[3.5] A Dark and Stormy Night

Mark Chance

Boingy! Boingy!
Battle of the Welcome Wench (Round 2)

"Oh for goodness sake, can't a man have his meal in peace and order!" the gnome exclaims while positioning himself such as not to impede any of the others, but still have a good view of the fight. When he is positioned correctly, he then extends his left hand, palm up, and a ray of light purplish light strikes for the closest zombie. Unfortunately, the melee around Tetsuko is too chaotic. Gordon's disrupt undead misses its target by mere inches.

Realizing a bit belatedly that her best means of attack, a mental assault that would wreck havoc on a mortal foe's psyche but caused no physical damage, was all but useless against a creature already dead, Tetsuko is somewhat hesitant to provoke the approaching monsters by attacking with her staff. Instead, she decides to back away somewhat and let her comrades deal with the beasts up close and personal. As she does so, however, she gets a mischievous grin on her face and, turning to the tavern owner, says, "Just so you know, things are about start breaking..."

"Break away, lass!" says Gundigoot as he shoulders his crossbow. "Just don't burn the place down!"

Tetsuko's eyes suddenly begin to glow a pale silver and one of the mugs on a nearby table lifts off into the air, then hurtles at one of the zombies' head. The heavy mug shatters against the monster's head, but to no effect. Even though the mug split skin, such a minor injury appears inconsequential to the zombie. As Tetsuko backs away, Xenon takes a step forward and stabs the undead thing in the breast, but this kind of attck seems unefficient. Although the mindblade pierces the creature's chest, the puncture doesn't appear to harm the zombie.

"In...fant..." croaks one zombie as they both lunge at Xenon. Xenon gets his shield up in time to fend off one of the zombies, but the other slips through the soulknife's guard. Steely fingers claw into Xenon's shoulder, pinching painfully through his chainshirt. In the next instant, the zombie and Xenon are locked in a grapple.

Norim steps towards the other zombie. "Begone foul creature! Leave these poor citizens in peace!" he shouts as he slashes at the creature's head with his longsword. Norim's blade opens a ghastly wound across the zombie's abdomen. Dust and vermin spill out, and the foul creature groans as if in pain. In the next instant, a crossbow bolt zips between Norim and the zombie at head level to lodge in a wooden post 15 feet away.

"Damn!" Gundigoot curses.

[sblock=Combat Box]
N.B. Gordon's attack roll did not take into account the -4 penalty for firing into melee.

Initiative Order: Gordon (21), Tetsuko (15), Xenon (4), Zombies (4), Norim (2), Gundigoot (2)

Effects in Play: Tetsuko (force screen), Xenon (mindblade)

Status:
Xenon (3 nonlethal)
Zombie 1 (grappling with Xenon)
Zombie 2 (5 lethal, in melee with Norim)

One zombie is dead. Tetsuko is a 5-foot step away from zombie 1. Xenon and zombie 1 are grappling. Norim and zombie 2 are in melee. Gordon is still about ten feet away on the other side of the table.

Actions and dice rolls for round three, please.[/sblock]
[sblock=DM's Dice Rolls]
Attack and damage rolls for both zombies (1d20+2=9, 1d3+1=3, 1d20+2=19, 1d3+1=3)
Xenon v. Zombie opposed grapple checks (1d20=1, 1d20+2=12)
Gundigoot's crossbow shot v. zombie 2 (1d20-1=7, 1d10=1)
[/sblock]
 
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Walking Dad

First Post
Xenon

"Damn thing, let me go," Xenon screams as he releases his mindblade and tries to retrieve one of his daggers. "Have I to cut your arm open first?"

[sblock=ooc]Grapple Check to retrieve dagger (1d20=10)
[sblock=stats]
HP: 12/12 3 non-lethal
AC: 14 / 13 / 11
Armor bonus: +4

Saves:
Fortitude: +2
Reflex: +5
Will: +3
+1 racial bonus on saving throws against powers,
spells, and spell-like effects.

Init: +3

Mindblade: +1 [0base + 0str +1WF], 1d6dmg, Threat 19-20/x2
[/sblock][/sblock]
 

Rayex

First Post
Gordon

Cursing as the spell misses, Gordon will try to get in another shot at one of the zombies. Repeating his gestures, another ray of purple'ish light strikes for the zombie. The spell fails miserably though.

[sblock=ooc]
Touch Attack for Disrupt Undead: 0

Info:
HP: 7
AC: 12/12/11
Saves: Fort 1, Ref 1, Will 1.
Attacks: Weapon; +1, 1d3 dmg. Ranged Touch; +2.
Spells: Left; 3/3[/sblock]
 

Mark Chance

Boingy! Boingy!
As the fight rages inside the inn, outside the bells of the Church of St. Cuthbert sound the alarum. Behind the roar of the rain and the rumbling thunder, shouts can be heard, and then a heart-piercing scream. Someone carrying a guttering lantern races by a window.

[sblock=OOC]
*Bump!*[/sblock]
 


"Chh..."

Frustrated with the lack of results from her psychokinetic assault, Tetsuko mentally launched a second mug at the zombie, hoping to at least give her companion a chance to free himself from the creature's grasp.

[sblock=OOC]Improvised attack on Zombie 1 (the one in grapple with Xenon).

Improvised Ranged Attack (1d20-4=7)
Damage (1d3=1)

I think it's time to fall back to the quarterstaff... >_>[/sblock]
 

Mark Chance

Boingy! Boingy!
Battle of the Welcome Wench (Round 3)

Cursing as the spell misses, Gordon will try to get in another shot at one of the zombies. Repeating his gestures, another ray of purple'ish light strikes for the zombie. The spell fails miserably though.

"Chh..."

Frustrated with the lack of results from her psychokinetic assault, Tetsuko mentally launched a second mug at the zombie, hoping to at least give her companion a chance to free himself from the creature's grasp. Unfortunately, Tetsuko's second mug has no more effect than the first, as it sails over the grappling forms of Xenon and the zombie.

"Damn thing, let me go," Xenon screams as he releases his mindblade and tries to retrieve one of his daggers. "Have I to cut your arm open first?"

Xenon's hand snakes down to the dagger, but the zombie's steely fingers catch his wrist and pull his arm up high with alarming strength. Xenon twists and shifts his weight, trying to break free, but to no avail. In the next instant, the zombie's jaws crack open wide and clamp shut on Xenon's neck near his right shoulder. The armor there protects Xenon from the worst of the injury, but the pain is very real nonetheless.

The other zombie lunges for Norim. The fighter handily ducks under the monster's clumsy attempt at a bear hug. Then, Norim strikes at the zombie once again in an attempt to strike the foul creature down.

"Why don't you just die already!" he shouts at the creature before realizing that the zombie is technically already dead.

Norim's sword bites deep into the zombie's rotting flesh, hewing through left shoulder, collarbone, and cracking its spine. The monster collapses to the floor. Behind the bar, Gundigoot reloads his heavy crossbow.

[sblock=Combat Box]Initiative Order: Gordon (21), Tetsuko (15), Xenon (4), Zombies (4), Norim (2), Gundigoot (2)

Effects in Play: Tetsuko (force screen), Xenon (mindblade)

Status:
Xenon (6 nonlethal)
Zombie 1 (grappling with Xenon)

Two zombies are dead. Tetsuko is a 5-foot step away from zombie 1. Xenon and zombie 1 are grappling. Gordon is about ten feet away from zombie 1.

Actions and dice rolls for round four, please.[/sblock]
[sblock=DM's Dice Rolls]
Grapple check vs Xenon's attempt to draw light weapon (1d20+2=17)
Xenon v. Zombie Escape Attempt (1d20=6, 1d20+2=6) N.B. Since attempting to draw a weapon is a move action, Xenon had a standard action remaining. I took the liberty of rolling opposed grapple checks for an escape attempt.
Zombie 1's bite attack vs. Xenon (1d20-2=18, 1d3+2=4) N.B. I mistyped the zombie's damage. It should've been 1d3+1, not 1d3+2.
Zombie 2 attack/damage vs. Norim (1d20+2=8, 1d3+1=4)[/sblock]
 

Walking Dad

First Post
"Somebody help me with that thing," Xenon calls the others, still trying to retrieve one of his daggers and slash the zombi.

[sblock=ooc]
Attempt to draw dagger (1d20=19) as a move action

Attacking with the dagger:
Dagger attack (to hit, damage) (1d20=14, 1d4=4)
[sblock=stats]
HP: 12/12 9 non-lethal
AC: 14 / 13 / 11
Armor bonus: +4

Saves:
Fortitude: +2
Reflex: +5
Will: +3
+1 racial bonus on saving throws against powers,
spells, and spell-like effects.

Init: +3

Mindblade: +1 [0base + 0str +1WF], 1d6dmg, Threat 19-20/x2
[/sblock][/sblock]
 

Rayex

First Post
"I am working on it! Seems this great feast has somewhat disrupted my aim." Gordon says with a chuckle while - yet again - sending forth his purple ray.



[sblock=ooc]
Touch Attack for Disrupt Undead: 15
Damage: 2

Info:
HP: 7
AC: 12/12/11
Saves: Fort 1, Ref 1, Will 1.
Attacks: Weapon; +1, 1d3 dmg. Ranged Touch; +2.
Spells: Left; 2/3
[/sblock]
 
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