Keep on the Shadowfell (OOC)




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  1. #1
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    ° Ignore Rumspringa

    Keep on the Shadowfell (OOC)

    Now that 4 e is out, would anyone be interested in a bit of a playtest using KotS? My group is split over 4e and Id like to kick the tires,so to speak, of the new game. So I lose my lurker status (all the 3e vs 4e debate made me want to stay on the sidelines )

    I'd like 5 players who havent if possible read the adventure. I want heroes, dark is ok but no evil please. Core races and classes please. Id also like roleplayers. The adventure has its share of combat, and I really want to try out the system,but let's not leave Rping out please.

    I'm going to leave the world background deliberately vague. The "points of light" settings seems to have some common themes which we'll follow, I'll let the players help flesh out things, through background and game actions, if our games flourishes into something of a campaign. So hopefully, the players will help set the canon of our world.

    I'm an old grognard, so Id like everyone to roll their scores at Invisible castle.We'll use invisible castle for our in game rolls, so just make an account there for our game. Pick a text color, whip up a background; well I'm sure most of you know what to do.

    As I say I'm an old player-I got my start with the old Keep on the Borderlands/Basic box set in the early 80's. My favorite early teen possession was the Githyanki cover Fiend Folio. Im married have two children and a job that keeps me from face to face games more than I want.

    If you are interested, post an idea or character. Thanks!
    Last edited by Rumspringa; Sunday, 15th June, 2008 at 01:00 AM. Reason: closed recruiting

 

  • #2
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    ° Ignore Rayex
    Oh, I'd love to get in this.

    Will have to think up a bit of what I want to play (gotta take doggy out for run now), but will either be Cleric or Fighter. Details to come!
    Sa Souvraya Niende Misain Ye!

  • #3
    Quote Originally Posted by Rayex
    Oh, I'd love to get in this.

    Will have to think up a bit of what I want to play (gotta take doggy out for run now), but will either be Cleric or Fighter. Details to come!
    I'm interested. Not sure I like the idea of random scores, since 4e is so much about equality and everything in char-gen is fixed, but oh well.

    I got this idea of a circus acrobat (Rogue).

  • #4
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    ° Ignore Atanatotatos
    hi! I wanted to apply for your game, so I rolled on invisible castle for the stats. Being the first time i roll there, i can't get to save the results. If you trust me, these are my rolls: 17,15,12,12,11,8. Otherwise could you explain me HOW to save the rolls?
    Current PBP
    DM in:
    Ata's 4e PPvPP Arena


    Playing:
    Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
    Belleros Arkeion in Sparky's "Thorantar"
    Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
    Anostor Duran in covaithe's "Death's Reach"

    In L4W:
    Alexander Duran, Proud member of the MMC
    in:
    Phoenix8008's "The Captain's Caper"
    "Redblade's Riches"
    Hadarai Polemarkos
    in:
    KenHood's "TURTLEDOME!:Battle Bone"

    In LEB:
    Thusk Tharashk Duran

    Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
    Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



    Please excuse my poor English. It is not my first language.

  • #5
    invisiblecastle.com/stats/view/17338/
    For some reason I couldn't rearrange the stats? But I'll use those 6 scores and rearrange them in the character creation process, since a Rogue with 10 Dex is not possible in 4e since 99% of their power is dependent of dexterity.

  • #6
    Quote Originally Posted by Atanatotatos
    hi! I wanted to apply for your game, so I rolled on invisible castle for the stats. Being the first time i roll there, i can't get to save the results. If you trust me, these are my rolls: 17,15,12,12,11,8. Otherwise could you explain me HOW to save the rolls?
    Well, I found that when you click roll scores and then get those 6 scores, you can click continue only if you have not rearranged the scores. Then you'll get to the same screen again, just this time you can use Save. After using Save, you'll get a link that you can post in this place.

  • #7
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    ° Ignore drothgery
    Since I've taken over running this game, here's the IC thread.

    Spoiler:


    Alternatively, just roll 6 X 4d6.takeHighest(3) from the 'roll dice' section rather than 'roll stats'.

    That's what I did; stats (4d6.takeHighest(3)=10, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=12) .

    Code:
    Sariel
    Eladrin Female Warlord 1
    
    XP: 0
    
    Height: 5' 10"
    Weight: 155 lb
    Age: 33 Eyes: Green Hair: Blonde Skin: Fair
    Appearance: Elegant and deadly, tall and fair, Sariel looks 
    every inch the Eladrin Knight.
    Alignment: Lawful Good
    Patron Deity: Corellon
     
    STR 15 +2
    CON 13 +1
    DEX 14 +2 (12 +2 Eladrin)
    INT 17 +3 (15 +2 Eladrin)
    WIS 10 +0 
    CHA 13 +1
     
    ------------------------------------------------------- 
    
    HP: 25
    Healing Surges/day: 8
    Bloodied: 12
    Healing Surge Value: 6
    Action Points: 1
    
    ------------------------------------------------------- 
    
    AC:			+18 
       [+4 armor +1 shield +3 INT] 
    Fort Defense:		+13 [+1 Warolord +2 STR] 
    Reflex Defense:		+14 [+3 INT +1 sheild] 
    Will Defense:		+13 [+1 Eladrin +1 Warlord +1 CHA] 
    
    Special Save Notes: 
    +5 to saves against charm effects
    ------------------------------------------------------- 
    
    Powers: 
    basic melee attack/longsword
    +3 str +3 prof = +6 to hit/1d8+5 dmg
      (+3 str, +2 Eladrin Soldier)
    basic ranged attack/sling
    +2 dex +2 prof = +4 to hit/1d6+2 dmg (+2 dex)
    
    Eladrin	special/enc	fey step
    Warlord	special/enc	inspiring word
    L1	atk/at-will	commander's strike
    L1	atk/at-will	viper's strike
    L1	atk/enc		warlord's favor
    L1	atk/daily	lead the attack
    
    ------------------------------------------------------- 
    
    class features 
    [warlord abilities]
    combat leader
    commanding presence/tactical presence
    inspiring word
    
    [armor profs]
    cloth, leather, hide, chainmail; light shield
    
    [weapon profs]
    simple melee, military melee, simple ranged
    
    ------------------------------------------------------- 
    
    race features
    Eladrin
    
    ability scores: +2 dex, +2 int
    size: Medium
    speed: 6 sq
    vision: low-light
    languages: common, elven
    skill bonuses: +2 arcana, +2 history
    Eladrin education
    Eladrin weapon prof
    Eladrin will
    Fey Origin
    Trance
    Fey Step
    ------------------------------------------------------- 
    
    Feats 
    
    [level 1] Eladrin Soldier
    
    ------------------------------------------------------- 
    
    Skills: 
    
    Name/Total Mod (Ability)
    (untrained) Arcana/+5 (INT +2 Eladrin)
    Diplomacy/+6 (CHA)
    Heal/+5 (WIS)
    History/+10 (INT +2 Eladrin)
    Intimidate/+6 (CHA)
    Stealth/+6 (DEX -1 ACP; trained via Eladrin Education)
    
    ------------------------------------------------------- 
    
    Equipment
    30gp Hide Armor
     5gp Light Shield
    15gp Longsword
     1gp Sling
     1gp Sling bullets (20)
    15gp Standard Adventure's kit
    30gp Fine clothing
     3gp cash
    
    
    Encumbrence
     
    Carrying Capacity: Normal Load: 150lb; 
      Heavy Load: 300 lb; Maximum drag load: 750 lb
     
    Background
     
    Daughter of minor nobility in one of the Eladrin kingdoms
    of the Feywild, Sariel was trained in the martial
    traditions of her people. She is skilled with her blade, 
    and already a tactician that her family's retainers will
    follow without question. She came to human lands
    serving as her father's envoy to a local lord, and is on
    her way home.
    Last edited by drothgery; Tuesday, 8th July, 2008 at 02:47 PM.
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  • #8
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    ° Ignore Atanatotatos
    Ok here are my rolls http://invisiblecastle.com/stats/view/17339/
    I rearranged them. Here's the stats and a short background. Let me know.

    Baern Ironhand, Dwarf Fighter 1

    Str 17
    Dex 12
    Con 17 (+2 dwarf)
    Int 10
    Wis 15 (+2 dwarf)
    Cha 12

    Ac 17
    For 15
    Ref 11
    Will 12

    HP: 32
    Healing surges/day: 12

    Init: +1
    Senses:low-ligh vision, perception:12 insight:12
    Speed:5

    Languages:Common, Dwarven
    Alignment: Unaligned
    Patron Deity:Moradin

    Racial features: Cast-iron stomach
    Dwarven resilience
    Encumbered speed
    Stand your ground

    Class features: Combat challenge
    Combat superiority (+2)
    Fighter weapon talent (two-handed)

    Skills (*trained):
    Acrobatics +1
    Arcana +0
    Athletics* +8
    Bluff +1
    Diplomacy +1
    Dungeoneering +4
    Endurance* +10
    Heal +2
    History +0
    Insight +2
    Intimidate* +6
    Nature +2
    Perception +2
    Religion +2
    Stealth +1
    Streetwise +1
    Thievery +1

    Feats: Dwarven weapon training

    Basic Attack: Melee Greataxe +6 vs AC 1d12+5 dmg or
    Handaxe +5 vs AC 1d6+5 dmg
    Ranged Handaxe +5 vs AC 1d6+5 dmg rng 5/10

    Powers:
    -at will:Cleave
    Reaping strike

    -encounter:Steel serpent strike

    -daily: Brute strike


    Equipment:
    Scale armor 45gp
    Greataxe 30gp
    2 Handaxes 10gp
    Adventurer's kit 15gp


    Baern Ironhand is a big, noisy dwarf almost 5 foot tall. He's pretty young for dwarven standard, 30 years old, and his brown beard still is not long as he would like. Baern left his clan in search for glory, which is generally well-accepted among dwarves, but Baern was born in the only family of his clan that displayed a long-standing clerical tradition. He decided that he wasn't cut for the life of a priest many years ago already, and now he has finally left his home to fight foes more worthy than the goblins encountered during his patrols. He is broke, though, and looking for a job. And for a few trustworthy companions too, actually, since Baern can't live without a good mug of ale in a tavern surrounded by the loud laughters of friendly people.
    Current PBP
    DM in:
    Ata's 4e PPvPP Arena


    Playing:
    Koryo of the Tiger's Rest in Voda Vosa's "Path of Enlightment"
    Belleros Arkeion in Sparky's "Thorantar"
    Thormir Brassbeard in EvolutionKB's "Lost-Eberron-4eStyle"
    Anostor Duran in covaithe's "Death's Reach"

    In L4W:
    Alexander Duran, Proud member of the MMC
    in:
    Phoenix8008's "The Captain's Caper"
    "Redblade's Riches"
    Hadarai Polemarkos
    in:
    KenHood's "TURTLEDOME!:Battle Bone"

    In LEB:
    Thusk Tharashk Duran

    Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
    Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!



    Please excuse my poor English. It is not my first language.

  • #9
    Human Rogue
    Delia Tennim
    Human Rogue 1
    Unaligned

    Strength 14 (+2)
    Constitution 14 (+2)
    Dexterity 20 (+5)
    Intelligence 10 (+0)
    Wisdom 12 (+1)
    Charisma 16 (+3)

    Armor Class 17, Fortitude Defense 13, Reflex Defense 18, Will Defense 14
    Initiative +5, Speed 6
    HP 31 (Bloodied 15, Healing Surge 7, Surges per day 8)

    BASIC ATTACKS
    Dagger (+9 vs. AC, 1d4+6 damage)
    Shuriken (+8 vs. AC, 1d6+6 damage, range 6/12)

    FEATS: Backstabber, Weapon Focus (Light Blade)

    RACE FEATURES: Human: +1 Fort, Reflex, Will; +1 at-will power, feat, trained skill

    LANGUAGES: Common, Elven

    SKILLS: Stealth +10, Thievery +10, Acrobatics +10, Bluff +8, Insight +6, Perception +6, Streetwise +8

    EQUIPMENT: Leather Armor, 2 Daggers, 10 shuriken, Standard Adventurers Kit, Thieves' Tools, Fine Clothing, 6 gp

    CLASS FEATURES: Proficiencies: Cloth armor, Leather Armor, Dagger, Hand crossbow, Shuriken, Sling, Short sword; First Strike (have combat advantage against anyone who has not acted), Rogue Tactics - Artful Dodger (gain bonus to AC equal to Charisma against attacks of opportunity), Rogue Weapon talent (higher damage on Shuriken, +1 to attack roll with dagger), Sneak Attack +2d8 (1/round, when having combat advantage, deal additional damage)

    EXPLOITS:
    At-Will Exploits:
    Deft Strike (Melee or Ranged) (dagger: +9 vs. AC, 1d4+6 damage OR shuriken: +8 vs. AC, 1d6+6 damage, shift up to 2 squares before attack)
    Piercing Strike (Melee) (dagger: +9 vs. Reflex, 1d4+6 damage)
    Sly Flourish (Melee or Ranged (dagger: +9 vs. AC, 1d4+9 damage OR shuriken: +8 vs. AC, 1d6+9 damage)

    Encounter Exploits:
    Positioning Strike (Melee) (dagger: +9 vs. Will, 1d4+6 damage, slide target 3 squares)

    Daily Exploits:
    Easy Target (Melee or Ranged) (dagger: +9 vs. AC, 2d4+6 damage OR shuriken: +8 vs. AC, 2d6+6, target slowed and grants combat advantage)

  • #10
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    ° Ignore Charwoman Gene
    I won't have the character rolled till late tonight but I'd really like to play a wizard!
    New Sig Rules are lame, and I am cheap.

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