The Raven Marches


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moritheil

First Post
Ainel, Fire Elf Duskblade 1

CHARACTER NAME : Ainel
RACE (EL) : Fire Elf +0
CLASS (LEVEL) : Duskblade 1
... NET LEVEL : 1
ALIGNMENT : N
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Elf)

Ainel is a pale elf of medium height with surprisingly coarse features and black eyes. A few whisper that he has non-elf blood somewhere in his lineage, though generally they do not do so in his presence. He dresses in bright blue in town, switching to greys when in the field so as to blend in better. Unlike many mages (and many elves), he goes to great lengths to avoid taking affront personally, instead suggesting some other alternative that fits the circumstances. However, once his patience is exhausted, his anger is terrible.

As a matter of personal pride, he trains with the martial weapons of the ancient elves. Ultimately he has taken to pursuing the secrets of the duskblades, as he feels that their path offers him the opportunity to excel at both swordsmanship and magic.


[sblock=crunch]
EXPERIENCE : 0
CASH : 240+50 gp - expenses

ABILITY SCORES 36 point buy: 6+10+10+10+0
Str 14 (+2) (14/base)
Dex 18 (+4) (16/base 2/rac)
Con 14 (+2) (16/base -2/rac)
Int 18 (+4) (16/base 2/rac)
Wis 8 (-1) (8/base)
Cha 6 (-2) (8/base -2/rac)

SAVES
FORT +4 (2/dusk 2/con)
REF +4 (4/dex)
WILL +1 (2/dusk -1/wis) +2 vs. ench


HIT POINTS : 1d8 + 2 = 10
ARMOR CLASS
Standard : 18 (10/base 4/dex 4/armor)
Touch : 14 (10/base 4/dex)
Flat-Foot : 14 (10/base 4/armor)

INITIATIVE : +4 (4/dex)
BASE ATTACK : +1
RANGED : +5 (4/dex)
MELEE : +3 (2/str)

WEAPONS
Spiked Gauntlet [1d4 +2str]
Glaive [1d10 +3str x3]
Mighty Composite Longbow [1d8 +1str x3]

LANGUAGES
Auran, Common, Draconic, Elven, Sylvan, Giant

RACIAL TRAITS
• +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma.
• Medium size.
• Land speed 30 feet
• Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects.
• Low Light Vision.
• +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.
• +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
• -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
• Resistance to fire 5.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Free MWP: rapier, longsword, all straight bows.
• Favoured Class: Wizard.

CLASS FEATURES
Duskblade: (Sp) 7/day - dancing lights, detect magic, flare, ghost sound, read magic
Ignore light armor/shield ASF.


FEATS
Cha 1 . Precocious Apprentice (2nd level spell: seeking ray, +1 2nd level slot, +2 to spellcraft)
Cha 3 .
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .
---------------[ Epic Threshold! ]---------------
Cha21 .
Cha24 .

SKILLS 6*4 = 24
Concentration +6 (4 ranks 2 con)
Hide +4 (0 ranks 4 dex)
Know (arcana) +8 (4 ranks 4 int)
Know (local) +8 (4 ranks 4 int)
Know (dungeoneering) +8 (4 ranks 4 int)
Listen +1 (0 ranks -1 wis 2 elf)
Move Silently +2 (0 ranks 4 dex -2 ACP)
Sense Motive +3 (4 ranks -1 wis)
Spellcraft +8 (4 ranks 4 int)

EQUIPMENT 282 gp.
Adventurer's Outfit
Chain Shirt [100 gp; AC 4 ACP -2]
Cold Iron Caltrops x5 [10 gp]
Cold Iron Spiked Gauntlet [10 gp; 1d4]
Glaive [8 gp; 1d10 x3]
Mighty Composite Longbow [150 gp; 1d8 x3 add +1str bon to dmg]
Arrows x40 [4 gp]

STUFF (cost 14.3 gp)

Hooded Lantern [7 gp]
Oil x10 [1 gp]
Shovel [2 gp]
Waterskin [1 gp]
Symbol [1 gp]
Tindertwig [1 gp]
Bedroll [1 sp]
Parchment [2 sp]
Chalk x5 [5 cp]
Whetstone [2 cp]
Flask of water [3 cp]


SPELLS KNOWN (spells/day: 3/3/1)
0 - acid splash, disrupt undead, ray of frost, touch of fatigue
1 - Color Spray, Swift Expeditious Retreat
2 - Seeking Ray (medium range touch attack, 4d6 electricity; ignores cover/concealment/melee penalties)

[/sblock]
 
Last edited:

Rayex

First Post
K'inta

Female elven Favored Soul

Alignment: neutral good
Size: medium
Type: humanoid
Base Speed: 30ft.
Space: 5ft.
Reach: 5ft.

Str: 10 (+0) - 2pts.
Dex: 14 (+2) [12base + 2racial] - 4pts.
Con: 14 (+2) [16base - 2racial] - 10pts
Int: 12 (+1) - 4pts
Wis: 14 (+2) - 6pts
Cha: 16 (+3) - 10pts

HP: 10 (8base + 2con)

AC: 12 (10base + 2dex) / 12 / 10

Saves:
Fortitude: +4 (2base + 2con)
Reflex: +4 (2base + 2dex)
Will: +4 (2base + 2wis)
+2 racial VS enchantment spells or effects

Init: 2 (2dex)

Base attack bonus: 0

Attack:
Heavy Mace: +0, 1d8dmg, Threat 20/x2

Spells:
DC:
Spells per day: 5/4
Spells known: 4/3
0 - Guidance, Light, Virtue, Resistance
1 - Lesser Vigor, Nimbus of Light, Bless


Skills:
Skill points: 12
Max Skill Ranks: 4
Diplomacy: +7 (4ranks + 3cha)
Heal: +6 (4ranks + 2wis)
Knowledge (Arcana) +5 (4ranks + 1int)
+2 racial to listen, search and spot


Feats:
Lvl 1 - Augment Healing

Languages:
Common
Elven
Sylvan

Equipment:
Heavy Mace (12gp)
Chain Shirt (100gp)
Backpack (2gp)
Bedroll (1sp)
Winter Blanket (5sp)
Trail Rations x 10 (5gp)
Hempen Rope (1gp)
Hooded Lantern (7gp)
Oil x 5 (5sp)

52gp 29sp

Supplied by the militia:
Longsword & Heavy Steel Shield (35gp)



Proficiencies:
Simple Weapons
Longsword, rapier, longbow, shortbow.
Light Armor
Medium Armor
Shields

Class Features:


Race Features:
Immune to Sleep effects
Low-light Vision
Elven Weapon Proficiencies
+2 racial to listen, search and spot checks


Info:
K'inta is a stranger in Daunton.
She was born and raised in woodlands as daughter to a minor Druid of Elohnna. Her life there was peaceful and tranquil, untill - he - happened.
He was Rhukan, a fair half-elf studying under her father for a brief period. Brief, when her father realized that Rhukan had set his eyes upon his daughter.
Angered by her father's unreasonable way of sending Rhukan away, K'inta decided to set out and find him. She never knew where he came from, but she had all the time in the world. Untill her journey took her to The Raven Marches.
Settled for a time in Daunton, she somehow found herself in the town militia for a couple of weeks...

K'inta is a somewhat silent woman. Prefering to avoid conflicts, she has devoted herself to be a more suportive role in the militia, healing the wounded and helping her comrades in their struggles.
 
Last edited:

Legildur

First Post
Dowkan, dwarf Fighter 1
HPS 15/15

Code:
[B]Name:[/B] Dowkan Jarand, Hammerfrost Holds
[B]Class:[/B] Ftr1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 17 +3 (13p.)     [B]Level:[/B] 1        [B]XP:[/B] 0/1000
[B]Dex:[/B] 12 +1  (4p.)     [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d12+3)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 13 +1  (5p.)     [B]Speed:[/B] 20ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2  (6p.)     [B]Init:[/B] +1        [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B]  8 -1  (2p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +3    +1    +0    +0    +0    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    +2   (+2)   +2 (+4)

[B]Weapon                  Attack   Damage     Critical[/B]

Melee:
dwarven waraxe (1H)          +5   1d10+3     20x3
dwarven waraxe (2H)          +5   1d10+4     20x3
throwing axe                 +5    1d6+3     20x2
spiked gauntlet              +4    1d4+3     20x2

Ranged:
throwing axe               +0      1d6+3     20x2
sling                      +0      1d4+3     20x2

[B]Languages:[/B] Common, Dwarven, Goblin.

[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Dwarf Racial Substitution Level 1.

[B]Flaws:[/B] Shaky: You take a -2 penalty on all ranged attack rolls. 

[B]Feats:[/B] Axe Focus, Combat Focus, Shield Specialisation (heavy).

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (stone & metal)   0    +1    +2    +3
Balance                    2    +1    -6    -3
Climb                      0    +3    -6    -3
Jump                       4    +3   -12    -5
Knowledge (dungeoneering)  2    +1          +3
Listen                     0    +2          +2
Search (stonework)         0    +1    +2    +3
Spot                       0    +2          +2
Swim                       4    +3   -12    -5


[B]Equipment: 290gp               Cost  Weight[/B]
Dwarvencraft Waraxe  30gp    8lb
Throwing Axe          8gp    2lb
Spiked Gauntlet       5gp    1lb
Sling
10 sling bullets      1sp    5lb

Breastplate      200gp   30lb
Hvy Wooden Shield  7gp    10lb

Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Crowbar                   2gp    5lb
Grappling hook            1gp    4lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Rations, trail (7)      3.5gp    7lb
Explorer's outfit         0gp    0lb
4x Sunrod                 8gp    4lb

[B]Total Weight:[/B]98.5lb      [B]Money:[/B] 1gp 2sp 8cp

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
 
Last edited:

Halford

First Post
Rayex: I'm afraid K'inta should have a BAB of 0 at 1st level not 1, and her attacks need to be adjusted accordingly.

Legildur: Very nice, a doughty Dwarven Fighter, and with +4 will vs. spells hes a great deal more resistant to charms than most fighters! Curses!

Shapeing up well folks!
 

Walking Dad

First Post
[sblock=Derek]

Human Factotum

Diety: ? What gods do you use ?

Feats:
Trap Engineer (Dungeonscape)
Jack of All Trades (Races of Destiny)

Str 14 (6)
Dex 14 (6)
Con 15 (8)
Int 16 (10)
Wis 12 (4)
Cha 10 (2)

HP: 10

Skills: 10 ranks/ level
Autohypnosis: +6 (+4 ranks + 2 Con)
Bluff: + (+4 ranks + 0 Cha )
Disable Device: +7 (+4 ranks + 3 Int )
Listen: +4 (+3 ranks + 1 Wis)
Knowledge (Dungeoneering): +7 (+4 ranks + 3 Int)
Knowledge (architecture and engineering) 1: +4 (+1 ranks + 3 Int )
Open Lock: +6 (+4 ranks + 2 Dex)
Search: +7 (+4 ranks + 3 Int)
Spot: +5 (+4 ranks + 1 Wis)
Tumble: +6 (+4 ranks + 2 Dex)
Use Magic Device: +4 (+4 ranks + 0 Cha)

Languages: common, elven, draconic, orc


AC: 17 (10 + 2 Dex +4 Chain Shirt +1 shield)
Fort: +2
Refl: +4
Will: +1[/sblock]
[sblock=Equipment pending]Equipment: 240gp
Longsword 15gp 4 lbs
Dagger 2gp 1 lbs
Chaib Shirt 25gp
light wooden shield

Backpack 2gp 2 lbs
Bedroll 1sp 5 lbs
Flint and Steel 1gp
Pouch, Belt 1gp ½ lbs
Rations (4) 2gp 4 lbs
50' Rope, Silk 10gp, 5 lbs
Soap 1gp 2 lbs
Sunrods (5) 10gp 5 lbs
Waterskin 1gp 4 lbs
Whetstone 2cp 1lbs


Total Cost: ?
Left Over: ?

Total Weight: ? lbs

light 0-58; medium 59-116; heavy 117-175[/sblock]
 
Last edited:

Jemal

Adventurer
Gillian Thunderhill
Female Halfling Ranger1
AL: CG HT: 3'2" WT: 33 Hair: Red Eyes: Green

STR: 14 (+2) [10 points -2 race]
DEX: 20 (+5) [16 points +2 race]
CON: 10 (+0) [2 points]
INT: 10 (+0) [2 points]
WIS: 12 (+1) [4 points]
CHA: 10 (+0) [2 points]

HP: 7 (1d8-1) AC: 19 (10 base +5 dex + 3 Armour + 1 size)
Saves: FORT: +3 (2 base + 1 luck) REF: +8 (2 base + 5 dex +1 luck) WILL: +2 (0 base + 1 wis +1 luck)
Init: +5
Speed: 20'

Bab: 1
Attacks:
Battleaxe +4 (1d6+2) Threat: X3
Sling +7 (1d3+2) Range Increment: 50'
Point Blank: +8 (1d3+3) Range: 30'

Skills(Total/Ranks):[24 Points]
Hide(+13/4), Listen(+7/4), Move Silent(+11/4), Search(+4/4), Spot(+5/4), Survival(+5/4), Climb/Jump(+4)

Feats: [2] Point Blank Shot, Precise Shot
FLAW: Frail(-1hp/lvl)

Class Features: Track, Wild Empathy(+1), Favoured Enemy(Humanoid: Goblinoid)

Languages: Common, Halfling

Equipment: 290gp
MW Studded Leather (175)
Battleaxe (10)
SlingX2
Pouches (4)
200 Sling stones in pouches (2)
99 gp(?)

Background: Gillian has left her Thunderhill tribe to learn how to support herself in the wilds. Beyond that, you know little of her, though she seems like she may be the talkative type.
 

Vertexx69

First Post
Thelmarose Oberith is for lack of a better word, a shlub. The definitive stick in the mud, and harbinger of doom and gloom, he has absolutely no confidence in his spell casting ability (although he still uses them to devastating effect). He does however take some small pride in his prowess with the bow. Having worn out his welcome with his own family, it was suggested that travel could expand his horizons.

[sblock=Thalmarose Oberith]Name: Thelmarose Oberith
Class: wizard (Evoker) 1
Race: Grey Elf
Size: M
Gender: Male
Alignment: N
Deity:

Str: 8 -1 Level: 1 XP: 0
Dex: 18 +4 BAB: +0 HP: 8 (1d4+1, +3 from toad)
Con: 12 +1 Grapple: +0
Int: 20 +5 Speed: 30' Stat Increases:
Wis: 10 +0 Init: +4 Spell Save:
Cha: 8 -1 ACP: 0 Spell Fail: 0

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0/4 +0/4 +4 +0 +0 +0 14/22
Touch: 14 Flatfooted: 10

Spell Res: None
Dmg Red: None

Total Base Mod Misc
Fort: +1 +0 +1 --
Ref: +4 +0 +4 --
Will: +2 +2 -- --

Weapon Attack Damage Critical Range
Longbow +4 1d8+0 20/x3 100 ft.
Dagger -3/+4 1d4-1 19-20/x2 10 ft
Notes: Evocation save DCs +1.

Languages: Common, Elven, Hafling, Gnome, Draconic, Goblin, Orc

Abilities:
(will change Asterisk to magenta as I cast my spells)

Spells 3+1/3+1/1
Acid Splash*, Detect Magic*
Shield*, Mage Armor*, Wall of Smoke, Identify, Magic Missile, Burning Hands*, Guiding Light, Raging Flame*
Scorching Ray*
Specialized in Evocation (prohibited schools: Enchantment & Necromancy)

Grey Elf Traits:
-2 str, +2 dex, -2 con, +2 int
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Martial Weapon Proficiency with longsword, rapier, longbow & shortbow
+2 racial bonus on search, spot & listen checks
Lowlight vision
Immunity vs magic sleep effects
+2 save vs enchantments

Feats:
1 Precocious Aprentice (Scorching Ray)
- Arcane Mastery
- Spell Thematics (tiny fiery spirits dart about his form and his eyes burn with green soulfire) (Burning Hands)
- Scribe Scroll (Bonus - wizard)
- Alertness (Bonus - familiar)

Flaws: Murky-eyed & Noncombatant Flaws:5,6

Familiar: Toad in Familiar pouch under backpack
Skill Points: 28 Max Ranks: 4/2
Skills Total Ranks Stat Misc
Concentration +5 4 +1 --
Craft-scribe +7 2 +5 --
Decipher Script +9 2 +5 --
Know-Arcana +6 1 +5 --
Know-Planes +6 1 +5 --
Know-Nature +6 1 +5 --
Know-Nob&Roy +6 1 +5 --
Search +11 4 +5 +2
Spot +6 2 +0 +4
Listen +6 2 +0 +4
Spellcraft +11 4 +5 +2

Gear: 170g cost weight
Silver Dogwood Longbow 75g 3
Quiver X2 2g 6
Dagger 2g 1
Backpack w/familiar pouch 5g 2
Artisans outfit 1g 4
Alchemist's Fire X2 40g 2
Acid X3 30g 3
Spell component pouch 5g 2
Trail rations X4 2g 4

Total Weight:23lbs. Money: 7gp 20sp 0cp

Lgt Med Hvy Lift Push
Max Weight: 26 32 115 230 575

Age: 110
Height: 6'1"
Weight: 155
Eyes: Amber
Hair: Silver
Skin: Pale[/sblock]
[sblock=Description]Thalmarose's deeply hooded golden cloak has seen better days and his dusty silver robes seems almost tarnished, but they still accent his long spun-silver hair and amber eyes quite well as he pulls back the hood revealing his very long and pale ears. The silver ashwood bow that he has had bent over his shoulder the entire trip, is in prestine condition and obviously his prized possesion. His hair is kept off his face by a series of ornate knots and braided with fine honey colored leather laces. It then flows flawlessly down his back in a cascade to just above his waist.[/sblock]
 
Last edited:

OutlawJT

First Post
Dargo

Male Shifter Ranger

Alignment: chaotic good
Size: medium
Type: humanoid
Base Speed: 30ft (50 w/shifting)
Space: 5ft.
Reach: 5ft.

Str: 14 (+2) - 6pts.
Dex: 18 (+4) [16base + 2racial] - 10pts.
Con: 16 (+3) - 10pts
Int: 10 (+0) [12base - 2racial] - 4pts
Wis: 14 (+2) - 6pts
Cha: 6 (-2) [8base - 2racial] - 0pts

HP: 11 (8base + 3con)

AC: 18 (19 w/shifting) / 14 flat / 14 touch (15 w/shifting)

Saves:
Fortitude: +5 (2base + 3con)
Reflex: +6(7 w/shifting) (2base + 4dex)
Will: +2 (0base + 2wis)

Init: 4 (5 w/shifting)

Base attack bonus: 1

Attack:
Kukri +5(6 w/shifting) 1d4+2
Sling +3(4 w/shifting) 1d4, 50ft

Skills:
Skill points: 24
Max Skill Ranks: 4
Craft(culinary arts) +6(4 ranks/2 tools), knowledge(nature) +4, listen +6, speak language (halfling, sylvan), spot +6, survival +6

Feats:
Shaky - Shifter Ferocity
Feeble - Longstride Elite
Lvl 1 - Weapon Finesse

Languages:
Common
Halfling
Sylvan

Equipment: kukri*2, MW studded leather, dastanas, sling (40 ammo), backpack, bedroll, winter blanket, silk rope, rations (6 days), waterskin*2, MW artisan's tools (culinary)

Proficiencies:
Simple Weapons, Martial Weapons, Light Armor, shields (except tower)

Class Features:
Track, Favored Enemy (humanoid(shapechanger)), Wild Empathy (use Wis instead of Cha per Shifter Ranger substitution level)

Race Features:
Low-light vision
+2 Climb, Jump, and Balance
Shifting 2/day, 8 rounds (5 + con modifier)

Info:
Dargo is a fairly private individual so his history before arriving in Daunton a few days ago is a mystery. He has yet to really open up to anyone so one can only guess at his life before by his appearance and behavior. He generally comes off as a very blunt individual, speaking very directly and without any concern for formality or etiquette. He has a somewhat jaded and morbid sense of humor as well which he lets color the few things he does say beyond replying to others questions. As few people get his sense of humor and he keeps a fairly serious demeanor a lot of the time most people interpret everything he says literally which can easily intimidate the average person.
Dargo has a faded scar running just vertically across his right eye. He has black hair tied into a tangle of dreadlocks (some of which are actually a dark orange in color) with bushy sideburns. His finely crafted bone studded leather armor is a faded black and he wears a gray woolen cloak in cold weather.
 

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