Oh, much action the days I was away. Anyway, I don't know much (barely anything to be honest) about Eberron, but if possible I would like to continue this game with my Bow-wielding cleric
Go ahead.
I'd say that's perfect for a Cleric of the Silver Flame... (longbow is the favourite weapon nof the church if i remember right)
It is (and the Church tends to end up a patron of the Heroes in my games). But if it doesn't seem like what you want, other options include
The Sovreign Host (as a pantheon); it's the predominant faith in Khorvaire (the continent we'll be in; it's the main continent of the setting) among civilized people (and even embraced, at least officially, by the semi-civiziled goblinoids of Darguun), or specific members of the Host (it's rare for anyone other than members of religious orders to follow one of the Host alone rather than the entire pantheon), like
- Arawi. Good (NG in 3.5), goddess of fertility, plant life, and abundance.
- Balinor. Unaligned (N in 3.5), god of hunting and animal life.
The Undying Court; traditional Elven ancestor-worship. This has two spins in the mystical Aerenal, and the more militiant Valenar.
One of the Druidic sects.
- The Gatekeepers were founded originally to ward off a extraplanar assault by aberrations (many of their senior druids are orcs or half-orcs). This might give you a good hook into the game.
- The Wardens of the Wood are the largest druidic sect; they believe in maintaining the balance between civilization and nature
- The Greensingers, probably the most 'mystical' of Eberron druids; they have close ties to the Fey