renau1g's Red Hand of Doom - Beta

Walking Dad

First Post
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Arabesu

Registered User
OOC Dialogue will be light since I am working, but this is great fight so I'm jazzed about bashing some hobgoblins.

Yorgan shifts (AC 23 or 25 vs ranged, hp 35/41, euphoric w +1 morale to attack, saves, weapon damage rolls until end of turn), moves forward 5ft, lifts his slung crossbow, loads, and shoots at E15: 1d20+8+1euOR1bless (both morale :( ); 1d8+1eu+1acid

hits AC 20 against E15(fixed non-stacking morale bonuses above)
for 6 damage; one of which is acid.

Meanwhile, his construct comes into being, and surges toward the hobgoblin (fly 40 average) at L20 to allow flanking with Sir Conrad should he close all the way there. 1d20+10+0bless (immune to morale bonuses as a mindless creature), 1d6+10.

Hits AC 28 against L20 for 14 damage
 
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Jerrand Redband

First Post
Round 2

Draxton turns his attention towards the nearest hobgoblin archer. He moves up the ravine at a steady pace. As he climbs a crossbow bolt flies past him to bite deep into the hobgoblins shoulder. With a howl of pain the beast drops its bow and stumbles to his knees. It gasp in pain as it graps the bolt, and he notices two steel toed boots in front of him. Looking up he blinks at the glint of sun off armor and shield."Now I bet your wishing you and your mates had ambushed a bunch of farmers." Draxton's mace comes down hard breaking the poor creatures arm as it raised it's weapon to defend itself.

OOC: Move to square F14, Attack hobgoblin,
Attack = 18 Damage = 11
 
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stonegod

Spawn of Khyber/LEB Judge
Sohen moves closer to the line of hobs to his left stealthily, preparing to strike.

OOC: Move Silently, so half-double move. Trying to get them in a line for next round.
 

renau1g

First Post
With a savage flurry of blows, the skeletal form of the owlbear tears into the frightened hobgoblin, tearing two large gashes in him before he falls to the ground, motionless. Scavenger summons a spectral hand to assist him in battle.

The invisible form of Sohen is quietly picking his way through the area, the sounds of battle covering up any chance of detection.

Sir Conrad continues forward and once again fires his mind blade towards an opponenet, with the same devestating effect. It blasts into the stunned creature, sending him flying back ten feet, until he's stopped by a tree, slumping silently.

Yorgan directs his minion to assist Sir Conrad, but by the time the astral construct gets there the soulknife has already dispatched his foe. The shifter also fires a bolt from his acidic crossbow, flying through the treeline and striking the archer in the leg, causing stinging pain as the acid adds to the piercing strike.

A group of five more hobgoblins are seen to be running towards you, emerging from the forest ahead and coming down the path. The three remaining hobgoblins open fire from their locations. They coordinate their fire on the most dangerous opponent in sight and Sir Conrad dodges two of the arrows, but the third finds a seam in his armour.

Finally, Draxton charges at the hobgoblin closest to him and strikes him with his mace causing a cry of pain to erupt from the hobgoblin before he succumbs to the effects of both the crossbow and mace.

[sblock=ooc]

*** I forgot to remove the enemy from E15... he's dead or rather dying, but not a threat anymore. Sorry ***

Sir Conrad takes 6 points of damage.

Initiatives
Scavenger - 16
Sohen - 14
Sir Conrad - 5
Yorgan - 4
Hobgoblins - 3
Draxton - 1

Round 2 over. Let's move onto Round 3
[/sblock]
 
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Arabesu

Registered User
"Incoming. More hobgoblins approach."

Yorgan shoots one of the original hobgoblin snipers, while his astral construct continues forward. Starting from the elevated ledge that the snipers had been using, the contruct picks up sizeable velocity as it dives toward the approaching hobgoblins, but it mis-judges the depth of the ravine and lands just before its target without apparent contact.

[sblock=OOC the numbers]5ft move to F11, loads and fires xbow at hobgoblin at S16, hitting AC 18 for 5.

Diving charge by the construct to square t27, intending to slam into the hobgoblin at u27, but rolled a frickin' 1!, but not a fumble.
[/sblock]

[sblock=Yorgan and Construct stats]AC 23 (25 vs ranged); HP 35 of 41; Fort 4, Reflex 5, Will 1; 38 PP remaining.
(6 used on the current construct, 6 from dangersense cast earlier in the day).

Construct: Type IV, Medium, Speed 40, AC 20 (diving), 47 hp, Slam +10 (1d6+10); improved fly (40 ft, average).
[/sblock]
 

Voadam

Legend
Sir Conrad holds his position for the moment laughing in scorn at the archers. Summoning more psychic energy to empower his next hurled mindblade strike at the next archer on the ridge to his left as he faces the squad of six rushing down the gully.

move action to restore psychic strike then hurl the mindblade at the hobgoblin archer. He curses as it explodes harmlessly into a tree beside the archer.

Sir Conrad takes a step back, making the squad work to close with him. The psychically charged mindblade reforms on his fist.

move action for psychic strike, natural 1 on attack http://invisiblecastle.com/roller/view/1609607/

[sblock]AC 23 T 14 FF 19
hp 59/73
F +5, R +9, W +5
Attack +9 melee +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic (+1d8 Psychic strike, +2d6 psionic weapon)
Attack +10 ranged +1 psychokinetic mindblade 1d8+4+1d4 19-20 slashing magic r 30' (+1d8 Psychic strike, +2d6 psionic weapon)
[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
With a silent *thump*, an explosion of golden dust explodes over the oncoming hobgoblins, covering them and stinging their eyes. Somewhere in the woods, those with good eyes might see Sascha now, though there are several.

OOC: glitterdust on the clump of oncoming hobs, getting as many as he can. Save is Will 17 for resisting the blinding effect.[sblock=Stats]Conditions: 3 mirror images 58r
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 4/4
2nd: 3/6
1st: 7/7
0: 6/6[/sblock]
 

Walking Dad

First Post
Scavenger

The undead owlbear moves as far as possible to the approaching hobgoglins, charging if possible.
Scavenger attacks the nearest Archer through the spectral hand with crackling back energy.

[sblock=ooc] Owlbear charge (to hit, damage) (1d20+8=20, 1d6+5=8)

Spectral Hand (Charnel Touch)(to hit vs touch, damage) (1d20+5=20, 1d8+1=6)

Owlbear HP: 32 (Two rounds remaining)

Stats:
AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 47/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 5/6
2nd - 3/5[/sblock]
 

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