Fifth Sepulcher - Short Combat-adventure


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Jemal

Adventurer
Hmm, couple questions.

Re: Halford's character:
Were we allowed to use intelligent weapons?
Also, your movement rate with Haste should only be 60, as the dervish's +10 movement rate is also an enhancement bonus. Enhancement bonuses don't stack, they overlap.

RE: Scott Dewar's character
Practiced Spellcaster
(exchd for summ familiar (class))
Improved Inititive (Human)
2 Weapon fighting (char lev 1)
Weapon Finesse (Char lev 3)
2 Weapon Defense (Char Lev 9)
Craft Wonderous Item (Char Level 12 )
I don't understand the 'practiced spellcaster exchanged for summon familar', where's that from?
Also, you don't have a lvl 6 feat listed.


As far as my own character, I'm still doing a couple touch ups and trying to make final decisions on spells, should be finished soon.
 

Halford

First Post
Ah, yep got me there Jemal. Sorry was forgetting that we always house rule that for all speed bonus classes the bonus does not count as enhancement. 60ft. is the correct speed, and that reduces the jump check mod. by 4 when hasted.
 

Rayex

First Post
*nods* Im planing to look over the characters after they're posted in thr RG, to make sure you're "done" before I look them over. On the other hand, feel free to check eachother out as well, as several of you without a doubt know more stuff than me :p
 

Jemal

Adventurer
Rayex - it's not about knowing more, it's just that 10 people are less likely to miss something than one or two.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Jemal said:
Hmm, couple questions.
RE: Scott Dewar's character

I don't understand the 'practiced spellcaster exchanged for summon familar', where's that from?
Also, you don't have a lvl 6 feat listed.

as for the practiced spell caster thing ... that was a house rule of the original dm as to allowing me to switch those two. i have killed two birds with one crossbow bolt here: level 6 feat is now praticed spell caster.if orgot to have the right lv 12 feat...that has changed too. i will work on it some more later.

i never have much use for familiars as a player.
 

Albedo

First Post
Scott DeWar: May I make a suggestion? You have 7 Levels in Sorcerer and 5 levels of Rogue, but it seems to me that you aren't getting alot from your last levels in either class. If you don;t have any higher level goals for the rogue, you may want to shift your focus to an Arcane Trickster from the DMG.

It wouldn't take alot for you to make the prereques, and you would gain full sneak attack and spell progression as you level, as well as a few nifty features. If you took out 1 rogue and 1 sorc, you would retain all abilities you currently have, and gain one more casting level. Just a thought...
 

Jemal

Adventurer
I Agree with Albedo, though I have two alternatives that may work for you.
Also, Albedo was wrong about oen thing: you do loose a little(VERY little) with the change. Pros and Cons of each alternate have been included.
I'll compare each one to your current character, instead of comparing them to each other. The first one is more caster oriented, the second is more Rogue/Attack oriented (though the differences are slight)
Also, One difference I'll point out between the two of them that may be missed is that although both have CL 12 and the ability to cast 4th lvl spells, the first one gains 1 additional 3rd and 4th lvl spell slot/day, and knows an additional 2nd, 3rd, and 4th lvl spell over the second one.

[sblock=Sorc6/Rogue3/Trickster3]
CONS:
You'd have to find 7 skill points each for Decipher Script and Escape artist.
Loose 6 skill points.
Loose 2 HP due to HD drop
Loose Uncanny Dodge (Personally, this is the only one I'd actually hesitate over)

PROS: Sorc casting lvl 9 (Caster lvl 12), allowing 4th lvl spells (Upgrade from your current CL11 and 3rd lvl spells)
Ranged Legerdemain 1/day
Impromptu Sneak Attack 1/day
+1 Fortitude Save + 2 Reflex Save + 3 Will Save.
[/sblock]

[sblock=sorc6/rogue4/Trickster2]
CONS:
You'd have to find 7 skill points each for Decipher Script and Escape artist.
Loose 2 skill points.
Loose 1 HP due to HD drop

PROS: Sorc Casting lvl 8 (CL 12), allowing 4th lvl spells (Upgrade from your current CL11 and 3rd lvl spells)
Ranged Legerdemain 1/day
+1 BAB, +3 Reflex Save, +3 Will Save
[/sblock]

Also, This has been proposed as a one-shot, so Craft Wands is probably going to be practically useless..
 

Jemal

Adventurer
Also, RE: your familiar thing, a thought just occured to me. If you were to take the Metamagic Specialist alternate class feature from PHB2[loosing familiar] (Assuming Rayex allows it, of course), you could replace your craft wands feat with a metamagic feat and be able to use it without using a full-round casting time normally applied to Spontaneous Metamagic.
 


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