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4th June 2008, 01:44 PM #1Registered User
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Lots of statistics from the Monster Manual
I just finished compiling and analyzing all of the statistics I could think of from the Monster Manual. It started with wondering how the defense scores (AC, Fortitude, Reflex, Will) compared to each other -- how much of an advantage is it to attack Reflex instead of AC, anyway? Then I wondered how prevalent the different types of resistances are. Eventually I just decided to get every easily-comparable piece of monster data I could and throw some perl together to get interesting statistics.
A few high-level observations:
- Attacking Reflex or Will instead of AC is effectively about a +3 to hit, with Will being somewhat better. Attacking Fortitude only gets you +1-2, declining at higher levels, and Brutes actually have higher Fortitude than AC.
- Of the damage types, poison has the most common resistance (23%) because so many creatures are immune. Next is fire (17%), and necrotic is also high (13%) because of undead. Most of the rest are at about 5%, with radiant (2%), psychic (<1%), and force (<1%) performing the best. The only significant vulnerability is Radiant (9%), again due to undead.
- Not a big surprise, but creatures tend to get both bigger and faster as you move up the tiers. About 17% of creatures fly in the heroic and paragon tiers; that jumps to 60% in epic.
- The ratio of heroic : paragon : epic entries is about 6 : 5 : 2. About 11% of heroic entries are elite or solo monsters. That increases to 33% for paragon and 53% for epic.
I've broken the statistics down into several sections:
Defenses:
Spoiler:
Attacks:
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Resistances:
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Vulnerabilities:
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Immunities:
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Senses:
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Movement:
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Perception and Inititative:
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Size:
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Monster Distribution:
Spoiler:Last edited by kerbarian; 13th June 2008 at 11:18 AM. Reason: adding attack statistics
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4th June 2008, 01:51 PM #2Registered User
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So especially that Defense part is pretty awesome, but eh... do you get bored much???

Anyway, interesting stuff you've got here. It's nice to know exactly how much it matters that you attack a different defense...
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4th June 2008, 01:51 PM #3
Very useful information, thanks for doing this.
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4th June 2008, 02:05 PM #4
Very interesting - and helpful to monster builders and optimizers alike!
Good stuff!
Cheers, LT.
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4th June 2008, 02:12 PM #5
Awesome. I was wondering about the stats (defenses, mostly) but I'm far too lazy to figure it out myself.
What about attacks/avg damage?
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4th June 2008, 02:28 PM #6
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4th June 2008, 02:33 PM #7
It is my intent to design/choose monsters based on what powers and feats the players pick. That is to say, if someone focuses on fire, they'll get fire vulnerable, and fire neutral, and fire resistant opponents.
Let 'em shine, then make 'em sweat.
Particularly recurring villain nemesis types.... if you keep burning them, they're going to get smart about it.
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4th June 2008, 02:40 PM #8Registered User
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Thank you very much for this.
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4th June 2008, 03:27 PM #9
Great work! Very interesting indeed!
Pinotage
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4th June 2008, 03:57 PM #10Registered User
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I agree I like to build some encounters where the players choices really shine and others where they are severely hampered.
Originally Posted by Mort_Q
Look for players for my 4E campaign "Liberty or Death" in Scottsdale, AZ PM me if your interested. www.arcanefire.com
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. According to the monster design guidelines in the MM, perception and initiative should scale with about 3/4 level -- 1/2 for the level bonus and 1/4 for the stat bonus. They definitely scale more slowly than level, as we can see that they drop off compared to level as we move up the tiers. It turns out they don't even quite scale with 3/4 level, but it's closer.
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