epic +6 Resistance [Superior Resistance] +1 Competence [Ioun Robe] +1 Luck [Luckstone] +2 Loremaster Secret)
Reflex 49 (6 base +25 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret +2 Insight +1 dodge)
Will 55 (21 base +19 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)

Reach 30' (Colossal size from Giant Size)
Melee Attack 'Sorrow' +1 Vicious Wounding Spell-Storing Flaming Ki Focus Quarterstaff of Frost and Shock
+62 (+25 BAB [Divine Power] +34 Str +5 Enhancement [Magic Weapon] +3 Luck [Divine Favor] +1 Competence [Ioun Robe] +1 Loremaster Secret +1 Haste -8 Size)
Damage 6d6 + 47 + d6 fire + d6 cold + d6 electricity + 1 Con Damage (4d6 colossal quarterstaff + 2d6 Vicious) (+34 Str +10 Enhancement [Spikes] +3 Luck [Divine Favor]) 1d6 to wielder
Full Attack 62/62/57/52/47/42 (25 BAB + Haste)
Resolved as touch attack due to persistent Wraithstrike

Ranged Attack sling +50 (+25 BAB +25 Dex +2 Enhancement +3 Luck +1 Competence +1 Secret +1 haste -8 Size)
Damage 3d6 + 39 [+34 Str +2 Enhancement +3 Luck]

Special Defenses:
10 spell levels Spell Turning (maximized via Incense of Meditation)
50 spell levels Rod of Absorption
Immune to all 5 Energy types
Freedom of Movement
Immune to natural or magical wind (Stormrage)
Healed once when takes lethal damage (Fortunate Fate)
Contingencied Teleport when targetted with Disjunction
Has Foresight of upcoming danger
Evasion (Boots of Swiftness)[/sblock]
 

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