Keep on the Shadowfell (OOC) - Page 9
  1. #81
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    ° Block drothgery


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    Okay, if I did restart the game (taking over the DM's spot, and having Sariel mysteriously disappear), would you guys be okay with

    1) Redoing stats based on the standard point buy?

    2) Sliding over to Eberron (as it's the setting I know best)? Note that the Warforged from Dragon would be an allowed PC race, as would both shifter variants, gnomes, and dopplegangers from the MM (as changelings).

  2. #82
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    ° Block Atanatotatos


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    totally ok
    I love Eberron

    Also, i'd like to take the chance to play my first warforged...
    Last edited by Atanatotatos; Thursday, 26th June, 2008 at 01:44 AM.

  3. #83
    Fine with me.

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    ° Block drothgery


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    Quick notes on Dave's quick-and-dirty 4e Eberron

    Races:

    Dwarf, Half-Elf, Halfline, Human - use 4e mechanics as written, keep 3.5 backstory

    Changeling - use Doppleganger from the Monster Manual
    Dragonborn - rare in Khorvaire, but exist in some small communities where dragons and/or draconic races existed in 3.5; common in Argonessen but it's unlikely Dragonborn PCs are from there
    Eladrin - Eladrin PCs can be Aereni or from Thelanis
    Elf - Elf PCs can be from anywhere that has 3.5 elves in Eberron (so a 4e Aereni in this game can choose whether to be an Elf or Eladrin)
    Gnome - use the Gnome from the monster manual
    Half-orc - use the Orc from the monster manual, add the ability to take human racial feats
    Kalashtar - not allowed for now
    Shifter - use either shifter from the monster manual
    Tiefling - use existing Eberron backstory for tieflings; Tieflings in Dave's Eberron look like 3.5 tieflings (i.e. no pronounced horns, no tail)
    Warforged - use the Dragon article for Warforged

    No Dragonmark feats for now (though if you want to flavor a power as coming from a Dragonmark that could plausibly grant it, and is approriate for your PC's race, go ahead).

    Channel Divinity feats - if you can come up with a good explanation of why the Eberron deity your PC follows grants that power, go ahead and take it (assuming you can take Channel Divinity feats); it'd be easy to convince me to allow Pelor's Radiance as The Sivler Flame's Radiance; Bolderi granting Armor of Bahamut would be a bit trickier.

  5. #85
    Heh. See you in a few days

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    ° Block drothgery


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    Quote Originally Posted by Charwoman Gene
    Heh. See you in a few days
    Figures.

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    ° Block drothgery


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    Well, ENWorld's back...

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    ° Block Atanatotatos


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    So... drothgery, you said you wanted to start from scatch, does this mean we'll also make new characters if we want or we have to keep the ones we applied with originally?
    If we can change i'd like to play a warforged fighter (so not much of a difference from Baern, a dwarf fighter). I'll post stats and a short background, tell me if it's enough for you.

    Titan, Warforged male personality Fighter 1

    Str 18 (+2 race)
    Dex 13
    Con 16 (+2 race)
    Int 10
    Wis 14
    Cha 8

    AC 17
    For 15
    Ref 11
    Will 13

    HP: 31
    Healing surges/day: 12

    Init: +1
    Senses:normal vision perception:12 insight:12
    Speed: 5

    Languages:Common
    Alignment: Good
    Patron Deity: Dol Dorn

    Racial features: Living construt features
    Warforged mind
    +2 to Intimidate, Endurance

    Class features: Combat challenge
    Combat superiority (+2)
    Fighter weapon talent (two-handed)

    Skills (*trained):
    Acrobatics +1
    Arcana +0
    Athletics* +9
    Bluff -1
    Diplomacy -1
    Dungeoneering +2
    Endurance* +10
    Heal* +7
    History +0
    Insight +2
    Intimidate +1
    Nature +2
    Perception +2
    Religion +2
    Stealth +1
    Streetwise -1
    Thievery +1

    Feats: Weapon focus (hammers) +1

    Basic Attack: Melee Maul +7 vs AC, 2d6+5 dmg
    Ranged Throwing hammer +6 vs AC, 1d6+5 dmg, rng 5/10
    Powers:
    -at will:
    Cleave
    Reaping strike

    -encounter:
    Warforged resolve
    steel serpent strike

    -daily: brute strike

    -utility:


    Item daily:

    Equipment:
    Standard adventuring kit 15gp
    Scale armor 45gp
    Maul 30gp
    2 Throwing hammers 10gp


    Will:
    Cleave +7 vs AC 2d6+5 dmg +3 dmg adjacent foe
    Reaping strike +7 vs AC 2d6+5 dmg; miss 3 dmg

    Encounter:
    Warforged resolveminor)temp hp 3+half lvl;immediate save vs ongoing dmg;if bloodied heal 3+half lvl.
    steel serpent strike:4d6+str + slow and no shift till end next turn

    Daily:
    brute strike:6d6+str (reliable)

    Titan is a young warforged who fought for less than a year during the Last War. He and a few companions from his warforged unity fighting for Cyre managaed to escape capture at the end of a lost battle by feigning death, but Titan was the only among those who had developed a self-consciousness strong enough to disregard obedience to his army, and fleed to Breland, only to continue to fight in another army, but hoping for King Boranel to keep his promise and free the warforged who fought for Breland's army. He soon started to learn more about, well, everything, and to appreciate the comfort in battle a prayer to Dol Dorn could give him and his companions. At the end of the war, Titan could at last live in peace, but he soon found himself unable to do much aside fighting, and actually missing a bit the thrill of battle, also realizing that the Treatis of Thronehold did little to improve the small to non-existant respect for his race. He soon decided to start working as a mercenary to pay for his maintenance, but only accepting jobs he feels are acceptably honorable; he's killed enough people without a good reason. Titan has had relatively very little experience in a civil society, so he's not very good wth people, though of good nature. He still feels somewhat guilty for abandoning his companions to flee to Breland, and has swore to never abandon his fellows again, and will fight fiercely to protect them.

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    ° Block drothgery


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    Quote Originally Posted by Atanatotatos View Post
    So... drothgery, you said you wanted to start from scatch, does this mean we'll also make new characters if we want or we have to keep the ones we applied with originally?
    You can make a new character from scratch or tweak the one you've got (update stats to point buy-able values, change anything else that requires, and update backgrounds to fit in Eberron).

    A warforged fighter should be okay; I'm not going to look over stats too carefully tonight.

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    ° Block Rayex


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    Oh, much action the days I was away. Anyway, I don't know much (barely anything to be honest) about Eberron, but if possible I would like to continue this game with my Bow-wielding cleric :P

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