21 Osric
17 Valamir
--Kobold Slinger
--Penance
16 Kobold Skirmishers
15 Mirna
8 Immeral
--Fire Beetles
Osric stops and sets his feet, swinging his halberd from a carrying grip to a ready position. "Don't like the look of this," he mutters, then adds in a louder voice "Don't rush in on them. Let 'em come to us."
Valamir moves up the side of the path, as the creatures keep an eye on his position, they find him hard to pinpoint as a multitude of stars blur their vision as they look towards the warlock. Valamir raises his arm into the air and a beam of light flies from the heavens down towards the beetle. His attack goes astray and hits the bridge just in front of the beetle.
Acting fast, Penance advances, weapon in hand. As he does so, however, the kobold unleashes a missile from the sling it’s carrying. The shot flies unerringly toward the tiefling, striking a resounding blow to his face. (Readied action, crit. on my first attack roll. 9 damage.) Fighting through the wound, Penance continues. As he stops next to the bridge, a ray of cold blue light emerges from his hand, injuring and outlining one of the fire beetles. (FB2 takes 11.)
Two more kobolds emerge from the brush on either side of the path and position themselves on either side of the cleric. The one on the right is breathing hard from having rushed over, and is unable to attempt an attack (double move action), but the other stabs at Penance with his spear. Fortunately for the Raven Queen’s disciple, the creature stumbles on the undergrowth around him and his aim is spoiled.
Immeral's eyes widen in shock at seeing monsters so near to the town, but he calms himself and says a prayer to Sehanine as he steps backwards into the forest, drawing and loosing two arrows in swift succession. The first arrow sails wide, but the second sinks into the side of one of the kobolds. (KS1 takes 6.)
The glowing beetles advance, one closes its jaws on the overzealous tiefling, drawing a pained shout from him. (Penance takes 7 more.)
Osric 31/31, readied action untriggered, initiative reset
Valamir 26/26
Penance 6/22, Bloodied
Mirna 23/23, now sees action ahead, can act in round 2
Immeral 25/25
FB1 uninjured
FB2 injured (Cursed)
K uninjured,
KS1 Injured (Hunter's Quarry)
KS2 Uninjured