In Defiance of Dragons--Protectors IC

Graf

Explorer

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Walking Dad

First Post
Using the opportunity Osric gave him, Penance takes two steps back, calling on the Raven Queen to help him and deatroy the offenders. As he feels his wounds closing a radiant blast of cold light burns his enemies. Satisfied, he takes another step back.

[sblock=ooc]
shifts to j15 (free). Uses Healing Word on himself (minor). Uses Divine Glow on KLM12-14 (standard). Moves to j18 (move).

Healing Word (1d6=4)

Divine Glow (to hit KS2, to hit FB1, to hit FB2, damage) (1d20+3=23, 1d20+3=15, 1d20+3=14, 1d8+4=11)

[sblock=Mini stat block]
Penance
Perception: 13 Insight: 18 Low-light Vision
AC 16 Fortitude 12 Reflex 11 Will 15
Hit Points: 15 / 22 Bloodied: 11
Healing Surge: 5 Surges per day: 6/7
Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 1/2, Channel Divinity (Divine Fortune, Turn Undead)
Daily Powers: Guardian of Faith
[/sblock][/sblock]
 
Last edited:

Redclaw

First Post
Walking Dad said:
[sblock=ooc]
Uses Healing Word on himself (minor) (+2 on all defenses). [/sblock]
[sblock=ooc] Healing Word is different than Second Wind. HW gives you the bonus hit points to your healing surge, Second Wind gives you the defense bonus. You need to pick one or the other. [/sblock]
 

Redclaw

First Post
21 Osric
17 Valamir
--Kobold Slinger
--Penance
16 Kobold Skirmishers
15 Mirna
8 Immeral
--Fire Beetles

"Get out of there, you fool!," Osric bellowed as he watched the swarm of creatures close in around Penance. He didn't even have time to express surprise about Mirna's sudden appearance from farther back on the trail- he had to move now, to try to save the tiefling. He strides forward and lands a vicious hit on the kobold closest to him, opening up a long cut in its side. (KS1 is bloodied, and Penance shifts 2 squares). His attack provides Penance an opportunity to step back from his predicament.

Valamir moves forward, his oppoents sight blurred by his otherworldly powers. He raises his scarred hand, and flash of jagged white light flashes between him and the kobold. He calls out, "Back creature, fear what I can do!" Despite his bravado, his attack fails to hit his target.

The kobold with the sling loads a new missile and fires it at Osric, but it sails well wide of the dwarf.

Using the opportunity Osric gave him, Penance takes two steps back, calling on the Raven Queen to help him and deatroy the offenders. As he feels his wounds closing (9 healed) a radiant blast of cold light burns his enemies, especially the kobold (critical hit) (FB2 is bloodied). Satisfied, he takes another step back.

The two spear-wielding kobolds move in different directions. The badly-wounded one flees, seeking shelter behind the wagon (Osric would get an AoO, but he doesn’t have threatening reach). The other steps in and stabs at Penance once again (7 damage).

Almost overcome with happiness she jogs forward, approximates the duration to her target and casts the first spell she can think of against her foes. With frosty breath, she utters a single arcane word that creates a treacherous patch of ice on the ground, hampering her foes. I have foes! she does squeal a little bit as she says that, standing up on her tiptoes to survey the effect of her magic. The ice finishes off one beetle and the other two enemies caught in its blast fall to the ground, clearing damaged by the blast. (all three take 10 damage, FB2 dies, triggering Valamir’s curse bonus).

Immeral slides through the trees and underbrush along the side of the road gracefully and stealthily, firing another pair of arrows at one of the kobolds as he goes. His arrows finish the creature off (triggering another curse for Valamir).

The remaining beetle rises from its prone position. Frustrated with its inability to do reach anyone, it spews forth a blast of fire at Osric, catching the dwarf despite an his attempt to dodge the flames (just hit Ref with an 11, deals 9 fire damage).


Osric 22/31
Valamir 26/26
Penance 8/22, Bloodied
Mirna 23/23
Immeral 25/25
FB1 Bloodied
FB2 Dead Cursed
K uninjured,
KS1 Bloodied marked by Osric
KS2 Dead Cursed
 

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Zurai

First Post
[sblock=OOC, Round 2 resolution]Switch Quarry to KS2 and fire both shots at it.[/sblock]Even as he looses his fourth arrow, Immeral springs from the trees and dashes down the road. Then, mid-stride, he vanishes from sight briefly and reappears across the river. As his foot touches the ground, he smoothly whirls in place and fires yet another pair of arrows.[sblock=OOC, Round 3 actions]Move G18->H17->I17->J16->K15->K14 (assuming KS2 is dead or fled by this point).
Standard action converted to a move action: Fey Step to P9.
Minor action: Quarry the nearest visible target.
Action Point: Twin Strike the Quarry. Twin Strike (1d20 6=12, 1d10=2, 1d20 6=19, 1d10=5). Applying the HQ damage to roll #2: Hunter's Quarry (1d6=4)[/sblock]
 


pathfinderq1

First Post
The beetle's burst of flame was surprising- but it only hurt a little. "Get the lizard with the sling," he shouted, shuffling forward to swing his halberd at the remaining beetle.

OOC: Moving up to J 13 and taking a swing at the fire beetle. Using Reaping strike with halberd; +6 vs AC (=22 to hit, and 11 HP damage); roll http://invisiblecastle.com/roller/view/1638994/ ; if it is still alive, it is marked.
 

EvolutionKB

First Post
Valamir

Valamir takes heed from from the dwarfs advice and strides closer to the bridge, his foes' sight blocked with his otherworldly powers. Upon getting closer, he cries out to curse the remaining beetle before another blast of baleful flashes from his burnt hand to strike towards the slinger.

[sblock=Actions]Move to J14. Curse remaining beetle(or closest remaining target). EB on slinger +6 vs reflex cover not taken into account: 15 to hit ref, 6 damage [/sblock]

[sblock=Stats]
AC 18 after movement(16 before)
HP: 26 Bloodied 13
F: 13
R: 13
W: 16

Healing surge 6: 8/8 remaining

Encounter:
Dreadful word
Divine Challenge

Daily:
Curse of the dark dream [/sblock]
 

Graf

Explorer
Mirna runs forward, threading her way through the path to get in front of Penance.

Lizard sling... fire.... FIRE! She focuses, and calls down a blast of flame on the remaining kobolds.

[sblock=OOC]OK. They have fire resistance... but she doesn't know that.
Running to J17 makes attacks -5.

SB on remaining two kobolds (see map)
K 14 vs Ref (10 fire damage)
KS1 1 - auto miss[/sblock]

She hyper-kinetically glances back at Penance... Wow... you're hurt... before immediately turning around to see how many of her foes (foes!) she's killed.
 

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