Aria Silverhands said:Yeah, just what a roleplaying game needs to encourage: number crunching. It's my opinion that number crunching like this only undermines what a roleplaying game is supposed to be and I blame it on crpg's, mmo's, and the internet.
The game designer does. We don't.Hussar said:This is what ALL games need. If you want a game where no one did any number crunching in order to have game balance, then play Paladium. OTOH, if you want a game where all levels are viable options, then you HAVE to crunch the numbers.
Yes, it does. I'd rather watch little league games than the majors, where stats and inflated salaries rule the game.Look at it another way. Do baseball statistics add or take away from the enjoyment of the game of baseball? Or, are they somewhat set apart from the game and simply add another method of design when building a team?
Aria Silverhands said:Yes, it does. I'd rather watch little league games than the majors, where stats and inflated salaries rule the game.
This thread definitely needs a timely injection of the Stormwind Fallacy.Aria Silverhands said:Yeah, just what a roleplaying game needs to encourage: number crunching.
Aria Silverhands said:The game designer does. We don't.
Propaganda by power gamers. Nothing more and not relevant at all.blargney the second said:This thread definitely needs a timely injection of the Stormwind Fallacy.
-blarg
The only value this has is for power gaming number crunchers who have no interest in play cooperatively, rather than competitively. Thus ruining the game for others that just want to have fun as is and not agonize over every single number.keterys said:I've got an index of 263 monsters at the moment and you're saying this data might not be useful to me!?
The DMG already has guidelines and plenty of tables to insure what you create using the system is balanced.I'm not a game designer, but I'd rather what I did make was of good quality, thanks.
The only value this has is for power gaming number crunchers who have no interest in play cooperatively, rather than competitively. Thus ruining the game for others that just want to have fun as is and not agonize over every single number.