Keep on the Shadowfell (OOC)

Rumspringa

First Post
Now that 4 e is out, would anyone be interested in a bit of a playtest using KotS? My group is split over 4e and Id like to kick the tires,so to speak, of the new game. So I lose my lurker status (all the 3e vs 4e debate made me want to stay on the sidelines :) )

I'd like 5 players who havent if possible read the adventure. I want heroes, dark is ok but no evil please. Core races and classes please. Id also like roleplayers. The adventure has its share of combat, and I really want to try out the system,but let's not leave Rping out please.

I'm going to leave the world background deliberately vague. The "points of light" settings seems to have some common themes which we'll follow, I'll let the players help flesh out things, through background and game actions, if our games flourishes into something of a campaign. So hopefully, the players will help set the canon of our world.

I'm an old grognard, so Id like everyone to roll their scores at Invisible castle.We'll use invisible castle for our in game rolls, so just make an account there for our game. Pick a text color, whip up a background; well I'm sure most of you know what to do.

As I say I'm an old player-I got my start with the old Keep on the Borderlands/Basic box set in the early 80's. My favorite early teen possession was the Githyanki cover Fiend Folio. Im married have two children and a job that keeps me from face to face games more than I want.

If you are interested, post an idea or character. Thanks!
 
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Rayex

First Post
Oh, I'd love to get in this.

Will have to think up a bit of what I want to play (gotta take doggy out for run now), but will either be Cleric or Fighter. Details to come!
 

Bialaska

First Post
Rayex said:
Oh, I'd love to get in this.

Will have to think up a bit of what I want to play (gotta take doggy out for run now), but will either be Cleric or Fighter. Details to come!

I'm interested. Not sure I like the idea of random scores, since 4e is so much about equality and everything in char-gen is fixed, but oh well.

I got this idea of a circus acrobat (Rogue).
 

Atanatotatos

First Post
hi! I wanted to apply for your game, so I rolled on invisible castle for the stats. Being the first time i roll there, i can't get to save the results. If you trust me, these are my rolls: 17,15,12,12,11,8. Otherwise could you explain me HOW to save the rolls?
 

Bialaska

First Post
invisiblecastle.com/stats/view/17338/
For some reason I couldn't rearrange the stats? But I'll use those 6 scores and rearrange them in the character creation process, since a Rogue with 10 Dex is not possible in 4e since 99% of their power is dependent of dexterity.
 

Bialaska

First Post
Atanatotatos said:
hi! I wanted to apply for your game, so I rolled on invisible castle for the stats. Being the first time i roll there, i can't get to save the results. If you trust me, these are my rolls: 17,15,12,12,11,8. Otherwise could you explain me HOW to save the rolls?

Well, I found that when you click roll scores and then get those 6 scores, you can click continue only if you have not rearranged the scores. Then you'll get to the same screen again, just this time you can use Save. After using Save, you'll get a link that you can post in this place.
 

drothgery

First Post
Since I've taken over running this game, here's the IC thread.

[sblock]

Alternatively, just roll 6 X 4d6.takeHighest(3) from the 'roll dice' section rather than 'roll stats'.

That's what I did; stats (4d6.takeHighest(3)=10, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=12) .

Code:
[b]Sariel[/b]
[b]Eladrin Female Warlord 1[/b]

[i]XP:[/i] 0

[i]Height:[/i] 5' 10"
[i]Weight:[/i] 155 lb
[i]Age:[/i] 33 [i]Eyes:[/i] Green [i]Hair:[/i] Blonde [i]Skin:[/i] Fair
[i]Appearance:[/i] Elegant and deadly, tall and fair, Sariel looks 
every inch the Eladrin Knight.
[i]Alignment:[/i] Lawful Good
[i]Patron Deity:[/i] Corellon
 
[i]STR[/i] 15 +2
[i]CON[/i] 13 +1
[i]DEX[/i] 14 +2 (12 +2 Eladrin)
[i]INT [/i]17 +3 (15 +2 Eladrin)
[i]WIS [/i]10 +0 
[i]CHA [/i]13 +1
 
------------------------------------------------------- 

[b]HP:[/b] 25
[b]Healing Surges/day:[/b] 8
[B]Bloodied:[/B] 12
[b]Healing Surge Value:[/b] 6
[b]Action Points:[/b] 1

------------------------------------------------------- 

[b]AC:[/b]			+18 
   [+4 armor +1 shield +3 INT] 
[b]Fort Defense:[/b]		+13 [+1 Warolord +2 STR] 
[b]Reflex Defense:[/b]		+14 [+3 INT +1 sheild] 
[b]Will Defense:[/b]		+13 [+1 Eladrin +1 Warlord +1 CHA] 

[b]Special Save Notes:[/b] 
+5 to saves against charm effects
------------------------------------------------------- 

[b]Powers:[/b] 
basic melee attack/longsword
+3 str +3 prof = +6 to hit/1d8+5 dmg
  (+3 str, +2 Eladrin Soldier)
basic ranged attack/sling
+2 dex +2 prof = +4 to hit/1d6+2 dmg (+2 dex)

Eladrin	special/enc	fey step
Warlord	special/enc	inspiring word
L1	atk/at-will	commander's strike
L1	atk/at-will	viper's strike
L1	atk/enc		warlord's favor
L1	atk/daily	lead the attack

------------------------------------------------------- 

[b]class features[/b] 
[warlord abilities]
combat leader
commanding presence/tactical presence
inspiring word

[armor profs]
cloth, leather, hide, chainmail; light shield

[weapon profs]
simple melee, military melee, simple ranged

------------------------------------------------------- 

[b]race features[/b]
Eladrin

ability scores: +2 dex, +2 int
size: Medium
speed: 6 sq
vision: low-light
languages: common, elven
skill bonuses: +2 arcana, +2 history
Eladrin education
Eladrin weapon prof
Eladrin will
Fey Origin
Trance
Fey Step
------------------------------------------------------- 

[b]Feats[/b] 

[level 1] Eladrin Soldier

------------------------------------------------------- 

[b]Skills:[/b] 

Name/Total Mod (Ability)
(untrained) Arcana/+5 (INT +2 Eladrin)
Diplomacy/+6 (CHA)
Heal/+5 (WIS)
History/+10 (INT +2 Eladrin)
Intimidate/+6 (CHA)
Stealth/+6 (DEX -1 ACP; trained via Eladrin Education)

------------------------------------------------------- 

[b]Equipment[/b]
30gp Hide Armor
 5gp Light Shield
15gp Longsword
 1gp Sling
 1gp Sling bullets (20)
15gp Standard Adventure's kit
30gp Fine clothing
 3gp cash


[b]Encumbrence[/b]
 
[i]Carrying Capacity:[/i] Normal Load: 150lb; 
  Heavy Load: 300 lb; Maximum drag load: 750 lb
 
[b]Background[/b]
 
Daughter of minor nobility in one of the Eladrin kingdoms
of the Feywild, Sariel was trained in the martial
traditions of her people. She is skilled with her blade, 
and already a tactician that her family's retainers will
follow without question. She came to human lands
serving as her father's envoy to a local lord, and is on
her way home.
[/sblock]
 
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Atanatotatos

First Post
Ok here are my rolls http://invisiblecastle.com/stats/view/17339/
I rearranged them. Here's the stats and a short background. Let me know.

Baern Ironhand, Dwarf Fighter 1

Str 17
Dex 12
Con 17 (+2 dwarf)
Int 10
Wis 15 (+2 dwarf)
Cha 12

Ac 17
For 15
Ref 11
Will 12

HP: 32
Healing surges/day: 12

Init: +1
Senses:low-ligh vision, perception:12 insight:12
Speed:5

Languages:Common, Dwarven
Alignment: Unaligned
Patron Deity:Moradin

Racial features: Cast-iron stomach
Dwarven resilience
Encumbered speed
Stand your ground

Class features: Combat challenge
Combat superiority (+2)
Fighter weapon talent (two-handed)

Skills (*trained):
Acrobatics +1
Arcana +0
Athletics* +8
Bluff +1
Diplomacy +1
Dungeoneering +4
Endurance* +10
Heal +2
History +0
Insight +2
Intimidate* +6
Nature +2
Perception +2
Religion +2
Stealth +1
Streetwise +1
Thievery +1

Feats: Dwarven weapon training

Basic Attack: Melee Greataxe +6 vs AC 1d12+5 dmg or
Handaxe +5 vs AC 1d6+5 dmg
Ranged Handaxe +5 vs AC 1d6+5 dmg rng 5/10

Powers:
-at will:Cleave
Reaping strike

-encounter:Steel serpent strike

-daily: Brute strike


Equipment:
Scale armor 45gp
Greataxe 30gp
2 Handaxes 10gp
Adventurer's kit 15gp


Baern Ironhand is a big, noisy dwarf almost 5 foot tall. He's pretty young for dwarven standard, 30 years old, and his brown beard still is not long as he would like. Baern left his clan in search for glory, which is generally well-accepted among dwarves, but Baern was born in the only family of his clan that displayed a long-standing clerical tradition. He decided that he wasn't cut for the life of a priest many years ago already, and now he has finally left his home to fight foes more worthy than the goblins encountered during his patrols. He is broke, though, and looking for a job. And for a few trustworthy companions too, actually, since Baern can't live without a good mug of ale in a tavern surrounded by the loud laughters of friendly people.
 

Bialaska

First Post
[SBLOCK=Human Rogue]Delia Tennim
Human Rogue 1
Unaligned

Strength 14 (+2)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 16 (+3)

Armor Class 17, Fortitude Defense 13, Reflex Defense 18, Will Defense 14
Initiative +5, Speed 6
HP 31 (Bloodied 15, Healing Surge 7, Surges per day 8)

BASIC ATTACKS
Dagger (+9 vs. AC, 1d4+6 damage)
Shuriken (+8 vs. AC, 1d6+6 damage, range 6/12)

FEATS: Backstabber, Weapon Focus (Light Blade)

RACE FEATURES: Human: +1 Fort, Reflex, Will; +1 at-will power, feat, trained skill

LANGUAGES: Common, Elven

SKILLS: Stealth +10, Thievery +10, Acrobatics +10, Bluff +8, Insight +6, Perception +6, Streetwise +8

EQUIPMENT: Leather Armor, 2 Daggers, 10 shuriken, Standard Adventurers Kit, Thieves' Tools, Fine Clothing, 6 gp

CLASS FEATURES: Proficiencies: Cloth armor, Leather Armor, Dagger, Hand crossbow, Shuriken, Sling, Short sword; First Strike (have combat advantage against anyone who has not acted), Rogue Tactics - Artful Dodger (gain bonus to AC equal to Charisma against attacks of opportunity), Rogue Weapon talent (higher damage on Shuriken, +1 to attack roll with dagger), Sneak Attack +2d8 (1/round, when having combat advantage, deal additional damage)

EXPLOITS:
At-Will Exploits:
Deft Strike (Melee or Ranged) (dagger: +9 vs. AC, 1d4+6 damage OR shuriken: +8 vs. AC, 1d6+6 damage, shift up to 2 squares before attack)
Piercing Strike (Melee) (dagger: +9 vs. Reflex, 1d4+6 damage)
Sly Flourish (Melee or Ranged (dagger: +9 vs. AC, 1d4+9 damage OR shuriken: +8 vs. AC, 1d6+9 damage)

Encounter Exploits:
Positioning Strike (Melee) (dagger: +9 vs. Will, 1d4+6 damage, slide target 3 squares)

Daily Exploits:
Easy Target (Melee or Ranged) (dagger: +9 vs. AC, 2d4+6 damage OR shuriken: +8 vs. AC, 2d6+6, target slowed and grants combat advantage)[/SBLOCK]
 


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