D&D 3rd Edition / 3.5 [3.5] A Dark and Stormy Night - Page 28




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  1. #271
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    Gordon Morringsruud

    Gordon walks in the room with the rest of the party if he has to...

    "Ready..." declares the gnome.

    OOC: My dad should return and update this game soon.

 

  • #272
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    Quote Originally Posted by Giant Boy View Post
    OOC: My dad should return and update this game soon.
    Well, maybe not soon, but here I am.

    Under the watchful, ready eyes of his adventuring companions, Norim removes the crossbar and opens the door into the room. Torchlight penetrates the gloom beyond. Shadows dance in the fluttering light.

    To the south is a hall, 20 feet wide, and extends farther than the torchlight can penetrate. Thick columns support the ceiling. Two smaller doors, both closed, can be seen to the southwest. To Norim's right is a room. In the shadowy illumination in that direction, he can just make out rickety wooden stairs leading up.

    The only sounds are those made by the party.

    Map here.
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  • #273
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    Xenon looks around, using his darkvision to search for further details.

    ooc


    not sure about how many HP left. And hello again

    +2 for Hide and Move Silently, with ACP.
    Will move at half speed (20 ft)

    False Life HP (1d10+3=9)


    Stats

    Xenon
    HP: 13/16 - 9 non-lethal
    THP: 9
    AC: 14 / 13 / 11
    Armor bonus: +4

    Saves:
    Fortitude: +2
    Reflex: +6
    Will: +4
    +1 racial bonus on saving throws against powers,
    spells, and spell-like effects.

    Init: +3

    Mindblade: +2 [1base + 0str +1WF], 1d6 dmg, Threat 19-20/x2
    Dagger: +1, 1d4 dmg, Threat 19-20/x2
    Sickle: +1, 1d6 dmg, 20/x2
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #274
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    Dacen will follow slowly. Walking towards the centre of the room, he peers around looking for anything interesting.

    Spot (1d20+2=8)

    PS welcome back!
    Superheroes Unleashed: The Game of Infinite Powers and Possibilities.

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    Norim will carefully look around the room. After surveying the area, he will try ot determine where to head next.

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    Ignore Giant Boy

    Gordon Morringsruud

    I will not be much of use for searching around, in the meantime, I will rest to regain my magic, says Gordon.

    Welcome Back WD!

    OOC: How do you do the permanent signature thingy?

    ____________________________
    Logic is mostly common sense.

  • #277
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    Lots of Zombies! (Round 1)

    Cautiously, Xenon, Norim, and Dacen move into the large chamber. Gordon hangs back, collecting his thoughts. Xenon's darkvision gives the first glance. To the south, the twenty-foot-wide hallway extends to a dead-end. An archway can be seen in the eastern wall. The chamber with the stairway extends another forty feet or so to the west, ending in a wall pierced by two closed doors. Quickly the torchlight also reveals that Xenon has seen, including the impending danger.

    Shuffling out of the darkness from the west and the south are zombies! Five of the monsters approach from the west; another three from the south.

    "Kill...in...truder!" they say, almost in unison, their dry voices hissing.

    The new map is here. Initiative and et cetera, por favor.
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  • #278
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    Ignore Giant Boy

    Gordon Morringsruud

    OOC: AAHHHHH! 8 zombies. Who knows how long Gordon has to rest for Disrupt Undead to help! , , , , and describe how I feel after reading the post and looking at the map

    Gordon walks in the room and casts Disrupt Undead on one of the zombies. Taste your foul disruption from the inside you undead bastards! exclaims the gnome warmage.

    Intiative: 1d20+5=8
    Attack Roll and Damage: 1d20+2=13, 1d6=2

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    Norim will strike a defensive posture until the undead creatures come closer. Then he will step forwards and attack.

  • #280
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    Xenon gasps at the undead horde. "We sould retreat back through the door and await them there... My soulblade isn't of good use against these things!"

    ooc

    Initiative (1d20+3=17)

    not sure about how many HP left.

    +2 for Hide and Move Silently, with ACP.
    Will move at half speed (20 ft)

    False Life HP (1d10+3=9)


    Stats

    Xenon
    HP: 13/16 - 9 non-lethal
    THP: 9
    AC: 14 / 13 / 11
    Armor bonus: +4

    Saves:
    Fortitude: +2
    Reflex: +6
    Will: +4
    +1 racial bonus on saving throws against powers,
    spells, and spell-like effects.

    Init: +3

    Mindblade: +2 [1base + 0str +1WF], 1d6 dmg, Threat 19-20/x2
    Dagger: +1, 1d4 dmg, Threat 19-20/x2
    Sickle: +1, 1d6 dmg, 20/x2
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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