In Defiance of Dragons--Protectors IC - Page 19




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  1. #181
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    Mirna has a terrible vision of dying at the hands of the strige. Then Penance blasts it off of her.

    Of course, I'm going to be a famous wizardess. Famous wizardesses don't die of bug bites...

    She raises her hand and fire a magic missile at the injured slinger [Magic Missile:Nat1]; almost hitting Valamir in the back of the head.

    She swallows and flexes her fingers. Why do they have to stand so close to each other...?

    Mirna

    Passive Perception 17 ✦ Passive Insight 17
    Defenses 15/11/15/15
    Hit points 19/23 Bloodied 11

    Icy Terrain (standard; encounter) ✦ Arcane, Cold, Implement
    Freezing Cloud (standard; daily) ✦ Arcane, Cold, Implement
    Staff of Defense (immediate interrupt; encounter) ✦ Implement
    Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]
    I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
    Kawabata Yasunari - The Master of Go

 

  • #182
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    18—Kobolds <--starting here
    15—Immeral <-- Ending Here
    14—Osric
    13—Penance
    6—Mirna
    4—Valamir

    The wounded kobold slinger, realizing its situation, attempts to put some distance between itself and the sharp implements being waved around. It moves away from Osric (he gets an OA), firing another stone as it goes. Sadly, for the kobold, the trees between it and its dwarven target spoil the shot. The other slinger also fires at Osric, and the stone bounces off the dwarf’s armor. It then moves a bit further into the undergrowth, although it is unable to go far.

    Immeral steps to the edge of the clearing and attempts to bring down the fleeing slinger. He fires two arrows into the underbrush, and one is met with a squeal of pain (6 damage).

    Immeral 25/25
    Osric 20/31 10 surges left
    Penance 14/22 4 surges left
    Mirna 19/23 grabbed
    Valamir 18/26 7 surges left
    Kobold Slinger1 bloodied Cursed by Valamir, marked by Osric
    Kobold Slinger2 injured
    Attached Files Attached Files

  • #183
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    Previous round saving throw vs immoblization goo
    Success: Roll Lookup


    Valamir, now free of the goo, and of the blood-sucking stirge, ducks his head as something loud flies by and ruffles his hair. Realizing what it was he looks back and calls out, "Whoa Mirna! That was close." Valamir sucks in breath as he takes in the situation around him. He then moves closer to the slinger that was further away. The stars, hidden by the light of Pelor, give him inspiration even so, and he lays a subtle curse upon the creature. Spurred by the action he assaults the creature's mind with his psychic energies.

    Action
    Move to G11. Curse KS2. Take second wind--stats adjusted below. Use AP and then Eyebite KS2. Attack: 12 vs will Damage: 7 damage with curse. +1 to Attack if KS1 falls before my turn. If attacks hits, invisible to KS2 until start of next turn.


    Stats

    AC: 20
    Fort 15
    Ref 15
    Will 18
    HP 15/26
    Surge remaining 6
    Encounter:
    Dreadful word(used)
    Divine challenge(used)
    Second Wind(used)
    Daily: Curse of the Dark Dream

  • #184
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    Osric lashed out with the spear-like point at the end of the halberd, trying to hook the kobold as it ducked away-while the little beast was quick, it obviously wasn't used to fighting such a long weapon.



    OOC: (OA is 1d20+6 vs. AC= 19; that should hit, for 9 damage; rolls Roll Lookup ). Further action depend on how this attack works out- whether the kobold is still up, for instance.

  • #185
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    The kobold hisses in pain as Osric's halberd bites into its scaly hide. It is unable to escape his reach, but is still standing for the moment.

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    "Yes, Osric, hold this one down, we will take care of the rest!"
    Penance shouts, calling for the power of the Raven Queen. While the vile creature avoids the painful light, it boosts Immerials sight.

    ooc


    Move: 5 ft step to H 10
    Standard: Divine Glow on E-G, 9-11 (1d20+3=11, 1d8+4=5) , but Immeral gets a +2 power bonus on attack rolls.

    Mini stat block

    Penance
    Perception: 13 Insight: 18 Low-light Vision
    AC 16 Fortitude 12 Reflex 11 Will 15
    Hit Points: 14 / 22 Bloodied: 11
    Healing Surge: 5 Surges per day: 4/7
    Action Points: 1 Second Wind: 1
    Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 1/2, Channel Divinity (Divine Fortune, Turn Undead)
    Daily Powers: Guardian of Faith
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  • #187
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    Osric set his feet and took another swing at the injured slinger, trying to finish the creature off.

    OOC: No movement for now- if the kobold is still up when Osric's turn comes up, attack it again with Reaping Strike (+6 vs. AC, hit deals 1d10+3, miss deals 3 HP); attack 1d20+6= 16, damage 9 HP if that hits; rolls Roll Lookup

  • #188
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    18—Kobold
    15—Immeral
    14—Osric Starting Here
    13—Penance
    6--Mirna (delays)
    4—Valamir

    Osric set his feet and took another swing at the injured slinger, trying to finish the creature off. Attempt turns to success, and the injured kobold falls to the forest floor.

    "Yes, Osric, hold this one down, we will take care of the rest!"
    Penance shouts, calling for the power of the Raven Queen. While the vile creature avoids the painful light, it boosts Immerials sight.

    Mirna delays.

    Valamir, now free of the goo, and of the blood-sucking stirge, ducks his head as something loud flies by and ruffles his hair. Realizing what it was he looks back and calls out, "Whoa Mirna! That was close." Valamir sucks in breath as he takes in the situation around him. He then moves closer to the slinger that was further away. The stars, hidden by the light of Pelor, give him inspiration even so, and he lays a subtle curse upon the creature. Spurred by the action he assaults the creature's mind with his psychic energies. The kobold screams in pain, then looks confused as it tries to find the source of its pain.
    V
    My hp number was a bit different from yours. I don't know if I had an old number, but I had V at 18 hit points, after the surge that would put him at 24.



    Unable to locate Valamir, the kobold attempts to hit Immeral with a rock, missing him badly. It then moves further into the undergrowth.


    Immeral slips into the denser forest and fires an arrow into the kobold's chest, bringing it down before it can flee further.

    Combat Ended. Well done, and sorry for the delay. Thanks for sticking with me.

    Immeral 25/25
    Osric 20/31 10 surges left
    Penance 14/22 4 surges left
    Mirna 19/23
    Valamir 24/26 6 surges left
    Kobold Slinger1 Dead
    Kobold Slinger2 Dead
    Kobold Dragonshield Dead
    Stirge1 Dead
    Stirge2 Dead
    Last edited by Redclaw; Friday, 19th September, 2008 at 06:42 PM.

  • #189
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    Penance uses the power of the Raven Queen after the battle to close his wounds. He looks at the others. They are wounded, too. But nothing that needs the cold touch of his dark goddess.
    "I suggest we search the bodies and bind our wounds before we proceed." he suggests.

    ooc

    Use Healing Word on himself. With Healer's lore this should enough to bring Penance to full HP. Suggesting to take a short rest.

    Mini stat block

    Penance
    Perception: 13 Insight: 18 Low-light Vision
    AC 16 Fortitude 12 Reflex 11 Will 15
    Hit Points: 22 / 22 Bloodied: 11
    Healing Surge: 5 Surges per day: 3/7
    Action Points: 1 Second Wind: 1
    Encounter Powers: Infernal Wrath, Divine Glow, Healing Word 0/2, Channel Divinity (Divine Fortune, Turn Undead)
    Daily Powers: Guardian of Faith
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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  • #190
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    Valamir

    Hp tracking

    Starting: 23/26
    Round 1: 16/23(kobold gluepot)
    Round 2: 14/23(stirge attach)
    Round 3: 9/23 (ongoing damage from stirge, and then kills stirge)
    Round 4: 15/23 (Second wind, heal for 6.)

    End combat


    Valamir nods a takes a couple of deep breaths. The thought of the stirge feating upon his blood gave him a chill. He wishes once again for the comfort of his silver star, lost in the flood of his home. He gingerly begins rooting through the bodies of the kobolds, looking for clues to where their home would be.

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