jackston2 said:Well, we used to get nothing from quests.
jackston2 said:Well, we used to get nothing from quests.
Kordeth said:Except that quest rewards and monster rewards aren't mutually exclusive, so the correct statement is "it's far more efficient to go on quests to kill monsters than to just roam the countryside killing monsters at random."
Could be that the difficulty to disenchant increases with the power of the magic item. (This is under the assumption there is various difficulty levels with Rituals).ppaladin123 said:I'd actually like to institute some rule where artifacts of a certain level cannot be easily disenchanted. It would be kind of weird if the Fellowship of the Ring broke down the One Ring into components for something else.
A'koss said:Whew... this allievated one of my biggest 4e concerns - being able to eliminate the buying and selling of magic items in the game gracefully. Disenchant/Reinchant - works for me.
pawsplay said:Yeah, I hate that about City of Heroes... um, I mean, 4e's XP system, too.