D&D 4th Edition 1st-Level Monster Conversions - Page 4




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  1. #31
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    EDIT: The revised-to-MM3-standards version of the black centipede, along with several other stat blocks, is later in this thread.

    BLACK CENTIPEDE--- Level 1 Skirmisher
    Small natural beast--- XP 100
    ---
    Initiative +6; Senses Perception +x, special senses
    HP 32; Bloodied 16
    AC 15; Fortitude 14; Reflex 15; Will 11
    Speed 7
    ---
    [Melee basic] Bite (standard; at will) Poison: +6 vs. AC; 1d10+3 damage plus followup attack: +4 vs. Fortitude; ongoing 5 poison damage.

    Skittering Shift (move; at will): The black centipede shifts 4 squares.
    ---
    Alignment unaligned; Languages -
    Skills Stealth +9
    Str 11; Dex 18; Wis 11
    Con 16; Int 1; Cha 4
    ---
    Equipment armor, shield, weapon, other gear
    Last edited by the Jester; Monday, 19th December, 2011 at 07:02 AM.
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  • #32
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    EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

    KRENSHAR HOUND--- Level 1 Brute
    Medium natural beast--- XP 100
    ---
    Initiative +2; Senses Perception +x, special senses
    HP 35; Bloodied 17
    AC 15; Fortitude 11; Reflex 14; Will 14
    Speed 7
    ---
    [Melee basic attack] Bite (standard; at will): +4 vs. AC; 2d6+3.

    Frightful Visage (minor; encounter) Fear: The krenshar pulls back its face, revealing its skull beneath to terrify its enemies. Close burst 2. +2 vs. Will. Hit: Push target four squares and target is dazed (save ends).
    ---
    Alignment unaligned; Languages -
    Skills
    Str 17; Dex 14; Wis 14
    Con 15; Int 5; Cha 10


    KRENSHAR RAVAGER--- Level 4 Soldier
    Medium natural beast--- XP 175
    ---
    Initiative +3; Senses Perception +x, special senses
    HP 57; Bloodied 28
    AC 20; Fortitude 17; Reflex 16; Will 16
    Speed 8
    ---
    [Melee basic attack] Bite (standard; at will): +8 vs. AC; 1d10+4.

    (Melee) Ravaging Attack (standard; at will): +8 vs. AC. Hit: 1d10+4 and make a followup attack (+4 vs. AC; 1d10+4 and target is knocked prone).

    Frightful Visage (minor; encounter) Fear: The krenshar pulls back its face, revealing its skull beneath to terrify its enemies. Close burst 2. +9 vs. Will. Hit: Push target four squares and target is dazed (save ends).
    ---
    Alignment unaligned; Languages -
    Skills
    Str 20; Dex 16; Wis 16
    Con 17; Int 5; Cha 10
    Last edited by the Jester; Thursday, 29th November, 2012 at 12:52 AM.
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  • #33
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    MUDMAN--- Level 1 Controller
    Medium elemental humanoid--- XP 100
    ---
    Initiative -1; Senses Perception +0, darkvision
    HP 21; Bloodied 10
    AC 15; Fortitude 14; Reflex 11; Will 12
    Resist weapons 5
    Speed 4
    ---
    [Ranged basic] Mud Ball (standard; at will): Range 5/10; +6 vs. Reflex; 1d6+3 and target is slowed (save ends). First failed save: Target is immobilized (save ends). Second failed save: Target is restrained (until escape; requires Athletics check, DC 20).

    [Melee basic] Mud Bludgeon (standard; at will): +6 vs. AC; 1d6+3 and target is slowed (save ends).

    Clay Storm (standard; encounter): Burst 2 within 5; +4 vs. Reflex; Hit: 2d10+3 and target is immobilized (save ends; first failed save: target is restrained until escape, requires Athletics check, DC 20). Miss: Half damage and target is slowed (save ends).
    ---
    Alignment unaligned; Languages -
    Str 17; Dex 8; Wis 10
    Con 15; Int 2; Cha 1

    Note: I used these guys on a 1st level party last night (13 Nov 09), and after that experience, I've concluded that "resist weapons 5" is worth about a reduction in hit points; so I valued it at 10 hps and reduced these guys accordingly.
    Last edited by the Jester; Saturday, 14th November, 2009 at 09:22 PM.
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  • #34
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    Ý Ignore Grazzt
    Quote Originally Posted by the Jester
    MUDMAN--- Level 1 Controller
    Medium elemental humanoid--- XP 100
    ---
    Initiative -1; Senses Perception +x, special senses
    HP 31; Bloodied 15
    AC 15; Fortitude 14; Reflex 11; Will 12
    Resist weapons 5
    Speed 4
    ---
    [Ranged basic] Mud Ball (standard; at will): Range 5/10; +6 vs. Reflex; 1d6+3 and target is slowed (save ends). First failed save: Target is immobilized (save ends). Second failed save: Target is restrained (until escape; requires Athletics check, DC 20).

    [Melee basic] Mud Bludgeon (standard; at will): +6 vs. AC; 1d6+3 and target is slowed (save ends).

    Clay Storm (standard; encounter): Burst 2 within 5; +4 vs. Reflex; Hit: 2d10+3 and target is immobilized (save ends; first failed save: target is restrained until escape, requires Athletics check, DC 20). Miss: Half damage and target is slowed (save ends).
    ---
    Alignment unaligned; Languages -
    Str 17; Dex 8; Wis 10
    Con 15; Int 2; Cha 1
    Nice. I did one almost like this one (sans the 'clay storm' power), but made it Level 2. Also did a higher level Mud Man Mauler that grabs a foe and sticks it into its muddy form.
    Scott Greene
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    www.Necromancer Games.com
    The Creature Catalog

  • #35
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    Quote Originally Posted by Grazzt
    Nice. I did one almost like this one (sans the 'clay storm' power), but made it Level 2. Also did a higher level Mud Man Mauler that grabs a foe and sticks it into its muddy form.
    Great minds and all that.

    I'm hoping that you guys are eventually gonna do a Tome of Horrors 4e?
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  • #36
    Demon Lord
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    Ý Ignore Grazzt
    Quote Originally Posted by the Jester
    Great minds and all that.

    I'm hoping that you guys are eventually gonna do a Tome of Horrors 4e?
    Yessir. Already in the works actually.
    Scott Greene
    Necromancer Games
    www.Necromancer Games.com
    The Creature Catalog

  • #37
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    Quote Originally Posted by Grazzt
    Yessir. Already in the works actually.
    Sweeeeet.

    The original ToH was one of my firstest bestest 3rd party publisher purchases. Man do I love that book. With all the stuff left out of the MM1, there is plenty fertile ground for you to harvest.

    BUT WotC has taken back the berbalang!
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  • #38
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    EDIT: Spiders are updated here.

    GREY SPIDER--- Level 1 Lurker
    Small natural beast (spider)--- XP 100
    ---
    Initiative +8; Senses Perception +2; tremorsense 5
    HP 36; Bloodied 18
    AC 16; Fortitude 13; Reflex 15; Will 13
    Speed 6, climb 6 (spider climb)
    ---
    [Melee basic] Bite (standard; at will) Poison: +6 vs. AC; 1d10+3 damage plus ongoing 5 poison (save ends).

    [Melee] Surprise Attack
    (standard; when grey spider has combat advantage) Poison: +10 vs. AC; 1d10+3 damage plus ongoing 5 poison (save ends).

    Scuttle (move; recharge 5 6): The grey spider shifts four squares.
    ---
    Alignment unaligned; Languages -
    Skills Stealth +9
    Str 10; Dex 19; Wis 14
    Con 14; Int 3; Cha 7
    Last edited by the Jester; Friday, 30th November, 2012 at 04:37 AM.
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  • #39
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    EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

    AL-MIíRAJ--- Level 1 Minion
    Tiny fey beast--- XP 25
    ---
    Initiative +5; Senses Perception +6, low-light vision
    HP 1; a missed attack never damages a minion.
    AC 16; Fortitude 13; Reflex 15; Will 13
    Immune poison
    Speed 7
    ---
    [Melee basic] Horn (standard; at will): +5 vs. AC; 3 damage and target is pushed one square.

    Fey Step (move; encounter) Teleportation: The al-miíraj teleports up to 8 squares.
    ---
    Alignment unaligned; Languages -
    Skills Nature +0, Perception +6
    Str 6; Dex 17; Wis 12
    Con 13; Int 1; Cha 9
    Last edited by the Jester; Thursday, 29th November, 2012 at 12:49 AM.
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  • #40
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    EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to.

    KAORTI RIBBONSLICER--- Level 1 Soldier
    Medium aberrant humanoid--- XP 100
    ---
    Initiative +5; Senses Perception +0
    HP 27; Bloodied 13
    AC 15; Fortitude 12; Reflex 15; Will 13
    Resist poison 10
    Weakness reality burn
    Speed 6
    ---
    [Melee basic] Ribbon Lash (standard; at will) Weapon: Requires ribbon dagger; reach 2; +6 vs. AC; 1d4+3 damage and target is dazed (save ends).

    [Area] Unreality Blast
    (standard; encounter) Psychic: Blast 4; +4 vs. Will; Hit: 2d10+3 psychic damage and target is stunned (save ends). Miss: Target is dazed (save ends).

    Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
    ---
    Alignment unaligned; Languages Kaorti
    Skills Arcana +5, Intimidate +6
    Str 7; Dex 17; Wis 11
    Con 11; Int 14; Cha 13
    ---
    Equipment resin suit, ribbon dagger


    KAORTI WEIRDCASTER--- Level 4 Artillery
    Medium aberrant humanoid--- XP 175
    ---
    Initiative +5; Senses Perception +2; darkvision
    HP 53; Bloodied 26
    AC 18; Fortitude 14; Reflex 17; Will 16
    Resist poison 10
    Weakness reality burn
    Speed 6
    ---
    [Melee basic] Unnatural Touch (standard; at will) Necrotic: +9 vs. Reflex; 1d6+4 necrotic damage and the target is dazed until the end of the kaorti weirdcasterís next turn.

    [Ranged basic] Unreality Bolt (standard; at will) Necrotic: Range 20; +9 vs. Reflex; 2d8+4 necrotic damage.

    Reality Twist (immediate interrupt; when the kaorti weirdcaster is hit by an attack; encounter): Reroll the attack that triggered Reality Twist. After the attack resolves, the kaorti weirdcaster shifts 2 squares.

    Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
    ---
    Alignment unaligned; Languages Kaorti
    Skills Arcana +11
    Str 7; Dex 17; Wis 11
    Con 13; Int 19; Cha 15
    ---
    Equipment resin suit


    KAORTI REAVER--- Level 6 Brute

    Large aberrant humanoid--- XP 250
    ---
    Initiative +5; Senses Perception +x, special senses
    HP 90; Bloodied 45
    AC 18; Fortitude 18; Reflex 18; Will 18
    Speed 6
    ---
    [Melee basic] Ribbon Strike (standard; at will) Weapon: Requires ribbon whip; reach 2; +9 vs. AC; 2d8+4 damage and the target is pushed 2 squares.

    [Area] Cloud of Dissipation
    (standard action; encounter) Psychic Zone: Burst 3 within 8; creates a zone of strange colors and swirling gas that persists until the end of the encounter; the cloud attacks each creature moving into it or that starts its turn in it: +5 vs. Will; 3d8+4 psychic damage and the target is dazed (save ends). Kaorti are immune and do not suffer reality burn while within the zone.

    Reality Twist
    (immediate interrupt; when the kaorti reaver is hit by an attack; encounter): Reroll the attack that triggered Reality Twist. After the attack resolves, the kaorti reaver shifts 2 squares.

    Reality Burn: A kaorti in the material world that is not protected by a resin suit suffers 1d10 points of necrotic damage per hour and cannot regain hit points or gain temporary hit points.
    ---
    Alignment unaligned; Languages Kaorti
    Skills
    Str 19; Dex 14; Wis 11
    Con 20; Int 14; Cha 14
    ---
    Equipment resin suit, ribbon whip
    Last edited by the Jester; Thursday, 29th November, 2012 at 06:24 AM.
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