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  1. #11
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    Enchanter (Lvl 12)

    Velmont's Avatar

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    Hey, Mal, do you want a wizard retainer that will curse every single gold piece he will have in his treasury

    Ok, I'll come with a concept and stats later today. As Mal is a good friend of mine (and generally, my DM), That would be funny to play with him for a change rather then having him mastering me.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

 

  • #12
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    Shalimar's Avatar

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    Ignore Shalimar
    I would be interested in playing a rogue. She would be focused on ranged combat, mainly shuriken, and social situations.

    I can post up her stats when I get home tonight.

  • #13
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    Mal Malenkirk, human fighter,lvl 1

    STR : 18
    DEX : 13
    CON : 14
    WIS : 14
    INT : 10
    CHA : 8

    HP : 40 Bloodied 20

    AC : 18 (20 with shield)
    Fortitude : 18
    Ref : 13 (15 with shield)
    Will : 14

    Healing Surge : 11 (heal 10hp)

    Class Features

    Combat Challenge : Marks enemies on attack until end of next turn (-2 to AC if they attack someone else). If marked enemy shifts or attack someone else, Mal can make an immediate interrupt action (Not same as an AoO).

    Combat Superiority : Adds WIS bonus to opportunity attack, if AoO was caused by movement, the target stops moving (Can move again if he has actions left).


    Trained skills :

    Athletic +10 (+8 with shield), Endurance +8, Intimidate +5, Heal +8

    Language : Common, Dwarven (The language of gold!)

    Basic melee attack : +10 VS AC (1D10+6)
    Oportunity attack : +12 VS AC (1D10+6)

    Feat

    Tougness
    Weapon Profciency (Bastard Sword)
    Weapon focus (Bastard Sword)

    Exploits

    Cleave

    Standard Action
    At-Will
    +8 VS AC
    Hit : 1D10+4 and an adjacent enemy takes 4 hp damage.

    Reaping Strike

    Standard Action
    At-Will
    +10 VS AC
    Hit : 1D10+6 (1D10+7 two handed)
    miss : 2hp (4hp two handed) to target (minions are immune)

    Tide of Iron

    Standard Action
    At Will
    +10 VS AC
    Hit : 1D10+6 and the enemy is pushed 1 sqare. May shift in vacated square.


    Covering Strike

    Standard Action
    Encounter
    +10 vs AC
    2D10+6
    Hit : Ally adjacent to target may slide 2 square


    Comeback Strike

    Standard Action
    Daily
    +10 VS AC
    Hit : 2D10+6 and use a healing surge
    Reliable (don't lose it if attack miss)

    Utility

    Boundless endurance
    Daily, stance, mino action
    gain regneration 4 (+2 con modifier) when bloodied.

    Equipment :

    Scale Armor
    Heavy Shield
    +1 Life Drinker Bastard Sword of
    Short Sword
    Dagger
    2 hand axe
    Adventurer's kit
    93gp
    Last edited by Mal Malenkirk; Monday, 25th August, 2008 at 02:14 AM.

  • #14
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    Acolyte (Lvl 2)



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    Ignore Vargo
    My communities:

    I'll stat out a Dragonborn Paladin tonight... I'm definitely game.
    What part of "Ph'nglui mglw'nath Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?

  • #15
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    Shalimar's Avatar

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    Ignore Shalimar
    Mira
    Female Human Rogue 1

    Initiative +6; Senses Perception +5
    HP 24; Bloodied 12; Healing Surge 6; Surges Per Day 7
    AC 16; Fort 12, Ref 17, Will 13
    Speed 6
    Action Points 1

    -----------------------------------------------------------------
    Racial Features:
    Bonus At Will: You know one extra at will power from your class
    Bonus Feat: You gain a bonus feat at first level
    Bonus Skill: You are trained in one extra class skill
    Human Defense Bonus: You gain a +1 racial bonus to Fort, Ref, and Will Defenses

    Class Features:
    First Strike: At the start of an encounter you have combat advantage against any creatures that have not yet acted in the encounter
    Artful Dodger: You gain a +3(Cha Modifier) bonus to AC against Opportunity Attacks
    Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
    Sneak Attack: when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group deal +2d6 damage

    Proficiencies:
    Armor: Cloth, Leather
    Weapon: Dagger, Hand-Crossbow, Shuriken, Sling, Short Sword

    Armor: Leather Armor (+2 AC, 15 lbs.)
    Weapon:
    Dagger +5/+8 (1d4, 5/10 R, 1 lb., Light Blade, Off-hand, Light Thrown)
    Short Sword +4 (1d6, 2 lbs., Light Blade)
    Shuriken +7 (1d6, 6/12 R, lbs. per 5, Light Blade, Light Thrown) x30

    -----------------------------------------------------------------
    Alignment Good; Languages Common, Elven
    Str 13 (+1) Dex 18 (+4) Con 12 (+1)
    Int 10 (+0) Wis 11 (+0) Cha 14 (+2)
    Feats: Skill Training (Diplomacy), Quick draw
    Skills:
    Acrobatics +9*, Bluff +7*, Diplomacy +7*, Insight +5*, Perception +5*, Stealth +9*, Thievery +9*
    * Trained Skill
    Gear 0 gp. 55/120 LBs
    Standard Adventurers Kit (33 lbs.)
    Thieves Tools (1 lbs.)

    -----------------------------------------------------------------
    Powers:
    At Will:
    Piercing Strike Dex vs. Reflex - Melee
    Hit- 1[W]+4[Dex]

    Sly Flourish Dex vs. AC
    Hit 1[W] +4[Dex] +2[Cha]

    Riposte Strike Dex vs. AC - Melee
    Hit 1[W] +4[Dex]
    Effect - if opponent attacks you before start of next turn attack him as an immediate interrupt Str. vs. Dex (1[w] + 1[Str] Damage)

    Encounter:
    Dazing Strike Rogue 1 - Dex vs. AC Melee
    Hit 1[W] + 4[Dex], target is dazed until end of your next turn

    Daily:
    Blinding Barrage Rogue 1- Dex vs. AC
    Area Close Blast 3
    Hit 2[W] +4[Dex], target is blinded until the end of your next turn
    Miss Half damage, target is not blinded
    Last edited by Shalimar; Thursday, 19th June, 2008 at 12:13 AM.

  • #16
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    Novice (Lvl 1)



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    Ignore SarahRequiem
    My communities:

    Name: Angel Wolfe
    Race: Human
    Class: Warlock (infernal)
    Level: 1
    Gender: Female
    Age: 19
    Height: 5'8"
    Weight: 135

    Attributes:
    Strength: 10 (+0)
    Constitution: 18 (+4)
    Dexterity: 10 (+0)
    Inteligence: 16 (+3)
    Wisdom: 8 (-1)
    Charisma: 14 (+2)

    Alignment: Unaligned
    Deity: -none-
    Languages: Common, Deep Speech
    Initiative: +0
    Speed: 6
    Passive Insight: 14
    Passive Perseption: 9

    Defence:
    Armor class: 15
    Foritude: 15
    Reflex: 15
    Will : 14

    HP: 30
    Healing surges: 10
    Healing Value: 7

    Skills:
    Acrobatics: 0
    Arcana: +3
    Atheltics: 0
    Bluff (trained): +7
    Diplomacy: +2
    Dungeoneering: -1
    Endurence: +4
    Heal: -1
    History (trained): +8
    Insight (trained): +4
    Intimidate: +2
    Nature: -1
    Perception: -1
    Religion (trained): +8
    Stealth: 0
    Streetwise (trained): +7
    Thievery: 0


    Class Features:
    Curse (1d6)
    Shadowwalk
    PrimeShot
    Dark One's Blessing

    Powers:
    --------------------------------------------------
    At-Will

    Eldritch Blast (range 10)
    +4 vs reflex. 1d10+4

    Hellish Rebuke (range 10)
    +4 vs reflex. 1d6+4 (fire). 1d6+4(fire) if I take damage before the end of my next turn

    EyeBite (range 10)
    +2 vs will. 1d6+2. I am invisible to my target until the start of my next turn.
    --------------------------------------------------
    Encounter:

    Diabolical Grasp (range 10)
    +4 vs fort. 2d8+4. slide target 4 squares
    --------------------------------------------------
    Daily:

    Flames of Phleogethos (range 10)
    +4 vs reflex. 3d10+4 (fire). ongoing 5 (fire)
    --------------------------------------------------
    Feats:
    Human Perseverance: +1 to saving throws
    Action Surge: +3 hit after using an action point
    --------------------------------------------------
    Equipment:
    Dagger (1lb)
    +3 vs ac. 1d4

    Leather Armor (15lb)
    +2ac

    Standard Adventurer's kit: (33lb)
    Standard Adbenturer's Kit

    Backpack (2lb)
    BedRoll (5lb)
    Flint and Steel
    Belt Puch (.5lb)
    Trail Rations (10) (10lb)
    Rope, Hempen (50ft) (10lb)
    Sun Rods (2) (2lb)
    Waterskin (4lb)


    59gold.
    49lb / 100lb


    Description:

    Description

    Angel is a tall, attractive young woman with long flowing black hair and deep blue eyes. Her unusual pale skin suggests she spends more time indoor than outdoor, or simply avoids the sun. She doesnt smile much and is generaly pretty shy and will avoid social confrontation unless necessary. Her usual attire consists of tight dark leather pants with high boots decorated with belts and buckles. She wears a finely crafted leather armor, designed like a corset. Most often than not, she wears a hooded cloak on top of she armor. Her eyes can be seen shinning with fiery magic when she fires her infernal powers...


    Backstory:
    Backstory

    Angel was raised within one of the too many wicked cult of Orcus. She grew up seeing many horrors a child should never see. In her late teenage years, her father, one of the leader of the cult, saw her potential and wanted to prepare her to take over his role when he dies. He had her successfully perform a ritual to make a pact with a demon. Angel did not wait much longer and used her newfound powers to escape the cult and start her life over. For the past 2 years, Angel been traveling, hiding and always on the move hoping that the cult of orcus never find her again.


    Advancement:
    Advancement

    at level 2:
    feat: Linguist (Primordial, Supernal, Abyssal)

    UtilityPower:
    Fiendish resilience (daily) gain temporary HP 5 + constitution mod.

    at level 3:

    Encounter Power:
    Fiery Bolt. range 10
    con vs reflex. 3d6+con (fire). All adjacent creatures take 1d6+con+int(fire)

    at level 4:
    Feat: Arcane Initiate. Arcana skill training.
    Encounter power:
    Scorching burst. burst 1 in range 10
    int vs fortitude. 1d6+int (fire)

    Ability increase: +1 constitution, +1 intelligence

    at level 5:
    Daily Power:
    Hunger of Hadar. Burst 1 in range 10
    Zone of darkness, block line of sight. 2d10(necrotic)
    sustain (minor):
    each creature in the zone. +con vs fort. 1d6+con (necrotic)

    at level 6:
    Feat: alertness

    Utility Power:
    Feyswitch (encounter) range 10
    me and a willing ally switch place through teleportation.

    at level 7:
    Encounter Power:
    Howl of Doom. Close blast 3
    con vs fortitude. 2d6+con (thunder). Push targets 1+int squares

    at level 8:
    Feat: Improved Initiative

    Ability Increase: +1 constitution, +1 intelligence

    at level 9:
    Daily Power:
    Iron Spike of Dis. Range 10
    con vs reflex. 3d10+con. target is immobilized (save ends)

    at lv10:
    Feat: Toughness
    Utility Power:
    Shielding Shades (daily). personal, immediate reaction.
    damage received is reduced to 0.
    Last edited by SarahRequiem; Wednesday, 9th July, 2008 at 04:07 PM.

  • #17
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    Here my character. He is use to be a bounty hunter, more liking to hire capable help to recover his target rather then going alone. He likes to plan traps and once it is set up, he will get his men, wathever surprise might come to him. He might have worked in the past with any other character.

    -----------------------------------------------------------------
    Aelek Wolfheart
    Male Tiefling Warlord 1
    Alignement: Unlaigned
    Patron: Kord

    Initiative +3 [Base: 1]; Senses Perception 9, Insight 9
    HP 25; Bloodied 12; Healing Surge 6; Surges Per Day 8
    AC 17; Fort 13, Ref 13, Will 15
    Speed 5 [Base: 6]
    Action Points 1

    -----------------------------------------------------------------
    Racial Features:
    Skill Bonuses: +2 Bluff, +2 Stealth
    Bloodhunt: +1 racial bonus to attack roll vs. bloodied foes
    Fire Resistance: You have Resist Fire 5 [5 + 1/2 lvl]

    Class Features:
    Combat Leader: You and allies within 10 squares and can see and hear you gain +2 power bonus to initiative.
    Inspiring Presence: Allies spending an action point to take extra action regain 4 [level/2 + Cha] lost hit points

    Proficiencies:
    Armor: Cloth, Leather, Hide, Chainmail, Light Shield
    Weapon: Simple Melee, Military Melee, Simple Ranged

    Armor:
    Chainmail (+6 AC, 40 lbs.)
    Light Shield (+1 AC and Refl, 6lbs)

    Weapon:
    Long Sword +5 (1d8, 4 lbs., Heavy Blade, Versatile)
    Throwing Hammer +4 (1d8, 2 lbs., Hammer, Off-Hand, Heavy Thrown)

    -----------------------------------------------------------------
    Str 14 (+2) Dex 13 (+1) Con 13 (+1)
    Int 14 (+2) Wis 8 (-1) Cha 18 (+4)

    Languages Common, Goblin

    Feats:
    Student of teh Sword: Trained in Streetwise and gain +1 to one attack that mark opponent.

    Skills:
    Bluff +6, Diplomacy +11*, Heal +6*, History +7*, Insight -1, Intimidate +9*, Perception -1, Streetwise +9*
    * Trained Skill

    Gear 13 gp. 96/140 Lbs
    Chainmail (40 lbs.)
    Light Shield (6 lbs.)
    Longsword (4 lbs.)
    Throwing Hammer x2 (2 lbs. each)
    Standard Adventurers Kit (33 lbs.)
    Climber's Kit (11 lbs)

    -----------------------------------------------------------------
    Powers:
    At-Will:
    Furious Smash - Warlord Attack 1
    Standard Action - Martial, Weapon - Melee Weapon
    One creature - Str vs. Fortitude
    Hit: 2[Str] and one ally gain +4[Cha] to hit and damage against that foe on his next attack.

    Viper's Strike - Warlord Attack 1
    Stadard Action - Martial, Weapon - Melee Weapon
    One creature – Str vs. AC - Melee
    Hit: 1[W] +2[Str] and if the target shift before the start of your next turn, it provokes an AoO from an ally of your choice.

    Encounter:
    Inspiring Word - Warlord Feature
    Minor Action - Martial, Healing - Close Burst 5
    You or one ally in burst
    Effect: Target can spend an healing surge and gain an extra 1d6 hit point
    Special: Can be used twice per encounter

    Infernal's Wrath - Tiefling Feature
    Minor Action - N/A - N/A
    One Creature - N/A
    Effect: Gain +1 to attack roll and +4 [Cha] to damage against a foe that hit you since your last round.

    Student of the Sword - Figther Multiclass Feature 1
    Free Action - Martial, Weapon - One-handed Melee Weapon
    N/A - N/A
    Effect: +1 to attack roll on the next attack made. The opponent is marked, wether the attack hit or miss.

    Hammer and Anvil – Warlord 1
    Standard Action - Martial, Weapon - Melee Weapon
    One creature - Str vs. Reflex – Melee
    Hit: 1[W] + 2[Str], One adjacent ally gain as a free action a basic attack with +4[Cha] to his damage

    Daily:
    Bastion of Defence – Warlord 1
    Standard Action - Martial, Weapon - Melee Weapon
    One creature - Str vs. AC
    Hit: 3[W] +2[Str] and allies within 5 squares of you gain +1 power bonus to all defences until the end of the encounter
    Effect: Allies within 5 squares of you gain 9 [5+Cha] Temporary hit points
    Last edited by Velmont; Friday, 27th June, 2008 at 03:10 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #18
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    Myrmidon (Lvl 10)

    Charwoman Gene's Avatar

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    Location
    Long Island, NY
    Posts
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    Blog Entries
    2

    Ignore Charwoman Gene
    My communities:

    Players So far:
    Mal malenkirk - Ftr
    Valmont - Warlord
    Shalimar - Rogue
    Sara requiem - Warlock

    Dr. Simon expressed interest but no character. If you are still interested we can make it happen.
    I'd like one more, I can deal with two.
    A wizard would be ideal, but not necessary.
    New Sig Rules are lame, and I am cheap.

  • #19
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    Novice (Lvl 1)



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    Brandon, Manitoba
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    Ignore SarahRequiem
    My communities:

    also:

    Mal! You live in Longueuil?! I used to live there until 2 months ago. I've been living in Brandon, Manitoba since.

  • #20
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

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    Ignore Velmont
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    Finally, make a change to my character, he will be a Tiefling. I really didn't knew what to give him as a Dilettante power, and I like the Infernal Wrath, it make good use of his Charisma.

    I agree we lack a controller in this group, which is more striker oriented. I could do a change and go for wizard instead of ranger for my multiclass feat, as we have many striker already and it gives my warlord a more striker edge.

    @Sarah: Yes, Mal lives in Longueuil. He is a good friend fo mine. I used to live there too for a few years before moving to Montreal itself.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

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