Collected Core Handbook Errata
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    Collected Core Handbook Errata

    Here are all the errors (and their errata) in the core handbooks that we have collected so far. Post here only for pointing out any potential errors you have found in the actual books (not the PDFs, which are illegal and were not final). Discussions about what things "should have been" belong somewhere else. This list was inspired by Family's Core Handbook Errors thread, and compiled from the posts there (and here). If I missed something, didn't credit something accurately, or have any other errors of my own, please let me know.

    Official Word: Wizards has posted updates (read: errata) to all of the core books here. Anything they cover will be noted by strike through and a <WotC update> tag.

    Default color means "corrected". Blue means "no definitive correction" or "clarification needed".

    -=Player's Handbook=-

    ✦ p.3: under 'Table of Contents', below "Attack Results...276", add "Conditions...277" (given how important the topic is) [That One Guy] <added 11 June>
    ✦ p.25: under 'Languages and Scripts' replace "You can’t choose the Abyssal or Supernal languages as a 1st-level character" with "You can’t choose the Abyssal or Supernal languages with your racial bonus languages" [Mouseferatu]
    ✦ p.25: under the 'Language' 'Dwarven' says, "Dwarves, azer", even though they speak Giant in the actual monster stat blocks (MM, p.22-23) [shoplifter]
    ✦ p.28: under 'Retraining', in the Feat section, replace "You can retrain heroic tier feats (see page 193)" with "You can retrain heroic and paragon tier feats (see pages 193 and 202)" (for clarity) [MindWanderer] <added 17 June> <WotC update>
    ✦ p.45: under 'Physical Qualities' replace "Halflings have life spans comperable to humans" with "Halflings have life spans comparable to humans" [Zsig]
    ✦ p.49: under 'Physical Qualities' there is no age range description, there should be one [fba827] <added 25 June>
    ✦ p.55: under 'Keyword Categories', on the Reliable line, replace "If you miss when using a reliable power, you don't expend the use of that power" with "If you do not hit when using a reliable power, you don't expend the use of that power" [Lucas Blackstone] <added 15 June> <WotC update>
    ✦ p.62: under Healing Word, on the target line, replace "You or one ally" with "You or one ally in burst" [Jimmer] <added 17 June>
    ✦ p.65: under Spiritual Weapon replace "You can move the weapon up to 10 squares to another enemy's square as a move action" with "You can move the weapon up to 10 squares to another enemy's square, within range, as a move action" [Fate Lawson] <added 13 June>
    ✦ p.71: Punishing Strike (level 27 Cleric encounter prayer) is strictly worse than Haunting Strike (level 23 Cleric encounter prayer) [Wisdom Penalty]
    ✦ p.74: Battle Cry has the Implement keyword and says, "Hit: 2[W] + Wisdom modifier", it should have the Weapon keyword (or perhaps use a different base damage value) [kilpatds]
    ✦ p.77: under the Melee Weapon Groups and Associated Statistics table it says, "Polearm: Wisdom [and rarely Dexterity]", there are no polearm exploits that take advantage of Wisdom, and only one that uses Dexterity [Diirk]
    ✦ p.77: Cleave says, "Hit: 1[W] + Strength modifier damage, and any enemy adjacent to you takes damage equal to your Strength modifier", it should say, "and any other enemy adjacent to you" in order to prevent the extra damage from being applied to the main target [Zsig] <WotC update>
    ✦ p.79: Armor Piercing Thrust says, "Attack: Strength vs. Reflex" and "Weapon: If you’re wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier", most more-reliable attacks have an attack roll bonus of +2-4, or attack reflex, this one does both [kilpatds]
    ✦ p.79: Dance of Steel (level 3 Fighter encounter exploit) is strictly worse than Steel Serpent Strike (level 1 Fighter encounter exploit, p.78) [ShinRyuuBR]
    ✦ p.79: Rain of Blows says, "Attack: Strength vs. AC, two attacks" which implies their are two automatic attacks separate from the secondary target attack gained from a hit and using the correct weapon (so, are there two or four attacks?) [Kraydak]
    ✦ p.80: under Come and Get It, on the Keyword line, add "Charm" (or remove it from Warrior's Urging, p.85) [The_Fan] <added 25 June>
    ✦ p.86: replace "Level 29 Daily Powers" with "Level 29 Daily Exploits" [Orci]
    ✦ p.88: under the 'Steel Grace' section of 'Swordmaster Path Features' it says, “you can use Containing Strike or Reaping Strike instead of your melee basic attack”, it should say, “you can use Reaping Strike instead of your melee basic attack” (Containing Strike doesn't exist as a power in the Fighter's exploits section because it was folded into their Combat Superiority class feature) [salsb] <WotC update>
    ✦ p.93: under Sacred Circle, on the Keyword line, remove "Implement" [Lakkett] <added 20 June>
    ✦ p.102: under Healing Font, on the Effect line, replace “points equal to 1d6 [ts] your Wisdom modifier” with “points equal to 1d6 x your Wisdom modifier” [bobthehappyzombie]
    ✦ p.104: under the 'Suggested Feats' section of the 'Archer Ranger' build it lists Agile Hunter, even though Agile Hunter only functions after a critical hit in melee [Zurai]
    ✦ p.105: under Careful Attack, on the Hit line, replace "1[W] damage (melee) or 1[W] damage (ranged)" with "1[W] damage" (no need for the distinction between melee and ranged) [Ziana] <added 25 June>
    ✦ p.107: Shadow Wasp Strike (level 3 Ranger encounter exploit) is strictly worse than Evasive Strike (level 1 Ranger encounter exploit) [Underage AOLer] <added 16 June>
    ✦ p.111: under Wounding Whirlwind, above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] <added 2 July>
    ✦ p.112: under Blade Ward on the Hit line replace “[W] + Strength modifier damage” with “1[W] + Strength modifier damage” [Darth Cyric] <edited 16 June> <WotC update>
    ✦ p.113: under Wandering Tornado, above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] <added 2 July>
    ✦ p.117: under 'Rogue Weapon Talent' replace "When you wield a shuriken your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls" with "When you wield a shuriken your weapon damage die increases by one size with shurikens. When you wield a dagger, you gain a +1 bonus to attack rolls with daggers" (to prevent absurd combos, see this post) [Lucas Blackstone] <added 13 June>
    ✦ p.133: Frigid Darkness says, “target grants combat advantage to all of your enemies”, it should say, “target grants combat advantage to all of its enemies” [iceifur] <WotC update>
    ✦ p.138: under 'Raven's Glamor' replace "until the start of your next turn" with "until the end of your next turn" [Moribund] <added 15 June>
    ✦ p.141: Whispers of the Fey says, "Feytouched (Fey) Utility 20", it should say, "Feytouched (Fey) Attack 20" [Flazzy] <WotC update>
    ✦ p.142: under the 'Fey' section of the 'Collect Life Spark' ability it does not specify when the stun ends (until the end of their next turn? save ends?) [MindWanderer] <WotC update>
    ✦ p.144: under the 'Recommended At-Will Powers' section of the 'Inspiring Warlord' build it lists Commander's Strike, even though Commander's Strike keys off Intelligence (which is more important to the Tactical Warlord build) [zoroaster100]
    ✦ p.152: under Stir the Hornet's Nest, on the Requirement line, replace "You must be weilding a heavy thrown weapon" with "You must be wielding a heavy thrown weapon" [webrunner] <added 13 June>
    ✦ p.155: under 'Sword Marshal' replace "You have extensively studied the use of light blades and heavy blades" with "You have extensively studied the use of heavy blades" [That One Guy]
    ✦ p.156: under the 'Trained Skills' section of the Wizard summary it says, “Nature (Int)”, it should say, “Nature (Wis)” [Oldtimer] <WotC update>
    ✦ p.160: under Sleep, on the Hit line, add "If the unconscious target takes any damage, it is no longer unconscious" (disputed) [Keenath] <added 15 June>
    ✦ p.161: Jump needs a description of how it can be used in combat, especially when using it on a target other than the caster (free action to jump immediately, or next jump only?) [Cryptos] <added 2 July>
    ✦ p.162: under Invisibility, on the Effect line, replace "the target becomes visible" with "the power ends" [Dr. Awkward] <added 20 June>
    ✦ p.172: under 'Fulfilling Your Epic Destiny' it says, “The 'Immortality' feature of your destiny is not gained at 30th level. Instead, it is gained when you and your allies complete their Destiny Quest. This is described more thoroughly in the Dungeon Master's Guide”, nothing in the DMG does this [Dionysos]
    ✦ p.179: under 'Knowledge Skills', in the second paragraph, remove one instance of "The check DC increases based on the specific topic and how common the knowledge is" (there are two) [Falchieyan] <added 15 June>
    ✦ p.185: the Endurance DCs do not match what are printed in the DMG (p.158-159, see this post) and reference Chapter 3 (when it should be Chapter 9) [damiangerous] <added 13 June>
    ✦ p.200: under 'Shield Push', on the Special line, replace "You must carry a shield to benefit from this feat" with "You must be using a shield with which you are proficient to benefit from this feat" [Starfox] <added 12 June> <WotC update>
    ✦ p.204: in the 'Paragon Tier Feats' table, on the Armor Specialization (Scale) line, replace "Ignore speed penalty of scale armor" with "+1 to AC with scale armor, ignore speed penalty" [Starfox]
    ✦ p.208: the second sentence of the Warrior of the Wild benefit should say, “Once per encounter until the end of your next turn, you may use the Hunter's Quarry class feature” [WotC_Miko] <WotC update>
    ✦ p.209: in the 'Multiclass Feats' table, on the Warrior of the Wild line, replace “designate prey 1/encounter” with “Hunter's Quarry 1/encounter” [WotC_Miko]
    ✦ p.209: in the 'Multiclass Feats' table, on the Pact Initiate line, replace “eldritch blast 1/encounter” with “choice of pact's at-will power 1/encounter” (or similar) as per the feat's description (p.208) [Boarstorm]
    ✦ p.222: under the 'Adventuring Gear' table it lists lanterns, but no oil for those lanterns (despite a mention of fuel and duration on p.262) [Zelc] <added 13 June> <WotC update>
    ✦ p.225: under 'Residuum' it says, "It’s a fine, silvery dust", under 'Disenchant Magic Item' (p.304) it says, "then crumbles to golden dust" [bbbmmmlll] <added 12 June>
    ✦ p.227: under 'Armor' replace “+5 black iron dragonscale” with “+5 black iron wyrmscale” [Belphanior]
    ✦ p.232: under 'Thrown Weapons' replace "from the lowly +1 shuriken to a +6 perfect hunter's spear" with "from the lowly +1 shuriken to a +6 perfect hunter's javelin" (or other thrown weapon, because spears do not have a range increment and are not thrown weapons) [samursus]
    ✦ p.241: replace "if he scored a critical hit with the staff, he would add 3d10 fire damage" with "if he scored a critical hit with the staff, he would add 3d8 fire damage" [samursus]
    ✦ p.267: under 'Surprised' it says, "you can't take any actions (not even free actions, immediate actions, or opportunity actions)” which is inconsistent with the condition summaries where it says, “You can't take actions, other than free actions” (p.277) [trimeta] <WotC update>
    ✦ p.276: under 'Example' replace “If she wanted to use her thundering longsword's encounter power on this hit, she would add 10 thunder damage and push 1 square” with “If she wanted to use her thundering longsword's daily power on this hit, she would add 8 thunder damage and push 1 square” [komi, Amurayi] <edited 17 June>
    ✦ p.288: under 'End Harmful Effects after You Act' it says, "end effects that last until the end of your turn and are harmful to you. For example, if an enemy stunned you until the end of your next turn, the stunned condition ends" even though you can't delay "if you're unable to take actions" (same page) and stunned (p.277) doesn't allow you to take actions [Flazzy]
    ✦ p.295: under the '20 or higher' section of the 'Death Saving Throw' description it says, "If you roll a 20 or higher but have no healing surges left expressed as a negative number, your condition doesn't change", it should say, "If you roll a 20 or higher but have no healing surges left, your condition doesn't change" (removing "expressed as a negative number") [Oldtimer] <WotC update>
    ✦ PHB, various: elixirs are mentioned in various places (usually in the same breath as potions), but no information on their in-game use is detailed (fluff difference only?) [skeptic]

    -=Dungeon Master's Guide=-

    ✦ p.88: under 'Doomspore' replace "Level 3 Obstacle XP 350" and "Upgrade to Elite (700 XP)" with "Level 3 Obstacle XP 150" and "Upgrade to Elite (300 XP)" [OakwoodDM] <WotC update>
    ✦ p.145: under 'Campaign Handout' it says, "Keep a copy of the handout you made for your players (page 25). You might want to revise it from time to time, summarizing the major events of the campaign to date and adding hints of things to come", the referenced page only refers to handouts as props, not as outlines of a campaign (which this blurb implies) [Bolongo]
    ✦ p.146: under 'The Paragon Tier' remove "are able to use magic rings" from "They can spend action points to gain additional effects, are able to use magic rings, and can sometimes regain limited powers they’ve expended" [Simon Marks]
    ✦ p.159 under 'Starvation, Thirst, and Suffocation' it says PCs take damage from lack of food/air equal to their level, which would mean higher level characters could not survive as long as lower level character in the same situation (given the high amount of hit points compared to level at lower levels) [FabioMilitoPagliara]
    ✦ p.176: under 'Duplicate or Conflicting Monster Abilities' replace "See 'Bonuses and Penalties' on page xx of the Player’s Handbook" with "See 'Bonuses and Penalties' on page 275 of the Player’s Handbook" [Canageek]
    ✦ p.182: under the 'Power Source' section of 'How to Read a Template' it says, "This information sometimes interacts with other game rules. See page 54 of the Player’s Handbook for more information", this page on the PHB gives no information on rule interaction with power sources, just fluff [Bolongo]
    ✦ p.188: under 'Warlord NPC', on the Weapon Proficiency line, replace "military ranged" with "simple ranged" [Flazzy] <added 15 June> <WotC update>
    ✦ p.191: under 'Doors' replace "Refer to page xx in Chapter 4" with "Refer to page 64 in Chapter 4" [Underage AOLer]
    ✦ p.195: under 'Playing without a DM' replace “They doesn't need to be the same person” with “They don't need to be the same person” [bardon777]
    ✦ p.198: under the 'Defense' section of the 'Fallcrest' description it says, "The Fallcrest Guard numbers sixty warriors (see the accompanying statistics block)", there is no such block present [Darkness]
    ✦ p.202: under '14. The Bluffs' replace “roll about 2d6 [ts] 10 feet" with “roll about 2d6 x 10 feet" [Canageek]
    ✦ p.205: under the 'Kelson' stat block replace "Medium natural humanoid, human rogue" with Small natural humanoid, halfling rogue" [Henrix] <added 17 June>
    ✦ p.208: under 'Races', in the 'Dwarf' section, replace "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan Irontooth" with "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan Ironhews" [No Name]
    ✦ p.208: under 'Races', in the 'Dwarf' section, "a week's travel" may be overdoing it, as using the map of the area (p.206) and a Dwarf's overland speed (PHB, p.261) it should only take three to four days to get to Winterhaven from Hammerfast [pukunui] <added 25 June>
    ✦ p.210: under 'Hook: Dragon Hide' replace "The player characters are hired by Teldorthan Goldcap, the dwarf armorer" with "The player characters are hired by Teldorthan Ironhews, the dwarf armorer" [No Name]
    ✦ p.213: in the 'Dart Trap' stat block, under 'Perception', replace "DC 20: The character notices the firing mechanisms in the ." with "DC 20: The character notices the firing mechanisms in the suit of armor." [Hexdump] <added 13 June>
    ✦ p.217: the Kobold Slinger's Glueshot ability targets Reflex and doesn't deal damage, while in other descriptions (MM, p.168; KotS) it targets AC and deals damage normally [godfear]
    ✦ p.221: replace "terrain features, 110" with "terrain features, 60-69" [mrtomsmith]

    -=Monster Manual=-

    ✦ p.3: under the 'Table of Contents', below "Dwarf...97", add "Efreet...98" [knizia.fan] <added 20 June>
    ✦ p.25: under 'Banshrae Lore' it says, "All banshraes love singing and the sound of wind instruments—although they have no way to sing or play such instruments themselves" (due to lack of an oral opening), this would make it impossible for the Dartswarmer to exist as written (it uses a blowgun) [Sashi]
    ✦ p.32: in the 'Beholder Eye of the Flame' stat block replace "HP: 240; Bloodied: 102" with "HP: 240; Bloodied: 120" [Barlach] <WotC update>
    ✦ p.49: in the 'Dark Stalker' stat block, under 'Killing Dark', replace "dark creeper" with "dark stalker" [Cavalorn] <added 2 July>
    ✦ p.50-51: the death knights seem to be adding incorrect values to their damage rolls [Flazzy]
    ✦ p.53: under 'Barlgura Tactics' it says, "A barlgura charges into battle, using its double attack to pummel its opponents", its double attack is neither a basic attack, nor does it specify that it can be used with a charge [Henrix] <added 12 June>
    ✦ p.79: in the 'Elder Blue Dragon' stat block, under 'Frightful Presence', replace “until the end of the black dragon’s next turn” with “until the end of the blue dragon’s next turn” [CarlosDosBrickos]
    ✦ p.136: in the 'Bugbear Strangler' stat block replace "HP: 82; Bloodied: 46" with "HP: 82; Bloodied: 41" [Wisdom Penalty] <added 11 June>
    ✦ p.136: the Bugbear Strangler's HP is substantially higher than other Level 6 Lurkers; it may need a level or stat adjustment [loseth] <added 2 July>
    ✦ p.138: under 'Goblin Underboss' it should say, "Saving Throws +2" and "Action Points 1" (for being Elite) [kerbarian] <added 11 June> <WotC update>
    ✦ p.167: Kobolds do not have the 'reptile' keyword which other reptilian humanoid races (Lizardfolk, Salamanders, Troglodytes, Yuan-ti) do (intentional omission? oversight?) [withak] <added 11 June>
    ✦ p.188: under 'Mine Flayer Mastermind Tactics' it says, "while it targets enemies with its mind blast, mind warp, and enslave powers", mind warp isn't one of its powers (could mean illusion of pain) [Alexander Heppe] <added 13 June>
    ✦ p.201: in the 'Greatsword' in the 'Oni Mage' stat block replace "2d6 + 6 damage" with "1d12 + 6 damage" (according to weapon sizing rules) [frankthedm]
    ✦ p.252: in the 'Troglodyte Warrior' stat block replace "Large natural humanoid (reptile)" with "Medium natural humanoid (reptile)" [withak] <added 11 June>
    ✦ p.278: under 'Kobold' it says, "Ability Scores: +2 Constitution, +2 Dexterity" and "Vision: Normal", even though Kobolds are notoriously weak and in the DMG and MM they have darkvision [Angrygodofmilk] <added 13 June>
    ✦ p.278: under 'Minotaur', on the Ferocity line, replace "If you are reduced to 0 hit points" with "If you are reduced to 0 hit points or fewer" [Natural Zero]
    ✦ p.278: under 'Orc' there is no Skill Bonuses line (unlike every other race in the MM and PHB) [Kingskin] <added 15 June>
    ✦ p.286: remove "Vine Horror Strangler Level 15 Lurker" [maragin]
    ✦ p.287: replace "Adult Blue Dragon Level 28 Solo Artillery" with "Ancient Blue Dragon Level 28 Solo Artillery" [maragin]
    ✦ various: many of the minions' stats don't match what the math says they should be (errors? or exception based design?) [Tarril Wolfeye]
    ✦ various: many weapons used by monsters don't have PHB stats, such as scourge, trident, blowgun, and rod (probably intentional) [Imban] <edited 12 June>
    ✦ various: monsters with insubstantial and regeneration have less HP than would be expected (perhaps intentional, though not specified in the rules) [Imban]
    Last edited by Underage AOLer; Saturday, 19th July, 2008 at 03:41 PM.

  2. #2
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    This is great ! Is it possible to maybe ask if you can split this into separate sections for each of the three books - to make it a little easier to track ?

  3. #3
    Quote Originally Posted by burntgerbil
    This is great ! Is it possible to maybe ask if you can split this into separate sections for each of the three books - to make it a little easier to track ?
    I am currently at work formatting it to look all pretty and stuff.

  4. #4
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    I nominate this thread for StickyStatus(tm).

    Thanks for your effort.
    Last edited by Family; Sunday, 8th June, 2008 at 07:35 PM.

  5. #5
    You are full of rock.

  6. #6
    Has someone submitted this to WotC? I am going to drop it in as a link for them.

  7. #7
    Quote Originally Posted by Family
    ExploderWizard - Am I reading the effect line correctly? Does it actually say "The target is invisible until the end of your next turn, if the target attacks, the target becomes invisible" ?
    Improved Invisibility doesn't actually say that in the books, it was copied incorrectly.

    Quote Originally Posted by Family
    Malraux - PHB 226: The text immediately above the Special heading is misplaced and should go with the holy avenger text.
    It may be awkward, but it is in the right place. It is a layman's description of the Holy Avenger's Daily power, and it is under the Power heading for reading Magic Item stat blocks.

    Quote Originally Posted by Family
    Flazzy - The Feytouched's Whispers of the Fey is an attack 20, not a utility 20 as written.
    It could go either way, and I see no reason why it can't be a utility. Could someone please elaborate?

    Quote Originally Posted by Family
    Ander00 - It seems to me that utility powers shouldn't provoke opportunity attacks. Unfortunately, the PHB seems to use "ranged and area attacks" and "ranged and area powers" interchangeably in this context, when it really shouldn't.
    Why shouldn't they provoke opportunity attacks?
    Last edited by Underage AOLer; Sunday, 8th June, 2008 at 01:20 AM.

  8. #8
    Dance of Steel is not worse than Steel Serpent Strike. Provided that the right weapon is being wielded, it slows on an attack. Steel Serpent Strike slows only on a hit (with any weapon).

  9. #9
    Quote Originally Posted by pemerton
    Dance of Steel is not worse than Steel Serpent Strike. Provided that the right weapon is being wielded, it slows on an attack. Steel Serpent Strike slows only on a hit (with any weapon).
    I don't think so, the slowed for DoS is only on a hit. The 'weapon' entry is under hit and not 'effect; which would be hit or miss.
    So SSS: on a hit does damage, slows and stops target shifting
    DoS: does the same damage and slows only with the listed weapons (no stopping shifting)

  10. #10
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    sticky it!
    i love enworld

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