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Scout (Lvl 6)
Lots of statistics from the Monster Manual
I just finished compiling and analyzing all of the statistics I could think of from the Monster Manual. It started with wondering how the defense scores (AC, Fortitude, Reflex, Will) compared to each other -- how much of an advantage is it to attack Reflex instead of AC, anyway? Then I wondered how prevalent the different types of resistances are. Eventually I just decided to get every easily-comparable piece of monster data I could and throw some perl together to get interesting statistics.
A few high-level observations:
- Attacking Reflex or Will instead of AC is effectively about a +3 to hit, with Will being somewhat better. Attacking Fortitude only gets you +1-2, declining at higher levels, and Brutes actually have higher Fortitude than AC.
- Of the damage types, poison has the most common resistance (23%) because so many creatures are immune. Next is fire (17%), and necrotic is also high (13%) because of undead. Most of the rest are at about 5%, with radiant (2%), psychic (<1%), and force (<1%) performing the best. The only significant vulnerability is Radiant (9%), again due to undead.
- Not a big surprise, but creatures tend to get both bigger and faster as you move up the tiers. About 17% of creatures fly in the heroic and paragon tiers; that jumps to 60% in epic.
- The ratio of heroic : paragon : epic entries is about 6 : 5 : 2. About 11% of heroic entries are elite or solo monsters. That increases to 33% for paragon and 53% for epic.
I've broken the statistics down into several sections:
Perception and Inititative:
Last edited by kerbarian; Friday, 13th June, 2008 at 11:18 AM. Reason: adding attack statistics
Novice (Lvl 1)
So especially that Defense part is pretty awesome, but eh... do you get bored much???
Anyway, interesting stuff you've got here. It's nice to know exactly how much it matters that you attack a different defense...
Lama (Lvl 13)
Very useful information, thanks for doing this.
Waghalter (Lvl 7)
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ø Block WhatGravitas
Very interesting - and helpful to monster builders and optimizers alike!
Awesome. I was wondering about the stats (defenses, mostly) but I'm far too lazy to figure it out myself.
What about attacks/avg damage?
Magsman (Lvl 14)
Minor Trickster (Lvl 4)
It is my intent to design/choose monsters based on what powers and feats the players pick. That is to say, if someone focuses on fire, they'll get fire vulnerable, and fire neutral, and fire resistant opponents.
Let 'em shine, then make 'em sweat.
Particularly recurring villain nemesis types.... if you keep burning them, they're going to get smart about it.
Novice (Lvl 1)
Awesome work! Would you mind making a word doc or pdf with this information in it? I'd love to have this as a reference.
If you already have one worked up, then please feel free to email me at: firstname.lastname@example.org
Thank you very much for this.
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