BASHMAN
Basic Action Games
Smokepowder weapons are far more powerful than standard weapons, and simpler to use, changing warfare as we know it(on worlds where smokepowder is common, heavy armor has gone the way of the dodo).
When you attack with a Smokepowder weapon, you roll to attack the enemy's REFLEX instead of AC.
It requires a Feat to know how to use smokepowder weapons.
Pistol-- +4 prof. range 5/10, 1d10 dmg; high crit
Blunderbuss-- +4 prof, Close Blast 4, 1d10 dmg
Musket-- +4 prof. range 10/20, 2d10 dmg; high crit.
When you attack with a Smokepowder weapon, you roll to attack the enemy's REFLEX instead of AC.
It requires a Feat to know how to use smokepowder weapons.
Pistol-- +4 prof. range 5/10, 1d10 dmg; high crit
Blunderbuss-- +4 prof, Close Blast 4, 1d10 dmg
Musket-- +4 prof. range 10/20, 2d10 dmg; high crit.