renau1g's Red Hand of Doom - Beta

stonegod

Spawn of Khyber/LEB Judge
Sascha, the pleasant man the group had met when the Helmites hired him had claimed to be a dabbler of arts arcane and good with his hands. Apparently, his eyes were good too, for he stiffened briefly, quickly chanted a spell, then through all the colors of him at something in the wood, disappearing in the process!

OOC: blinding color surge against M11: AC 24 ranged touch. Turns Sohen invisible for 6 rnds. and blinds target for one round if they fail DC 17 Will save [higher since they are flat footed].[sblock=Stats]Conditions: Invisible
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 4/4
2nd: 5/6
1st: 7/7
0: 6/6[/sblock]
 

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renau1g

First Post
As you are travelling along the path, Scavenger and Sohen notice movement in the trees around you and act before the attackers can react. Scavenger begins the incantations to a spell, while Sohen produces a ray blasting into the forest, striking one of the tall, hairy humanoids with wide mouths and flat faces, who are lying in wait.

The creature cries out, giving away its position, clutching its eyes and crying out in goblin.
[sblock=If you speak goblin] "I can't see, they burned my eyes out."[/sblock]

The attackers reveal themselves after this attack, firing their bows upon the group. Their attacks are wild, and most of the arrows fly well wide or short of their targets, but two arrows fly true towards Draxton striking the cleric in the chest, but fail to penetrate his full plate.

You can plainly see the hobgoblins now amongst the trees, having revealed themselves with their attacks.

[sblock=All] Surprise round over, round 1 begins
Initiative:
Scavenger - 16
Sohen - 14
Sir Conrad - 5
Yorgan - 4
Hobgoblins - 3
Draxton - 1
[/sblock]
 

Walking Dad

First Post
Scavenger

Next to the blinded monster, the animated remains of an owlbear appaer. It stats instantly to hack down on the helpless creature.

Scavenger continues to whisper forbidden words, now targeting the hobgoblins on the other side of the way with dread.


[sblock=ooc] Uses Bane on L 16. All hobgoblins should be in the 50ft radius from there. will DC 14. -1 on attacks and saves vs fear.

Owlbear (claw, claw, bite) (1d20+6=9, 1d6+5=6, 1d20+6=7, 1d6+5=7, 1d20+1=13, 1d8+2=8) this was horrible!

Owlbear HP: 32

Stats:
AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 48/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 5/6
2nd - 4/5[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
No sound or sight of Sascha can be seen or heard.

OOC: mirror image silently as a full round action. 3 images
[sblock=Stats]Conditions: Invisible 5r, 3 mirror images 60r
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 4/4
2nd: 4/6
1st: 7/7
0: 6/6[/sblock]
 

Jerrand Redband

First Post
Draxton

ooc: know i'm last but this will be easy (20' move-4squares east, cast bless)

Draxton will move forward and keeping his shield in front of him will raise his mace high. The holy symbol around his neck glows a pale blue and when he brings the mace down in a chopping motion to his side the light from the holy symbol burst out to give the divine blessing of Helm to Draxton and all his companions.

[sblock=Effect]+1 morale bonus to attack rolls and saves vs. fear[/sblock]

[sblock=Stats]AC:21 Touch:11 FF:21
Fort:+6 Reflex+3 Will+7

HP:53/53

Spells: (save 12+sp lvl)
0-cure minor,cure minor,detect magic,read magic,mending
1-cure light,cure light,bless,divine favor,enlarge person(d)
2-cure moderate,cure moderate,spiritual weapon,lesser restoration,bull's strenth(d)
3-dispel magic,meld into stone,heroism(d)[/sblock]
 
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Arabesu

Registered User
OOC Did I get skipped or was that a surprise round?

Yorgan Stoutskull, shifter wilder, begins manifesting Astral construct.

Avoiding enervation himself, OOC 33%, he places another creature to aid our heros on the ridge opposite of scavenger's summoned undead and shifts his position slightly toward the middle of the ravine if possible. OOC full round to manifest astral construct, 5ft to get to middle.

[sblock=Yorgan: ] - AC 19 (21 versus ranged), HP 35, Fort 4, Reflex 5, Will 1[/sblock]

[sblock=Construct: ]Type IV, Medium, Speed 40, AC 22, 47 hp, Slam +10 (1d6+10); improved fly (40 ft, average).[/sblock]
 


Voadam

Legend
"Well met goodmen." the unarmed dark knight in the mithril armor and bearing the heraldry of an errant order of the Triad hails the helmite priest and his companions courteously as their paths converge. When the arrows start to thunk around them he curses "Ilmater's broken bones!" and raises his dark wood shield to ward off the barbed missiles. Upon spotting the positions of the archers he begins to propel himself down the track at superhuman speed that belies the heavy-looking armor he wears. A violet spike of psionic energy erupts from his mailed fist and he launches himself at the hobgoblin empowering his strike with psychic energy.


Charge to L19 to attack the archer farthest down on the lower side of the track with a psychic strike. Attack +11 = 24 http://invisiblecastle.com/roller/view/1607346/
Damage 1d8+4+1d4 19-20 slashing magic (+1d8 Psychic strike) = 14 http://invisiblecastle.com/roller/view/1607347/

[sblock]
AC 23 T 14 FF 19
hp 73
F +5, R +9, W +5
Attack +9 melee +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic (+1d8 Psychic strike, +2d6 psionic weapon)
Attack +10 ranged +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic r 30' (+1d8 Psychic strike, +2d6 psionic weapon)
[/sblock]
 

renau1g

First Post
Scavenger's dark energies coalesce into an owlbear skeleton, which launches into a flurry of attacks against the surprised hobgoblin, but he deftly avoids the uncoordinated attacks of the undead monster. Scavenger speaks his words of darkness, affecting all of the hobgoblins who hear it, however three manage to shake off the effects of his spell.

Sohen has disappeared and is invisible to the group, however he continues to prepare his defensive spells unseen.

Sir Conrad launches himself forward towards one of the hobgoblins, but the difficult terrain prevents him from reaching his target. He adjusts, though, and throws his energy blade at the enemy. It strikes the hobgoblin right in the chest and he falls to the group grasping at the now dissipating blade. With a thought Sir Conrad recreates the blade in his hand.

Yorgan focuses his great mental abilities on conjuring another creature to assist them in this battle.

The hobgoblins return fire from their cover, this time are slightly more accurate. Yorgan is struck by the Hobgoblin in E15, despite his shield crystal's augmentation. Also, Sir Conrad feels an arrow sink into his shoulder, he feels that he was lucky as the strike could've beeb much worse. The hobgoblin next to the skeleton draws a longsword and hits the owlbear, but only manages to chip some bones, not doing any significant damage.

Draxton will move forward and keeping his shield in front of him will raise his mace high. The holy symbol around his neck glows a pale blue and when he brings the mace down in a chopping motion to his side the light from the holy symbol burst out to give the divine blessing of Helm to Draxton and all his companions.

[sblock=OOC]
Initiatives
Scavenger - 16
Sohen - 14
Sir Conrad - 5
Yorgan - 4
Hobgoblins - 3
Draxton - 1

Voadam, I assumed that you'd want to attack the hobgoblin, the terrain is difficult, requiring 4 squares to enter, so you couldn't reach this turn, but the result is the same.

Yorgan takes 6 damage from E15
Sir Conrad takes 8 damage from L20 (threat, failed crit. confirmation)
Owlbear skeleton takes 0 damage (DR 5)

Round 1 done, Round 2 begins
[/sblock]
 
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Voadam

Legend
A shudder runs through Sir Conrad at the impact of the arrow in his shoulder but he pushes on farther down the trail to gain on the back rank hobgoblins.

He raises his arm and flings the violet spike to twirl through the air to one of the rear archers. A bright white energy charges along the psychic blade, charging it with more psionic power as it tumbles through the air.

Once the violet spike discharges upon its strike Sir Conrad again flicks his wrist and a new mindblade erupts from his hand.

ooc
Move 40' of movement down the path to get closer then hurl another mind blade using psychic weapon and expending his psionic focus.
20 http://invisiblecastle.com/roller/view/1607629/
Damage 21 http://invisiblecastle.com/roller/view/1607632/

[sblock]AC 23 T 14 FF 19
hp 65/73
F +5, R +9, W +5
Attack +9 melee +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic (+1d8 Psychic strike, +2d6 psionic weapon)
Attack +10 ranged +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic r 30' (+1d8 Psychic strike, +2d6 psionic weapon)
[/sblock]
 
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