Yeah, it certainly doesn't help to have conflicting articles. But since we're given actual levels in the Tiers article (and no indication of gaining AS boosts in KotS) that's probably the way it is... 11th and 21st are probably Paragon and Epic special boosts anyway.AZRogue said:Thanks for the link. Makes me wonder which article is closer to correct, heh.
I believe we were promised that there would be no "generic plus items", implying "+2 magic" actually means something besides just +2. I could be misremembering though.keterys said:To be honest, I don't plan on giving out _any_ generic +2 (or 3, etc) magic weapons.
I'll wait the extra level so I can give out vicious weapons, frost weapons, etc.
...and hope the PCs don't bypass any of the parcels. No hidden treasure, or they might not find it! Or if they don't, you tack it onto the quest reward and there was no point in looking for it to begin with. While I like wealth guidelines (a necessary part of useful encounter design) it does run into this problem where you feel like the players must get X loot by level Y, which then leads to very linear adventure design. If there are optional side-treks with treasure (think of a sprawling dungeon that the PCs need not entirely clear out), or hard-to-find treasure, it throws the whole thing out of whack. Unless the DM adjusts the rewards around behind-the-scene, in which case the PCs get what the book says they're supposed to have no matter what they do.Economy & Reward said:It’s a lot easier to be a conscientious DM in Fourth Edition. I don’t have to add up the value of all the treasure I’m giving out and make sure it adds up—I just have to check parcels off the list when I give them out, and make sure that I’ve crossed everything off the list by the time they hit 6th level.
small pumpkin man said:I believe we were promised that there would be no "generic plus items", implying "+2 magic" actually means something besides just +2. I could be misremembering though.
Spatula said:...and hope the PCs don't bypass any of the parcels. No hidden treasure, or they might not find it! Or if they don't, you tack it onto the quest reward and there was no point in looking for it to begin with.
genshou said:I really think the idea of selling an item at 20% to someone who is going to mark it up to 140% reeks of "Let's not use common sense with our game mechanics" :\
I wouldn't be surprised if Streetwise/Diplomacy can be used as a Skill Challenge to either increase the amount the fence will pay for a item or lower the price he will sale a item.genshou said:I really think the idea of selling an item at 20% to someone who is going to mark it up to 140% reeks of "Let's not use common sense with our game mechanics" :\