renau1g's Red Hand of Doom - Beta




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  1. #1
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    renau1g's Red Hand of Doom - Beta

    The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood and the place where the high priest of Helm informed you to travel to.

 

  • #2
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    Scavenger & Sohen
    The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimps the glint of mail through the brush by the side of the road. Fierce warriors-tall, hairy humanoids with wide mouths and flat faces-are lying in wait!


    OOC All
    I'll post a battle map later. Also, when you're posting in combat, please include a mini-stat block in a spoiler box. On the first round only Scavenger & Sohen made their spot checks. Note, I posted some pictures in Alpha's thread, but couldn't get them to post here. If anyone knows how please let me know


    Voadam
    You're road that you've been travelling on has forked into this one, assume that there's a small path along the 12 horizontal axis, depositing you @ e11, right in the midst of the group (and the ambush)
    Last edited by renau1g; Monday, 26th May, 2008 at 04:24 PM.

  • #3
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    couple questions

    Is there a beta ooc thread to ask you questions like the following

    What do you want posted in this stat "form"?
    Are we going to be rolling or are you handling all rolls?

    Draxton
    hope you don't mind trying to post your pics
    Attached Thumbnails Attached Thumbnails OverMap.jpg   Vale.jpg  
    Last edited by Jerrand Redband; Monday, 26th May, 2008 at 06:34 AM.
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  • #4
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    more testing sorry

    Draxton
    combat stats
    Str:14 +2 Combat Skills: HP: 53
    Dex:10 - Concentration +6(+10) AC: 21
    Con:12 +1 - Heal +11 T: 12
    Int:14 +2 - Intimidate +3 FF: 21
    Wis:15 +2 - Jump -4
    Cha:16 +3

    Weapons: Attack Damage Crit Range
    +1 (gt)* h. mace +7 1d8+3 x2
    dagger(melee) +6 1d4+2 19-20x2
    dagger(thrown) +4 1d4+2 19-20x2 10'
    *ghost touch

    Domain powers: Feat of strength = Enhancement bonus to Str equal to
    Cleric level usable once/day (super natural)
    Inspire allies = +2 morale bonus to saving throws,
    attack rolls,ability and skill checks,and weapon damage
    usable once per day last for 3 rounds
    Turning Undead:
    Times per day: 10
    Range: 60'
    Turning Check: 1d20+5
    Turning Damage: 2d6+9
    Combat Feats: Combat Casting

    Special equipment: 4 scrolls - cure light wounds 1d8+6
    potion cure serious wounds (3d8+5)
    Last edited by Jerrand Redband; Monday, 26th May, 2008 at 08:02 AM.
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    Scavenger

    Scavenger readies his shield as he goes and gestures secretly to the others, that danger is ahead (points at his eyes first, than at his weapon, finally at the brush by the side of the road).

    Stats
    AC=20 Touch=13 Flat-Footed=19

    Fort:+1 Refl:+3 Will:+4

    HP: 48/48 Dmg Red: 2/bludgeoning and magic

    Spells Per Day (Save DC 13 + spell level):
    1st - 6
    2nd - 5

    Maps


    Last edited by Walking Dad; Friday, 13th June, 2008 at 10:49 PM.

  • #6
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    initiative:

    Scavenger - 16
    Sohen - 14
    Sir Conrad - 5
    Yorgan - 4
    Hobgoblins - 3
    Draxton - 1
    http://invisiblecastle.com/roller/view/1606223/
    Wow, 3 1's for init, IC didn't like you guys today.



    all
    For stats, please include AC, base, touch,etc., spells remaining, hp....follow Walking Dad's format. For prepared casters, please include the list of your spells remaining and cross them out as you cast them. For dice rolls, I'll handle all perception checks, hide/MS rolls, & Sense Motive, but you'll handle all combat based rolls & most of the outside comabt ones (i.e. diplomacy). I'll roll initiatives, only reason I asked for rolls was to give you guys something to do while I got the map up.

    Map Legend:
    Y - Yorgan
    W - Scavenger
    S - Sohen
    C - Sir Conrad
    D - Draxton
    R - Hobgoblins
    Last edited by renau1g; Thursday, 23rd September, 2010 at 03:28 PM.

  • #7
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    Scavenger

    Scavenger starts to whisper dark words, conjuring a creature from beyond the shroud.

    ooc
    Uses Summon Undead II to summon an owlbear skeleton.
    It will appear at the start of the next round.

    Stats:
    AC=20 Touch=13 Flat-Footed=19

    Fort:+1 Refl:+3 Will:+4

    HP: 48/48 Dmg Red: 2/bludgeoning and magic

    Spells Per Day (Save DC 13 + spell level):
    1st - 6
    2nd - 4
    Last edited by Walking Dad; Friday, 13th June, 2008 at 10:49 PM.

  • #8
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    Walking Dad
    Where is Scavenger summoning the owlbear? Please edit your post accordingly.

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    Quote Originally Posted by renau1g
    Walking Dad
    Where is Scavenger summoning the owlbear? Please edit your post accordingly.
    ooc
    I thought I had to define to location when the spell is cast. If I have now, I choose L-m 10-11 (large creature).
    Last edited by Walking Dad; Friday, 13th June, 2008 at 10:49 PM.

  • #10
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    ooc
    You're right sorry, WD, my mistake...Ignore me

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