renau1g's Red Hand of Doom - Beta

renau1g

First Post
The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood and the place where the high priest of Helm informed you to travel to.
 

log in or register to remove this ad

renau1g

First Post
[sblock=Scavenger & Sohen]The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimps the glint of mail through the brush by the side of the road. Fierce warriors-tall, hairy humanoids with wide mouths and flat faces-are lying in wait! [/sblock]

[sblock=OOC All] I'll post a battle map later. Also, when you're posting in combat, please include a mini-stat block in a spoiler box. On the first round only Scavenger & Sohen made their spot checks. Note, I posted some pictures in Alpha's thread, but couldn't get them to post here. If anyone knows how please let me know[/sblock]

[sblock=Voadam] You're road that you've been travelling on has forked into this one, assume that there's a small path along the 12 horizontal axis, depositing you @ e11, right in the midst of the group (and the ambush)[/sblock]
 
Last edited:

Jerrand Redband

First Post
couple questions

Is there a beta ooc thread to ask you questions like the following

What do you want posted in this stat "form"?
Are we going to be rolling or are you handling all rolls?

Draxton
hope you don't mind trying to post your pics
 

Attachments

  • OverMap.jpg
    OverMap.jpg
    172.1 KB · Views: 411
  • Vale.jpg
    Vale.jpg
    18.8 KB · Views: 408
Last edited:

Jerrand Redband

First Post
more testing sorry

[sblock=Draxton]combat stats
Str:14 +2 Combat Skills: HP: 53
Dex:10 - Concentration +6(+10) AC: 21
Con:12 +1 - Heal +11 T: 12
Int:14 +2 - Intimidate +3 FF: 21
Wis:15 +2 - Jump -4
Cha:16 +3

Weapons: Attack Damage Crit Range
+1 (gt)* h. mace +7 1d8+3 x2
dagger(melee) +6 1d4+2 19-20x2
dagger(thrown) +4 1d4+2 19-20x2 10'
*ghost touch

Domain powers: Feat of strength = Enhancement bonus to Str equal to
Cleric level usable once/day (super natural)
Inspire allies = +2 morale bonus to saving throws,
attack rolls,ability and skill checks,and weapon damage
usable once per day last for 3 rounds
Turning Undead:
Times per day: 10
Range: 60'
Turning Check: 1d20+5
Turning Damage: 2d6+9
Combat Feats: Combat Casting

Special equipment: 4 scrolls - cure light wounds 1d8+6
potion cure serious wounds (3d8+5)[/sblock]
 
Last edited:

Walking Dad

First Post
Scavenger

Scavenger readies his shield as he goes and gestures secretly to the others, that danger is ahead (points at his eyes first, than at his weapon, finally at the brush by the side of the road).

[sblock=Stats]AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 48/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 6
2nd - 5[/sblock]
[sblock=Maps]
attachment.php

attachment.php

attachment.php
[/sblock]
 
Last edited:

renau1g

First Post
[sblock=initiative: ]
Scavenger - 16
Sohen - 14
Sir Conrad - 5
Yorgan - 4
Hobgoblins - 3
Draxton - 1
http://invisiblecastle.com/roller/view/1606223/
Wow, 3 1's for init, IC didn't like you guys today. ;)
[/sblock]


[sblock=all] For stats, please include AC, base, touch,etc., spells remaining, hp....follow Walking Dad's format. For prepared casters, please include the list of your spells remaining and cross them out as you cast them. For dice rolls, I'll handle all perception checks, hide/MS rolls, & Sense Motive, but you'll handle all combat based rolls & most of the outside comabt ones (i.e. diplomacy). I'll roll initiatives, only reason I asked for rolls was to give you guys something to do while I got the map up.

Map Legend:
Y - Yorgan
W - Scavenger
S - Sohen
C - Sir Conrad
D - Draxton
R - Hobgoblins
[/sblock]
 
Last edited:

Walking Dad

First Post
Scavenger

Scavenger starts to whisper dark words, conjuring a creature from beyond the shroud.

[sblock=ooc] Uses Summon Undead II to summon an owlbear skeleton.
It will appear at the start of the next round.

Stats:
AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 48/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 6
2nd - 4[/sblock]
 
Last edited:


Walking Dad

First Post
renau1g said:
[sblock=Walking Dad] Where is Scavenger summoning the owlbear? Please edit your post accordingly.[/sblock]
[sblock=ooc]I thought I had to define to location when the spell is cast. If I have now, I choose L-m 10-11 (large creature).[/sblock]
 
Last edited:


Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top