In Defiance of Dragons--Protectors IC - Page 10




  1. #91
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    ooc wait... there are kobolds next to penance now...? I'm really confused.... Is there a new map?
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    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
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    ooc
    Nope, no new map and no kobold near Penance. There was some confusion in my original description of the action, as I had forgotten to move Penance after his action last round, then did so retroactively. Rather than have the kobold pursue Penance outside of Mirna's AoE spell, and thus still be standing, I'll hybridize the situation and leave Penance damaged and the kobold dead.

    Penance's action is currently invalid, as there is no kobold near him.

  • #93
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    21 Osric
    17 Valamir
    --Kobold Slinger
    --Penance
    16 Kobold Skirmishers
    15 Mirna
    8 Immeral

    The beetle's burst of flame was surprising- but it only hurt a little. "Get the lizard with the sling," he shouted, shuffling forward to swing his halberd at the remaining beetle. His heavy blade since deeply into the creature’s carapace, and it collapses to the icy ground.

    Valamir takes heed from from the dwarfs advice and strides closer to the bridge, his foes' sight blocked with his otherworldly powers. Upon getting closer, he cries out to curse the remaining beetle before another blast of baleful flashes from his burnt hand to strike towards the slinger. It sears into the creature’s skin

    The slinger shouts in surprise at its pain and attempts to hurt Valamir in return, sending an oddly shaped bullet the warlock’s way. The bullet strikes home and bursts into flame (7 damage, and ongoing fire damage, save will end). The creature takes a quick step back, and takes cover behind the wagon.

    With the kobold who hit him already dead, Penance takes time to get breath before he advances the path.

    The remaining kobold skirmisher moves past the slinger and disappears into the dense forest. None of you are sure where he wound up (but the square he entered the forest in is marked).

    Mirna runs forward, threading her way through the path and charging pastPenance to she looks like she's going rush past Valamir and Osric, but stops instead; peaking out from behind them at the wagons.
    They ran away... right?
    The Icy Terrain evaporates returning to it's normal state.

    Even as he looses his fourth arrow, Immeral springs from the trees and dashes down the road. Then, mid-stride, he vanishes from sight briefly and reappears across the river. As his foot touches the ground, he smoothly whirls in place and fires yet another pair of arrows. One of the two drives into the kobold slinger’s chest.

    Osric 31/31,
    Valamir 19/26 on fire
    Penance 13/22, +2 to all defenses
    Mirna 23/23,
    Immeral 25/25
    FB1 Dead
    FB2 Dead Cursed
    K Bloodied Cursed, Hunter's Quarry
    KS1 Bloodied marked by Osric,
    KS2 Dead Cursed
    Attached Files Attached Files
    Last edited by Redclaw; Thursday, 26th June, 2008 at 03:05 AM.

  • #94
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    With the kobold who hit him already dead, Penance takes time to get breath before he advances the path.

    ooc

    Using Second Wind. Move to k15

    Mini stat block

    Penance
    Perception: 13 Insight: 18 Low-light Vision
    AC 16 Fortitude 12 Reflex 11 Will 15
    Hit Points: 13 / 22 Bloodied: 11
    Healing Surge: 5 Surges per day: 5/7
    Action Points: 1 Second Wind: 0
    Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 1/2, Channel Divinity (Divine Fortune, Turn Undead)
    Daily Powers: Guardian of Faith
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #95
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    Mirna runs forward, threading her way through the path and charging pastPenance to she looks like she's going rush past Valamir and Osric, but stops instead; peaking out from behind them at the wagons.

    They ran away... right?

    The Icy Terrain evaporates returning to it's normal state.

    OOC
    My understanding is that you can't move diagonally over difficult squares, so it's impossible for Mirna to get within striking distance (without spending an action point).

    So she just double moves to goes to J15 and stops.
    Icy Terrain ends at the end of her turn.
    Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]
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    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
    Kawabata Yasunari - The Master of Go

  • #96
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    Valamir

    Valamir sprints over the bridge, his form obstructed by starlight. He stands and catches his breath, trying to put out his burning hair in his first real combat.


    Actions
    Burn. 5 fire? Move to K-9 and used second wind.
    Attempt save: Success: 17


    Stats, Post turn


    AC 16+4=20 after movement and second wind
    HP: 23/26 Bloodied 13
    F: 13+2=15
    R: 13+2=15
    W: 16+2=18

    Healing surge 6: 7/8 remaining

    Encounter:
    Dreadful word
    Divine Challenge

    Daily:
    Curse of the dark dream
    Last edited by EvolutionKB; Monday, 30th June, 2008 at 08:12 PM.

  • #97
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    Quote Originally Posted by EvolutionKB
    Actions
    Burn. 5 fire? Move to K-9 and used second wind.
    Attempt save: Success: 17

    Nope, just 2.

  • #98
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    "I hope so Mirna. Can we make a short rest? I feel rather drained." Penance asks the others.

    ooc


    Mini stat block

    Penance
    Perception: 13 Insight: 18 Low-light Vision
    AC 16 Fortitude 12 Reflex 11 Will 15
    Hit Points: 13 / 22 Bloodied: 11
    Healing Surge: 5 Surges per day: 5/7
    Action Points: 1 Second Wind: 0
    Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 1/2, Channel Divinity (Divine Fortune, Turn Undead)
    Daily Powers: Guardian of Faith
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #99
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    "Rest when they - or you - are dead."
    OOC
    There's still visible kobolds, guys...

    Immeral's actions depend on the state of the battlefield by the time he gets around to acting.

    If the Slinger isn't dead yet, or the Slinger is dead but the Skirmisher is alive and visible, he'll Quarry it, Evasive Strike Evasive Strike (1d20+6=19, 1d10+4=6) Hunter's Quarry (1d6=6) and shift to O8 then move O8->N8->M7->M6->M5.

    If the Slinger is dead and the Skirmisher is still hidden, he'll search for it: Perception (1d20+7=10) and fail miserably, then move P9->O8->N8->M7->M6.

    If Slinger and Skirmisher are dead, he'll start looking for tracks (use the Perception roll above, I guess, even though it's way less than his passive Perception...).

  • #100
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    "Sorry, Immeral. I hadn't seen the last one." Penance answers, a bit embrassed, but his blush is covered by his dark skin.

    ooc


    Mini stat block

    Penance
    Perception: 13 Insight: 18 Low-light Vision
    AC 16 Fortitude 12 Reflex 11 Will 15
    Hit Points: 13 / 22 Bloodied: 11
    Healing Surge: 5 Surges per day: 5/7
    Action Points: 1 Second Wind: 0
    Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 1/2, Channel Divinity (Divine Fortune, Turn Undead)
    Daily Powers: Guardian of Faith
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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