D&D 4th Edition Completed 4e Druid (Updated 7/11, New Items; More Versatile)





+ Log in or register to post
Page 1 of 11 12345678910 ... LastLast
Results 1 to 10 of 110
  1. #1

    Completed 4e Druid (Updated 7/11, New Items; More Versatile)

    This is the final update I plan to make to the druid for a while. I'll create a separate document with Errata and update this file only if there is a major change to be made.

    DOWNLOAD COMPLETED THE DRUID PDF levels 1-30 HERE

    Here are some templates for DMs

    Here is the Expansion for the druid. It includes errata, a couple new feats, an epic destiny, and flight.Special thanks goes to dcviana and Dire Human for helping me to work kinks out.

    The full download now includes all of the expansion information. The expansion is for anybody who doesn't want to redownload the complete file.

    Because it is a lot of work to format every detail in a document, I don't quite feel up to doing it again within this thread. I may get around to it, but you'll probably be best off looking at the PDF instead. Sorry if this is an inconvenience for you. If anybody wants to write out all 1-30 levels, I'll post it here and thank you for the contribution.
    Last edited by malcolm_n; Friday, 11th July, 2008 at 04:23 PM.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

 

  • #2

    Errata

    Known errata already:

    Okay, here's a hotfix for your level 1 defensive druid, and I'll include it in my next update.
    1) All druids have Proficiency 3 to attacks while in wild shape.
    2) Offensive form gives +2 AC and +1d6 damage with combat advantage (+1d6 at 11 and 21) instead of +1 to attack and Str to damage with Combat Advantage.
    3) Tear's Hit should read: "1[W] + Strength modifier damage and the target is marked and takes a -1 penalty to attack you until the start of your next turn."
    4) Pack tactic's effect should read: "The target is marked by you and takes an additional 1[W] + Strength modifier damage."
    Last edited by malcolm_n; Sunday, 6th July, 2008 at 12:34 PM.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #3
    Pros for wild-shape at-will


    cons for wild-shape at-will
    Last edited by malcolm_n; Sunday, 6th July, 2008 at 12:34 PM.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #4

    4e Druid levels 21-30 (with Epic Destiny) and Related Feats

    Reserved 21-30 and Related Feats
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #5

    FAQ and Conceptualizations

    Reserved for FAQ

    1) Since an unarmed attack is synonimous with a natural attack in 4e, I've left the verbage Natural attack.

    2) Wild Shape as a Channel Divinity Variant: Both here and on the WotC boards, it's been said over and again that druids should have their wild shape represented by different shapes they take through their powers. This is a mechanic I think was very well done by Wizards and so I have used a similar method to my approach with wild shape. Unlike Channel Divinity, not all Wild Shape feats will grant you a new power. Some, rather, tack onto the existing powers. Since I decided Wild Shape itself would be best represented as a stance, writing feats is easier since they all run only as long as you stay in your wild shape.

    3) Druids and Items: Druids get a +3 proficiency bonus when in wild shape to attacks; after all, even a rites druid should be as good at dealing 1d4 + Strength damage as a Wizard. Druids gain +2 AC in offensive form and +3 in defensive (tweaked by choice of focus).

    4) Offensive druids should deal an average of 3-12 damage less than a rogue of their level on an increasing scale to level 30. They also get to knock foes down quite a bit, which grants decent combat advantage if they decide to spend an action point.

    5) Defensive druids should have about 1 less AC than fighters at any level. Their schtick for keeping monsters on them is similar because they get attacks when the monster tries to do something; in this case, attack other creatures. A defensive druid who takes all defensive encounter powers is also surprisingly very good at grappling, so they stick to monsters by literally sticking to them.

    6) Rites druids should deal reasonable damage compared to a warlock. Although they don't get a damage bump, they do get versatility in having an additional encounter power at any given level.

    7) A defensive druid in offensive form is a lesser rogue with a short-sword. A rites druid in offensive form is a lesser rogue with a dagger.

    8) An offensive druid in Defensive form is a lesser fighter with a great-sword. A rites druid in Defensive form is probably running away.

    9) Any druid outside of wild-shape during combat is either rite's focused, multiclassed, or doing something sneaky.
    Last edited by malcolm_n; Sunday, 6th July, 2008 at 12:49 PM.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #6
    Known errata already:

    Alternate defenses - +1 Fortitude/+1 Will
    or
    +1 Fortitude and choose
    +1 Fortitude with Nature's Protector
    +1 Reflex with Feral Warrior
    +1 Will with Master of Rites
    __________________________

    STOMP Druid Attack 1
    With crushing hooves, you buck into your opponent.
    At-will * Primal, Wild
    Standard Action, Melee touch
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage
    Special: If target is prone, this attack deals +4 damage.
    Increase damage to 2[W] + Strength modifier at 21st level.
    __________________________
    OVER HEAT Druid Attack 1
    The foe becomes first uncomfortably, then painfully hot.
    At-will * Implement, Fire, Primal
    Standard Action Ranged 5
    Target: One creature
    Attack: Wisdom vs. Fortitude
    Hit: 1d6 + Wisdom modifier fire damage.
    Special: If you hit the target with this power last round, this attack deals +2 damage.
    Increase damage to 2d6 + Wisdom modifier and 3d6 + Wisdom modifier respectively at 21st level.
    Last edited by malcolm_n; Tuesday, 17th June, 2008 at 05:11 PM.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #7
    Okay, it's done. Please, as always, feedback is appreciated. If you notice any glaring errors, please let me know so I can create an errata document.

    Also, if you are going to or have playtested this, let me know how it runs. I'll be updating this thread with our own playtests as we start our campaign this tuesday.
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #8
    Malcolm this is awesome as always. I think I'm going to run one as soon as I can get out from behind the screen. Have you considered making a druid template to go into the file, so us DMs can enjoy your creation?
    You really shouldn't bother. They don't want alternatives or solutions; some people just want to complain.

    4E Compilations For 4th Edition

  • #9
    druid template? do you mean in the dmg? I'll write one up here in a sec
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • #10
    Okay, how's this?

    DRUID
    Power Source: Primal
    Defensive Form Druid - Elite Soldier
    Defenses: +1 Fortitude, +1 Reflex
    Saving Throws +2
    Action Point 1
    Hit Points +8 per level + Constitution score
    Weapon Proficiency None
    Armor Training Cloth, Leather, Hide
    Trained Skills: Nature and one other from Druid List
    features: Wild Shape: Defensive Form, Nature's Protector, Stride
    Offensive Form Druid - Elite Skirmisher
    Defenses: +1 Fortitude, +1 Reflex
    Saving Throws +2
    Action Point 1
    Hit Points +8 per level + Constitution score
    Weapon Proficiency None
    Armor Training Cloth, Leather, Hide
    Trained Skills: Nature and one other from Druid List
    features: Wild Shape: Offensive Form, Feral Warrior, Stride
    Master of Rites Druid - Elite Artillery
    Defenses: +1 Fortitude, +1 Reflex
    Saving Throws +2
    Action Point 1
    Hit Points +6 per level + Constitution score
    Weapon Proficiency None
    Armor Training Cloth, Leather, Hide
    Trained Skills: Nature and one other from Druid List
    features: Defensive or Offensive Form, +2 damage when using non-wild powers, Stride
    Like training monsters? Check out Mystical: Kingdom of Monsters, now on Drivethru RPG.
    ___Owner/Lead Designer - Northwinter Press, Twitter: @NW_Press
    En World Writer - Current Project Belladonna, Nightshade, and the Sargasso Rose (PF)
    ___Now Available from NwP - Arawn's Quest, Zen's Heritage, and Children of Destiny by Edward Larel

  • + Log in or register to post
    Page 1 of 11 12345678910 ... LastLast

    Similar Threads

    1. Brainstorm: Alternative Druid-Like Nature Classes (UPDATED!)
      By Remathilis in forum RPGs & Tabletop Gaming Discussion
      Replies: 16
      Last Post: Thursday, 8th January, 2009, 03:53 PM
    2. Help with magic items for a Druid
      By Angerland in forum D&D and Pathfinder Rules & Discussion
      Replies: 0
      Last Post: Friday, 6th April, 2007, 08:20 PM
    3. Good items for a druid
      By Plane Sailing in forum D&D and Pathfinder Rules & Discussion
      Replies: 33
      Last Post: Friday, 20th October, 2006, 10:50 AM
    4. Items for a 9th level Druid?
      By Quidam in forum D&D and Pathfinder Rules & Discussion
      Replies: 7
      Last Post: Saturday, 4th December, 2004, 01:36 AM
    5. [story hour] "Out of the Frying Pan" UPDATED! - Session #28 FINALLY COMPLETED!
      By el-remmen in forum RPGs & Tabletop Gaming Discussion
      Replies: 1
      Last Post: Sunday, 5th May, 2002, 07:39 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •