Homebrew 1st-Level Monster Conversions - Page 2
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  1. #11
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    Quote Originally Posted by the Jester
    Hmm, I'd prolly make it a 4th level lurker or thereabouts. That ol' ankheg bursts up from below thing, you know.
    Nothin' stopping you from making different kinds of ankhegs.

    The earthburster Ankheg, the Bite'n'Chew ankheg brute, the squirt'n'burn ankheg artillery, etc.

  2. #12
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    ° Block Heselbine


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    Anyone done a darkmantle yet?

  3. #13
    I like the Ankheg and the Darkmantle. These are classic D&D low-level monsters.

    Are there listings of various humans of low level? Thugs, rogues, warriors, city guards, experts, etc?

  4. #14
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    Quote Originally Posted by catsclaw227
    Are there listings of various humans of low level? Thugs, rogues, warriors, city guards, experts, etc?
    Human bandit (level 2 skirmisher), human rabble (lvl 2 minion), human guard (lvl 3 soldier) human berzerker (level 3 or 4 brute), human mage (lvl 4 artillery).

  5. #15
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    EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.


    GIANT WORKER ANT--- Level 1 Minion
    Small natural beast--- XP 25
    ---
    Initiative +1; Senses Perception +2, tremorsense 4
    HP 1; a missed attack never damages a minion.
    AC 14; Fortitude 13; Reflex 10; Will 14
    Speed 8
    ---
    [Melee Basic] Bite (standard; at will): +5 vs. AC; 3 damage (plus see Grasping Bite).

    Grasping Bite
    (minor; on target the giant ant has bitten this round): +4 vs. Reflex; target is grabbed (until escape)

    Swarming Ants: A giant ant may share its space with up to 3 other giant ants.
    ---
    Alignment unaligned; Languages -
    Skills Endurance +6
    Str 13; Dex 10; Wis 14
    Con 13; Int 1; Cha 1


    GIANT SOLDIER ANT--- Level 1 Soldier

    Small natural beast--- XP 100
    ---
    Initiative +4; Senses Perception +2, tremorsense 4
    HP 29; Bloodied 14
    AC 17; Fortitude 15; Reflex 13; Will 14
    Speed 8
    ---
    [Melee Basic] Bite (standard; at will); +8 vs. AC; 1d10+3 damage (plus see Grasping Bite).

    Grasping Bite (minor; on target the giant ant has bitten this round): +6 vs. Reflex; target is grabbed (until escape)

    Swarming Ants: A giant ant may share its space with up to 3 other giant ants.
    ---
    Alignment unaligned; Languages -
    Skills Endurance +6
    Str 17; Dex 14; Wis 14
    Con 13; Int 1; Cha 1
    Last edited by the Jester; Thursday, 29th November, 2012 at 01:49 AM.

  6. #16
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    ° Block Doug McCrae


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    Darkmantle, bullywug, myconid.

  7. #17
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    Quote Originally Posted by Rechan
    Human bandit (level 2 skirmisher), human rabble (lvl 2 minion), human guard (lvl 3 soldier) human berzerker (level 3 or 4 brute), human mage (lvl 4 artillery).

    Hey Rechan... you're in Chatta-vegas TN too?

    <--------------------

  8. #18
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    Quote Originally Posted by the Jester
    Some animals aren't a bad idea- maybe a warthog and some dogs?
    Probably unnecessary, you can use boar and hyena stats for those, maybe with a level or two taken off.

    In the proud D&D tradition you might want to stat a domestic cat that can really f--k people up.

  9. #19
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    EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

    DARKMANTLE--- Level 1 Lurker
    Medium fey beast--- XP 100
    ---
    Initiative +4; Senses Perception +5, blindsight 10
    HP 25; Bloodied 12
    AC 15; Fortitude 15; Reflex 12; Will 12
    Speed 3, fly 5
    ---
    [Melee Basic] Smashing Blow (standard; at will): The darkmantle rams its body into its foe. +6 vs. AC; 1d10+3 damage.

    [Melee] Death From Above (standard; recharge 6): Only when the darkmantle begins its turn above the target; +6 vs. AC; 2d6+3, the target is grabbed (until escape). If the darkmantle has combat advantage, it deals an additional 1d6 points of damage with this attack.

    [Melee] Squeeze (standard; only against grabbed target; at will): +4 vs. Fort; 2d6+3 damage.

    Curtain of Darkness (minor; encounter): Burst 2 within 6. Creates a zone of darkness that remains in place until the end of the darkmantleĺs next turn. The zone blocks line of sight and all creatures within it are blind until they exit the area.

    Stalactite Disguise: A darkmantle looks like a normal stalactite. It requires a Perception check, DC 25, to notice one before it acts.
    ---
    Alignment unaligned; Languages -
    Skills Perception +5, Stealth +5
    Str 16; Dex 10; Wis 10
    Con 13; Int 2; Cha 10



    LESSER DARKMANTLE--- Level 1 Minion
    Medium fey beast--- XP 25
    ---
    Initiative +4; Senses Perception +5, blindsight 10
    HP 1; a missed attack never damages a minion.
    AC 15; Fortitude 14; Reflex 12; Will 12
    Speed 3, fly 5
    ---
    [Melee Basic] Smashing Blow (standard; at will): The darkmantle rams its body into its foe. +5 vs. AC; 4 damage.

    [Melee] Death From Above
    (standard; encounter): Only when the darkmantle begins its turn above the target; +5 vs. AC; 6 damage and the target is grabbed (until escape).

    [Melee] Squeeze (standard; only against grabbed target; at will): +4 vs. Fort; 5 damage.

    Stalactite Disguise: A darkmantle looks like a normal stalactite. It requires a Perception check, DC 25, to notice one before it acts.
    ---
    Alignment unaligned; Languages -
    Skills Perception +5, Stealth +5
    Str 14; Dex 10; Wis 10
    Con 13; Int 2; Cha 10
    Last edited by the Jester; Thursday, 29th November, 2012 at 01:51 AM.

  10. #20
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    Wow. I always thought the 3e darkmantle was a joke (seriously, can't hit crap). Those look, well, dangerous.

    I get a mental image of one or two dropping on PCs, then everyone looks up and the six or seven minions start to stir. The entire ceiling drops on their head.

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