Keep on the Shadowfell (OOC) - Page 12
  1. #111

    Khoros, of House Tharashk

    The character
    Name: Khoros, of House Tharashk
    Race: Half-orc
    Class: Ranger (Bounty Hunter)
    Role: Striker
    Level: 1

    Khoros, of the Dragonmarked House Tharashk
    Khoros is a darkly skinned Half-orc, whose tenaciousness, brawn and scars speak of a life of fighting, travelling and adventuring. He wears heavy cut hide armour embroidered with the Dragonne emblem of House Tharashk and carries a variety of weapons, notably a short-handled Battleaxe and a cruel looking war pick. His gear is well cared for and designed for the outdoors. His speech is colored in the accent of the Shadow Marches.


    Background
    Born and raised in the Shadow Marches, Khoros, Half-orc from the great Dragonmarked House Tharashk, has been joining daring raids and treasure hunts into the forbidding swamps and mysterious ruins of his homeland since he was able to lift a weapon. Much to the chargin of his renowned father Thoraos of Tharashk, a famous bearer of the greater Dragonmark of Finding, Khoros, his fathers' youngest son, never manifested the Mark of his house.

    Though House Tharashk places less importance on Dragonmarks for social standing than many other Houses, Khoros, ambitious and driven nevertheless felt lessened and restrained in the shadow of his fathers glory. Leaving the Marches and keeping only sporadic contact with his House, Khoros now sells his skills as tracker and bounty hunter in various places as he searches for his destiny to unfold.



    Abilities
    Code:
    Ability scores
    Strength     : 16 (+3)     Hit points : 33
    Constitution : 16 (+3)     Bloodied   : 16 
    Dexterity    : 16 (+3)     Surges     :  8
    Intelligence :  9 (-1)     Surges/day :  8     
    Wisdom       : 12 (+1)     Initiative : +3
    Charisma     : 10      
    
    Defenses:
    Armour class : 16 
    Fortitude    : 14 
    Reflex       : 14 
    Will         : 11
    
    Skills
    Acrobatics    (Dex): + 8  (trained)
    Athletics     (Str): + 8  (trained)
    Dungeoneering (Wis): + 6  (trained)
    Perception    (Wis): + 6  (trained)
    Stealth       (Dex): + 8  (trained)
    Languages:
    Common, Giant

    Racial traits
    Running charge (+2 speed on charge), Warrior's Surge

    Class features
    Two-blade fighting style, Hunter's quarry, Prime shot

    Feats
    Action surge, Toughness

    Weapon Proficiency:
    simple & military ranged & melee

    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Powers

    Basic attack
    Battleaxe
    Attack: +5 vs. AC; Damage: 1d10 +3, versatile

    War pick
    Attack: +5 vs. AC; Damage: 1d8 + 3. off-hand, high crit, versatile
    At-will:
    Nimble Strike (Class)
    Standard Action; Attack: +5 vs. AC Damage: 1d10 +3
    -- shift 1 square before or after attack --

    Twin Strike (Class)
    Standard Action; 2 Attacks: +5 vs. AC Damage: 1d10 (Battleaxe) & 1d8 (War pick)
    -- make two attacks --
    Encounter:

    Warrior's surge (Race)
    Spilling the blood of your enemy invigorates you.
    Standard Action; Attack: +5 vs. AC Damage: 1d10+3
    -- you can spend a healing surge --

    Evasive Strike (Class)
    Standard Action; Attack: +5 vs. AC Damage: 2d10 +3 (Battleaxe)
    --- shift 2 squares before or after the attack ---
    Daily:
    Jaws of the Wolf (Class)
    Standard Action; 2 Attacks: +5 vs. AC Damage: 2d10 +3 (Battleaxe) & 2d8 +3 (War pick)
    --- half dmg on miss ---
    Equipment
    Code:
    Currency: 
    10 gp. 
    
    Equipment           Price    Weight    Other
    Hide armour         30 gp    25 lb.    Light armour
    Battleaxe           15 gp     6 lb.    Versatile 
    War pick            15 gp     6 lb.    Off-hand, high crit, versatile
    
    Adventurer's kit    28 gp    30 lb.    
      Backpack           2 gp     2 lb.
      Bedroll            1 sp     5 lb.
      Flint & Steel      1 gp      -
      Pouch, belt        1 gp   1/2 lb.
      Rations, trail     5 gp    10 lb.    10 days
      Rope, silk        10 gp     5 lb.    50 ft.
      Sunrod (4)         8 gp     4 lb.   
      Waterskin          1 gp     4 lb.      
    
    Climber's kit        2 gp    11 lb.    +2 for climbing    
      Grappling hook     1 gp     4 lb.
      Hammer             5 sp     2 lb.
      Pitons (10)        5 sp     5 lb. 
    
    Total               90 gp    78 lb.
    
    Normal load:    160 lb.
    Heavy load:     280 lb.
    Max. drag load: 800 lb.
    Last edited by Zweischneid; Monday, 30th June, 2008 at 02:13 PM.

  2. #112
    Alright, character concept posted above. Fairly straightforward, swashbuckling Eberron explorer type


    Didn't opt for Warlord because I am already set to play two. If you absolutely want more healing, I could draw one up.

  3. #113
    I'm gonna be shifting my character around in the next 2-3 days to be human. I might go with a minior member of a dragonmarked house, maybe just a snooty Brelish family... ((I'm drawing odd inspiration from Jim Darkmagic, of the New Hampshire Darkmagics.))

  4. #114
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    Myrmidon (Lvl 10)



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    Quote Originally Posted by Hand of Graz'zt View Post
    No offence taken, my apologies for not explaining. I used to post on here under the name "TRD" but for some weird reason Enworld stopped working when I changed ISP's. I am changing to a different ISP so thought I would come back, if you got room for a spot, let me make a character, see what you think, then bring me in on the basis of that.
    On second thought, if you've got a good idea for a cleric or warlord (or a non-defender with some multiclassing into a leader class), go ahead and write up a character.

  5. #115
    Thanks, will have a character and history statted out by tomorrow.

  6. #116
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    Acolyte (Lvl 2)

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    Ok, I will go for a background in the Church of the Silver Flame then. Will have to do a bit of reading-up for that though, but sounds like Sirianina's cup of tea.

  7. #117
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    ° Block drothgery


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    Quote Originally Posted by Zweischneid View Post
    Alright, character concept posted above. Fairly straightforward, swashbuckling Eberron explorer type
    Should be good. I noticed you took advantage of my quickly improvised half-orc house rules .

    Quote Originally Posted by Charwoman Gene View Post
    I'm gonna be shifting my character around in the next 2-3 days to be human. I might go with a minior member of a dragonmarked house, maybe just a snooty Brelish family... ((I'm drawing odd inspiration from Jim Darkmagic, of the New Hampshire Darkmagics.))
    I'm not familiar with that source, but if it leads to a cool character, who cares?

    Quote Originally Posted by Hand of Graz'zt View Post
    Thanks, will have a character and history statted out by tomorrow.
    Cool.

    Quote Originally Posted by Rayex View Post
    Ok, I will go for a background in the Church of the Silver Flame then. Will have to do a bit of reading-up for that though, but sounds like Sirianina's cup of tea.
    Great.

  8. #118
    Quote Originally Posted by drothgery View Post
    Should be good. I noticed you took advantage of my quickly improvised half-orc house rules .
    A sure

    Actually been playing around with some more convoluted backstories to fit in some multi-classing. But Action Surge Half-orc Treasure Hunter makes for a nice 'early-days' Eberron type of pulp hero.. so I just thought to keep it simple.. for now.

  9. #119
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    ° Block drothgery


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    One more thing -- since the artificer is up in Dragon (albeit in preview form, and without enough at-wills for a human to play one unless they take two multiclass feats at 1st level), it's an available option. The artificer is an arcane leader, in case you were wondering.

  10. #120
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    ° Block drothgery


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    Err... I'd like to be able to start this tomorrow (as I've got the day off, and not much to do), and I still need updated PCs from most of you. Thanks.

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