Raven Crowking
First Post
Just as an FYI, I have read through much of DR #1 (having written 4 articles for it).
Table of Contents:
From the Editor: 2
Letters to the Editor: 3
Freeport Preview: 4
The Tomb Raider: 6
In Memory Of: 12
Races & Paragons of The Middle World: 16
Faerie Encounters: 29
Table Talk: 36
Robilard's Tale: A Simple Life Campaign Story Vol 1: 46
The Last Minute GM: 56
Campaign Considerations: 58
What's Over There?: 60
The Tomb Raider is a new core class by C.E. Rocco.
In Memory Of is a retrospective on Mr. Gary Gygax.
Races & Paragons of The Middle World is material on human subdivisions from my own houserules. The fluff text could be used in nearly any campaign with some name changes. The paragon level class tables and special abilities are OGC. This subdivides humans into 10 fantasy racial types. Some of this information has appeared on EN World without the game statistics, and been very well received.
Faerie Encounters is another article I wrote, and update of one that was first requested for EN World Gamer before that magazine folded. It was posted on EN World for a time. This version is updated, and includes three new OGC monsters: Apple Tree Man, Bogan, and Buttery Spirits. Lutins are also described, but more as a hazard than as a monster.
Table Talk: A 4e play session of Keep on the Shadowfell. I find this sort of thing interesting, although there is as much group dynamics as D&D going on here!
I haven't read Robilard's Tale yet, but it is a "story hour" that includes both notes from the player and the DM in question.
The Last Minute GM by Bil White, a column offering "different traps, tricks and trouble that can easily be placed in any campaign setting." In this case, it offers an interesting door trap.
Campaign Considerations is a new column, focusing on Tropical Adventures in this case (and, in this case, written by me). Some information on designing and running adventures in the tropics, which includes hazards, a scavenger chain, and seven wilderness encounters.
What's Over There?: Temple of the Golden Ape, my first published adventure, is designed to be used when you need a site on the fly, or to be used as part of a planned campaign. As such, it hails back to an earlier form of modular adventure...exploring a site that may, or may not, be connected to the DM's world in larger ways, depending upon the needs of the gaming group. Includes one new OGC monster.
Not listed in the contents are the Adventurer preview on Page 5, Resistance is Futile on page 14, and various minor tributes to Gary Gygax througout the magazine.
All in all, I think that the 1st issue is a hefty, "full" read, and one that is sure to offer some gaming inspiration to almost everyone who reads it.
As in all things, though, YMMV.
RC
Table of Contents:
From the Editor: 2
Letters to the Editor: 3
Freeport Preview: 4
The Tomb Raider: 6
In Memory Of: 12
Races & Paragons of The Middle World: 16
Faerie Encounters: 29
Table Talk: 36
Robilard's Tale: A Simple Life Campaign Story Vol 1: 46
The Last Minute GM: 56
Campaign Considerations: 58
What's Over There?: 60
The Tomb Raider is a new core class by C.E. Rocco.
In Memory Of is a retrospective on Mr. Gary Gygax.
Races & Paragons of The Middle World is material on human subdivisions from my own houserules. The fluff text could be used in nearly any campaign with some name changes. The paragon level class tables and special abilities are OGC. This subdivides humans into 10 fantasy racial types. Some of this information has appeared on EN World without the game statistics, and been very well received.
Faerie Encounters is another article I wrote, and update of one that was first requested for EN World Gamer before that magazine folded. It was posted on EN World for a time. This version is updated, and includes three new OGC monsters: Apple Tree Man, Bogan, and Buttery Spirits. Lutins are also described, but more as a hazard than as a monster.
Table Talk: A 4e play session of Keep on the Shadowfell. I find this sort of thing interesting, although there is as much group dynamics as D&D going on here!
I haven't read Robilard's Tale yet, but it is a "story hour" that includes both notes from the player and the DM in question.
The Last Minute GM by Bil White, a column offering "different traps, tricks and trouble that can easily be placed in any campaign setting." In this case, it offers an interesting door trap.
Campaign Considerations is a new column, focusing on Tropical Adventures in this case (and, in this case, written by me). Some information on designing and running adventures in the tropics, which includes hazards, a scavenger chain, and seven wilderness encounters.
What's Over There?: Temple of the Golden Ape, my first published adventure, is designed to be used when you need a site on the fly, or to be used as part of a planned campaign. As such, it hails back to an earlier form of modular adventure...exploring a site that may, or may not, be connected to the DM's world in larger ways, depending upon the needs of the gaming group. Includes one new OGC monster.
Not listed in the contents are the Adventurer preview on Page 5, Resistance is Futile on page 14, and various minor tributes to Gary Gygax througout the magazine.
All in all, I think that the 1st issue is a hefty, "full" read, and one that is sure to offer some gaming inspiration to almost everyone who reads it.
As in all things, though, YMMV.
RC