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Results 481 to 490 of 1602
Thursday, 1st July, 2010, 11:11 PM #481
Lama (Lvl 13)
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
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Thursday, 1st July, 2010, 11:16 PM #482
Guide (Lvl 11)
- Join Date
- Dec 2003
- Read 0 Reviews
Ý Ignore Thornir Alekeg
Honestly, your story hour stopping was like the premature end of a TV series. Please at least give us the two-hour special to wrap the series up.
Saigiro, please don't get any ideas about stopping this story hour early.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein
Friday, 2nd July, 2010, 04:45 AM #483
That's another yes for the write-up, PC.
ALSO, how does the group dynamic hold together? I know it's a weird question but... How do you guys develop organic relationships with each other? With exception of a single player, there is no way anyone in my group will treat me differently as a character than they would if it were us in person.
I went so far as to yell at someone to "quit refering to the downed guy as the 'dazed character' since he might be dead for all you know!". Entire battles of consisting only of meta-dialogue get iritating though... I admire your verisimilitude.
Friday, 2nd July, 2010, 05:51 AM #484
A 1e title so awesome it's not in the book (Lvl 21)
Interestingly, the group are such good roleplayers that it never even occurs to me to treat the other characters as their players. I know the things which make their heroes angry, and it isn't what upsets the players; we make a conscious effort in combat to make decisions based on what the PCs would know or feel. It isn't always combat optimal, but it's always satisfying. We all really respect the other players, too, so it's easy to do whatever will make the game most fun for them, as well.
I really credit this to the fact that the campaign has been running for 16 years with remarkably low turnover. I forget if the "new guy" is Aravis or Grey Wolf, but they've been in the game for 14 years!
Meanwhile, in tonight's game we found out what happens when you feed wine to a lion, and we found out the hard way what can happen when you don't investigate a problem quickly enough. While we were saving tens or hundreds of thousands of people from Octesian, we lost an entire city to a particularly horrific aspect of a different enemy. Oof.
Last edited by Piratecat; Friday, 2nd July, 2010 at 05:56 AM.
Friday, 2nd July, 2010, 08:21 PM #485
Myrmidon (Lvl 10)
Still excited about 4th edition!
'If there steady paycheck in it, Krusk rage against anything you say.' - this post
Friday, 2nd July, 2010, 08:41 PM #486
Minor Trickster (Lvl 4)
How many mysteries? 1001...
Unite Against Stupidity...Chipper Shredders for a Better Tomorrow - Where Euthenasia and Recycling Meet
Friends Lists: No, thank you. If you are my friend, I know it and you know it. I don't feel the need to have a codified list of the people I know.
Saturday, 31st July, 2010, 08:50 PM #487
Bumpy bump bump.
Monday, 2nd August, 2010, 01:03 PM #488
Minor Trickster (Lvl 4)
I can't pretend that I tripped over the Story hour and *bumped* it, since I know perfectly well where it is.
Any updates on the horizon?
Wednesday, 4th August, 2010, 01:17 PM #489
Grandmaster of Flowers (Lvl 18)
- Join Date
- Jul 2010
- Read 0 Reviews
- Blog Entries
Ý Ignore steeldragons
So I've just "caught up" to the current present of "Chapter 3." (Haven't even thought about starting 1 or 2 yet. My mind is too blown.)
First of all, WOW. Wow to Sagiro the DM. The variety and intricacies of the plots...keeping things interesting and challenging for such a high powered group...
Wow to Sagiro the writer....keeping the read entertaining...making just about any NPC encountered feel like a fully fleshed out realized character...even if they just have one line...the treatment of magic (especially given the sheer amount possessed/usable by the group)...sometimes just stating: "so-and-so casts xyz" sometimes going into very nice visual descriptions of effects...and never having it seem cheesy or over- or under-done.
Wow to Piratecat, Avaris, and all of the other players in the group. Keeping their characters real and grounded. i.e. Even though they can use a "wish" to get home simply because they're out of "greater teleports" for the day...they still have concerns about their various futures and their capacity to deal with who/what's next on the "to do list" and there's a very real sense that even as powerful as they are any of them could die. The characters have fear and uncertainty as well as quirks and confidence that is palpable and very life-like.
Wow that you've all been in this group for 16 years!?! Gods you guys are a lucky, and gifted, bunch.
Kudos to all and XPs all around. Can't wait for the continuing story.
Thanks for the adventure.
Monday, 9th August, 2010, 07:32 PM #490