Dhampir - New Race for review




What's on your mind?

+ Log in or register to post
Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    Khaalis's Avatar

    Join Date
    Jan 2002
    Location
    Rochester, NY
    Posts
    1,602

    ø Ignore Khaalis

    Dhampir - New Race for review

    Hi all. I am seeking comments on this second draft of a new 4E Race for a homebrew world. Any comments on balance would be greatly appreciated.

    Preface: In the campaign setting that this race is created for, there are a few differences from the core book assumptions.

    There are 2 "planes" - the mortal realm and the Otherworld. The Otherworld is comprised of all the other planes of the D&D Cosmology. Only natives of the otherworld and the most learned of paragons know how to navigate the otherworld to find individual planes such as the Shadowfell or the Feywild.

    Unlike other worlds, vampires in this world are similar to those in the Dresden-verse. They come in a variety of breeds differing physically from breed to breed. In fact they are often considered different genus of a similar species. Vampires are creatures of the Otherworld, more akin to fiendish creatures than the classic awakened undead of other worlds (with the exception of Black Court Vampires which are classic nosferatu). These vampires often meddle in mortal affairs and can even "mate" with mortals. The results of such pairings are Dhampir.

    The world does not use a "Common" language; instead using actual regional languages.


    Original content removed and replaced with the updated and fully fleshed out pdf of the two page PHB-style racial writeup, 6 racial feats and 2 racial paragon paths.



    Changelog: 07Jul08
    * Switched the benefits of the Celerity and Improved Celerity feats.
    * Removed the "Striker role" prerequisite from the Vampiretouched paragon path.

    New Revision Attached
    Attached Files Attached Files
    Last edited by Khaalis; Monday, 7th July, 2008 at 07:53 AM. Reason: Change Log: 07Jul08
    - Khaalis
    D&D 5E: Subclasses: Dervish (Barbarian), Bruiser (Fighter), Scout (Ranger) / Classes: Light Fighter, Psionicist / Feats: Dimensional Step, Psionic Weapon, Wild Talent
    ---PM For Links or use search---
    D&D 4E: Races: Dhampir, Risi, Minotaur / Classes: Fencer
    D&D 3E: Classes: Lineage Sorcerer, Duelist, Primalist, Witch, Simple Sorcerer Variants, Daggerspell Psion, Alchemist / Races: Atan

 

  • #2
    Registered User
    Waghalter (Lvl 7)

    malcolm_n's Avatar

    Join Date
    Mar 2008
    Posts
    1,161
    Blog Entries
    17

    ø Ignore malcolm_n
    It is very well put together. On a power note, I'd probably need to play it some to see how well the racial power works. If something bloodies you by 1 HP, you're 3 HP up next round and lose your bonuses. It seems swingy. Maybe grant them temporary HP instead (which i don't think removes bloodied)?
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #3
    Registered User
    Waghalter (Lvl 7)

    Roger's Avatar

    Join Date
    Mar 2004
    Posts
    830

    ø Ignore Roger
    My communities:

    Looks pretty good; they're a bit stronger than Longtooth Shifters as written. I might be inclined to drop Resilient from them.



    Cheers,
    Roger

  • #4
    Registered User
    Waghalter (Lvl 7)

    malcolm_n's Avatar

    Join Date
    Mar 2008
    Posts
    1,161
    Blog Entries
    17

    ø Ignore malcolm_n
    Okay, just got my books and found out that fighters get regen at 2nd level when bloodied. So, that said, I'm good with the racial as well.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #5
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    Khaalis's Avatar

    Join Date
    Jan 2002
    Location
    Rochester, NY
    Posts
    1,602

    ø Ignore Khaalis
    Quote Originally Posted by malcolm_n
    It is very well put together. On a power note, I'd probably need to play it some to see how well the racial power works. If something bloodies you by 1 HP, you're 3 HP up next round and lose your bonuses. It seems swingy. Maybe grant them temporary HP instead (which i don't think removes bloodied)?
    Well the racial power is basically the same as the Longtooth Shifter, but I switched the +2 to damage to a +1 to attack similar to dragonborn. Otherwise it’s pretty much the same mechanic. Note this power doesn’t automatically trigger when bloodied. It can only be activated once bloodied though. However, I see your point on it being of limited use, but I think that is the point.

    Quote Originally Posted by Roger
    Looks pretty good; they're a bit stronger than Longtooth Shifters as written. I might be inclined to drop Resilient from them. Cheers, Roger
    I thought of that, but then I looked at the Warforged. In the Monster Manual they get less than they did in their actual race lineup. In the full race lineup they gain the following above their Monster Manual entry.
    • +2 Intimidate
    • Construct keyword
    • You can us attached components and embed¬ded components made for warforged.
    • While resting in this low-exer¬tion state, you are fully aware of your surround¬ings and notice approaching enemies and other events as normal.
    Warforged Mind: You gain a +1 racial bonus to your Will defense.
    Improved Warforged Resolve: You may make an immedi¬ate saving throw against one effect that inflicts ongo¬ing damage and can be ended with a save. In addi¬tion, if you are bloodied you regain hit points equal to 3 + one half your level.

    To me, this large addition in racial traits says that the Monster Manual entries are bare minimum suggested stats for a race as a PC, not the whole of what they would actually receive if written up as a full PC race. With that in mind, I don’t think Resilience is overpowering.


    Quote Originally Posted by malcolm_n
    Okay, just got my books and found out that fighters get regen at 2nd level when bloodied. So, that said, I'm good with the racial as well.
    Good call. After seeing this, the important aspect is that it is a “Stance” which lasts the encounter (or 5 minutes), which nullifies the “cancelling itself once not bloodied” aspect. I’ll edit the power to make it a stance keyword. I also think its balanced against the warrior’s ability gaining +1 to hit instead of the CON bonus to regen.

    Thanks for the comments.
    - Khaalis
    D&D 5E: Subclasses: Dervish (Barbarian), Bruiser (Fighter), Scout (Ranger) / Classes: Light Fighter, Psionicist / Feats: Dimensional Step, Psionic Weapon, Wild Talent
    ---PM For Links or use search---
    D&D 4E: Races: Dhampir, Risi, Minotaur / Classes: Fencer
    D&D 3E: Classes: Lineage Sorcerer, Duelist, Primalist, Witch, Simple Sorcerer Variants, Daggerspell Psion, Alchemist / Races: Atan

  • #6
    Registered User
    Novice (Lvl 1)

    TimeOut's Avatar

    Join Date
    Jun 2008
    Location
    Berlin, Germany
    Posts
    297

    ø Ignore TimeOut
    Quote Originally Posted by Khaalis
    Good call. After seeing this, the important aspect is that it is a “Stance” which lasts the encounter (or 5 minutes), which nullifies the “cancelling itself once not bloodied” aspect. I’ll edit the power to make it a stance keyword. I also think its balanced against the warrior’s ability gaining +1 to hit instead of the CON bonus to regen.

    Thanks for the comments.
    Remember that you can have only one Stance active at a time. A new stance cancels the old one.

    Stance: A stance power lasts until the end of the encounter, for 5 minutes, or until you use another stance power.

    Source: PHB I, page 55

    But this is a interesting racial writeup. Very well done!
    Last edited by TimeOut; Tuesday, 10th June, 2008 at 11:21 AM. Reason: typo

  • #7
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    Khaalis's Avatar

    Join Date
    Jan 2002
    Location
    Rochester, NY
    Posts
    1,602

    ø Ignore Khaalis
    Quote Originally Posted by TimeOut
    Remember that you can have only one Stance active at a time. A new stance cancels the old one.

    Stance: A stance power lasts until the end of the encounter, for 5 minutes, or until you use another stance power.

    Source: PHB I, page 55

    But this is a interesting racial writeup. Very vell done!
    Thanks for the Kudos.

    As for the Stance restriction, this is all the more reason to make it a Stance keyword so that it Won't stack with any other stance like the fighter's utility stance, which would be broken if they could trigger both (which is technically how the Longtooth Shifter is currently written - making a Longtooth Shifter by far a superior fighter choice (gaining regen 4+CON when they activate both).
    - Khaalis
    D&D 5E: Subclasses: Dervish (Barbarian), Bruiser (Fighter), Scout (Ranger) / Classes: Light Fighter, Psionicist / Feats: Dimensional Step, Psionic Weapon, Wild Talent
    ---PM For Links or use search---
    D&D 4E: Races: Dhampir, Risi, Minotaur / Classes: Fencer
    D&D 3E: Classes: Lineage Sorcerer, Duelist, Primalist, Witch, Simple Sorcerer Variants, Daggerspell Psion, Alchemist / Races: Atan

  • #8
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    Khaalis's Avatar

    Join Date
    Jan 2002
    Location
    Rochester, NY
    Posts
    1,602

    ø Ignore Khaalis
    After some queries and interest, I compiled and fleshed this race out as a full 5 page PDF with racial feats and 2 racial Paragon Paths. any feedback is welcome. See the first post for the pdf.
    Last edited by Khaalis; Wednesday, 11th June, 2008 at 05:43 PM.
    - Khaalis
    D&D 5E: Subclasses: Dervish (Barbarian), Bruiser (Fighter), Scout (Ranger) / Classes: Light Fighter, Psionicist / Feats: Dimensional Step, Psionic Weapon, Wild Talent
    ---PM For Links or use search---
    D&D 4E: Races: Dhampir, Risi, Minotaur / Classes: Fencer
    D&D 3E: Classes: Lineage Sorcerer, Duelist, Primalist, Witch, Simple Sorcerer Variants, Daggerspell Psion, Alchemist / Races: Atan

  • #9
    Community Supporter COPPER SUBSCRIBER
    Cutpurse (Lvl 5)

    Khaalis's Avatar

    Join Date
    Jan 2002
    Location
    Rochester, NY
    Posts
    1,602

    ø Ignore Khaalis
    One last bump. I'm looking for simple graphical and basic proofreading scans if anyone is willing. Thanks.
    - Khaalis
    D&D 5E: Subclasses: Dervish (Barbarian), Bruiser (Fighter), Scout (Ranger) / Classes: Light Fighter, Psionicist / Feats: Dimensional Step, Psionic Weapon, Wild Talent
    ---PM For Links or use search---
    D&D 4E: Races: Dhampir, Risi, Minotaur / Classes: Fencer
    D&D 3E: Classes: Lineage Sorcerer, Duelist, Primalist, Witch, Simple Sorcerer Variants, Daggerspell Psion, Alchemist / Races: Atan

  • #10
    Registered User
    Novice (Lvl 1)

    WebWarlock's Avatar

    Join Date
    Jun 2004
    Location
    Palatine, Illinois, United States
    Posts
    8

    ø Ignore WebWarlock
    Well it looks very cool and it seems to fit well with the other races on my quick read. It would actually fit in my games better than the Dragonborn.

    Your PDF is nice too. I might have to roll up a Dhampir Paladin and se how it works out.

    Tim
    Tim Brannan, http://timbrannan.blogspot.com/

  • + Log in or register to post
    Page 1 of 2 12 LastLast

    Similar Threads

    1. New Race for Review - Morphyr (yes they fly)
      By Khaalis in forum Older D&D Editions and OSR Gaming
      Replies: 5
      Last Post: Wednesday, 30th July, 2008, 05:36 PM
    2. Another Take on the Dhampir
      By krocha in forum Older D&D Editions and OSR Gaming
      Replies: 6
      Last Post: Monday, 30th June, 2008, 10:47 AM
    3. Dhampir, feat and PrC.
      By Oni in forum Older D&D Editions and OSR Gaming
      Replies: 19
      Last Post: Saturday, 9th November, 2002, 12:02 AM
    4. Dhampir?
      By Sixten in forum General Monster Talk
      Replies: 1
      Last Post: Tuesday, 13th August, 2002, 08:07 AM
    5. New Race: The Maddened (review)
      By Kamard in forum Older D&D Editions and OSR Gaming
      Replies: 5
      Last Post: Saturday, 16th March, 2002, 09:27 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •