[4e][Paragon] Kombat Kraziness (closed)

Graf

Explorer
Proposed: That a bunch of people get together and run a series of high-level fights in 4e so that we get a feel for what non-1st level play feels like.

Ground Rules
1. One fightThree Encounters; no extended rest -- It starts with "roll initiative". You can have stages, triggered events, etc. inside of the events but it's just three fights with only short rests inbetween.
2. If you play... you DM -- If you're a "permanent member" you've promised to run an Kombat Kraziness encounter for the group in the future.
3. Nothing weird -- Street legal PhB characters built using the rules on pg. 143 of the DMG. No "super-specialized" characters (i.e. if the DM says it's a fight with a solo dragon no kitting out your character with Dragonbane weaponry). The goal is to help people develop an idea of what the baseline is and facility with the ruleset.
4. Up to ]8 players -- more people is more crazy; more chances to try difference class/power/race combos, a bigger XP budget, etc.
5. Bring your TPK -- All encounters are legal (fall within XP budget, no ultra high level (or low level) minions, published monsters, or published monsters that are reasonably modified, etc), but as tactically challenging as the DM can make them (Think A3 in KotS).
6. One thread per encounter -- There is one thread with both OOC and IC posts. (just to cut down on the clutter -- the main Kombat Kraziness thread could be used for kibitzing about meta-stuff).
7. Paragon level -- PCs level 11-20
8. It's still roleplaying -- Your character has to have a personality and a background. A line about each is fine. But you can't post just a bunch of stats. (This may just be my preference though...).
9. Everything out in the open -- All rolls are made on logged in accounts on Invisible Castle.

[sblock=Later on...]we can mix and match all this up. For example:
1. Different victory conditions (besides kill 'em all)
2. Not negotiable ;)
3. If it proves popular we can add in weirdness (MM races, non-standard magic items, etc) later, or even have a "bring the weirdest character you can think of" encounters.
4. It might be interesting to have a lot more players at some point, to really push the system (like 20 4th level characters try to kill a 12th level solo). But I don't, personally, see that as a particularly brilliant idea (online PbP is weakest when lots of people are involved).
5. Obviously, since 4e has the whole encounter/daily situation going in some ways this is a -bad- model of the situation. If it's popular and continues ... we can think about playing around with with more "realistic" situations (a) having some characters randomly down resources (missing dailies, item power uses, etc) OR (b) building that into a skill challenge (to reward taking certain skills) OR (c) something else...
6. One thread should be enough. OOC stuff goes in spoiler blocks. Each statblock goes into the first page of the post.
7. Epic's of little interest to me personally right now. But that'd obviously be on the table for future games...
8. Threw this in at the last moment. It's not a requirement on my end....
9. Maybe the DM doesn't link to certain rolls during the fight (to see an invisible combatant the party doesn't know about); but it should all be searchable by campaign and character name.[/sblock]

[sblock=Originally: I'd like to consider having Permanent and New Members.]
Permanent Member: You're automatically entered into each encounter. You get first pick of class/role and race.You're committed to run an encounter for the group at some point.
New Member: First priority for these slots goes to people who've applied to but been rejected from other games/don't have any other games they're in.
It's been pointed out that it can be tough to get into games; if it's too frustrating for new people to join games here that's not a good thing (IMHO). So if somebody new is having trouble getting to games we can suggest they come over here
(subject to reason of course -- I wouldn't want to deal with disruptive people, even if it's just a one off.)
[/sblock]
Eventually we just filled up with permanent members...
Having two tiers probably wasn't the most practical idea anyway.

[sblock=Suggested First Encounter: The Grotto of the Kuo-toa]A final fight with the Kuo-toa in their grotto.
8 17th level characters.
Suggested XP budget: ??? (but lots!)
DM: Graf (it'd be sorta lame for me to suggest someone else do it, no? ;) )[/sblock]

Completed:
KK1: The Grotto of the Kuo-toa IC thread DM: Graf - terminated after one encounter :(
KK1: The Grotto of the Kuo-toa -- character thread

Ongoing:
KK2:
tag.png
KK2: When Compost Attacks! DM: Victim (successfully completed)
KK2: Encounter 2: DM: Victim -- ongoing
KK2: Character Thread




[sblock=Other ideas]
Just thinking off the top of my head
  • A big solo fight
  • A fight in a room that includes "teleport portals".
  • Aerial battles (airship to airship? -- everybody has a method of flight like a flying carpet?)
  • Multiple groups of PCs in an arena fight
  • MINION COMBAT! (Nothing but minions... AKA we're going to need a bigger battlemap)
  • Fights incorporating skill challenges
  • Themed combats: (Fire monsters only, all difficult terrain, only "classed" foes, all strikers vs skirmishers/lurkers only)
[/sblock]

"Permanent" Members:
  • Dalamar
    Proposed Kombat: Dragon's Lair type encounter cluster
    Order: later
    1st Character: Darrak Earringer [Dwarven Fighter 17 (Iron Vanguard)]
  • Evilhalfling
    Proposed Kombat: 15th; Angels and Archerons skirmish. Inside/upon solid cloud.
    Order: later
    1st Character: Gerold the Black, a fighter with a dash of warlord. (1-2 powers)
  • Graf
    Proposed Kombat: The Grotto of the Kua-toa
    Order: #1 (unless someone else has a more serious scheduling konflictconflict)
  • industrygothica
    Proposed Kombat: 11th level (it's a secret!) ;)
    1st Character: Dragonborn Warlock
  • Rayex
    Proposed Kombat: A fire-themed encounter. Probably level 17. And no items with fire resistance available! :p
    Order: #4?
    1st Character:Ailoilisiloilioh (too many vowels!!! ;) )
  • renau1g
    Proposed Kombat: something of a draconic nature
    Order:
    1st Character: cleric
  • Redclaw
    Proposed Kombat: "devilish fun"
    Order: later
    1st Character: Teifling Wizard
  • Victim
    1st Character: elven Cleric/Divine Oracle, or a human tactical warlord focused on powers that give people basic attacks
    Order: 3rd (provisionally)
    Proposed Kombat: Plants
  • Walking Dad
    Order: #2 (has graciously made time despite being busy with his Base of Operations game ;) )
    Proposed Kombat: The Black Chauldron
    1st Character: Project Belkar
New members:

  • Covaithe (joined KK2)



Waiting List:
  • Ata
 
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Victim

First Post
Sounds interesting.

One sort of downside is that there's virtually no distinction between Encounter and Daily abilities under this set up.
 

Jemal

Adventurer
Aye, Victim's got a point there.. Perhaps we could set it up so that you make a character, and then have to run that character through a few other DM's adventure's (with some characters swapping in and out as their players switch into the DM's seat), all happening on the same day, kinda like some sort of tournament. Or perhaps your character gets to 'rest' for a day when you're DMing?

This would also help eliminate the 'this character kills dragons, this character beats mages, etc' type.
 

Zweischneid

First Post
Graf said:
Proposed: That a bunch of people get together and run a series of high-level fights in 4e so that we get a feel for what non-1st level play feels like.

<...>

New Member: First priority for these slots goes to people who've applied to but been rejected from other games/don't have any other games they're in.
It's been pointed out that it can be tough to get into games; if it's too frustrating for new people to join games here that's not a good thing (IMHO). So if somebody new is having trouble getting to games we can suggest they come over here
(subject to reason of course -- I wouldn't want to deal with disruptive people, even if it's just a one off.)

Guess that is somewhat pitched at me and my comment in the tactical game thread. I'm grateful for that. But as mentioned over there, I think building Paragon Level characters is a bit too involved for me as I haven't really been able to know how 1st lvl combat feels in 4e. I don't know how starting characters with all the new hitpoints roll in game or how those 'push-one-square' powers really play out. Hell, I haven't even been able to make a single attack or damage roll (or skill roll) in 4e so far, and I think I'd really want to do that first.

So I'd rather pass on the Paragon stuff for now. Thanks alot for thinking of me though ;)
 
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Graf

Explorer
Victim said:
Sounds interesting.

One sort of downside is that there's virtually no distinction between Encounter and Daily abilities under this set up.
Very true.

The other option would be to go 3 back-to-back encounters. (so you'd have 1 milestone mixed in, so people could play around with "magic items that recharge at milestones" and the extra action point).
 

Graf

Explorer
Jemal said:
Aye, Victim's got a point there.. Perhaps we could set it up so that you make a character, and then have to run that character through a few other DM's adventure's (with some characters swapping in and out as their players switch into the DM's seat), all happening on the same day, kinda like some sort of tournament. Or perhaps your character gets to 'rest' for a day when you're DMing?

This would also help eliminate the 'this character kills dragons, this character beats mages, etc' type.
I did think about this a little bit. Like having 1 set PC group and it being a "crazy dungeon where every room is completely different".

[sblock=my thoughts on the "shared dungeon" with 1 DM per area]The pluses are:
  • More group development
  • Closer to "real DnD"
  • Less work for the players (you just keep your character and move to the next section of the dungeon)

cons
  • More work for the DMs (I didn't pick Kua-toa and 17th level randomly... if I were going second and the group was 13th level then I'd have to build down...)
  • Less freedom (DMs are limited by the level of the group; players are playing that specific character)
  • -maybe- trouble swapping characters? (unless you want to go with "People teleport in and out randomly")
[/sblock]

Zweischneid said:
Guess that is somewhat pitched at me and my comment in the tactical game thread. I'm grateful for that. But as mentioned over there, I think building Paragon Level characters is a bit too involved for me as I haven't really been able to know how 1st lvl combat feels in 4e. ...<snip>

So I'd rather pass on the Paragon stuff for now. Thanks alot for thinking of me though ;)
You were -definitely- the person who got me started thinking about it. And I did see your comment on not wanting to get into paragon yet.

But I don't think your situation is unique. I've seen (at least) 12 interesting characters on the Lost thread. Some of those players won't be selected... if new folks have applied to a lot of threads and gotten rejected it wouldn't be surprising of they felt dejected -> left -> loss for them & loss for the community.

Maybe it's not a the best idea, but it seemed like it was worth bringing up independent of anyone's specific situation.
 

Walking Dad

First Post
I would like to join your merry group.

I'm already in some 4e games (low priority for being chosen as player), but I would really like to see paragon action and some more crazy character ideas.

Atleast I will lurk this threads ;)

Adventure I would DM:

Against the undead hordes (something like a big resident evil in fantasy fight, using lots of zombies (most are minions) in a slightly confined space(maxing out move utilities and tactics if you are cornered).
 
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Jemal

Adventurer
Well, I'm in the running for a couple other 4E games, so not sure where I fall in the priorities list..
The first encounter I'd like to DM would be undead much like WalkingDad's, but I'm leaning more towards the more powerful versions, such as perhaps a small group of Vampires/Liches. The encounter would also be made harder due to having to fight them on ground of their own choosing (their 'lair').

I'm also willing to be the first to give a go at the higher-lvl DMing.
 

Zweischneid

First Post
Graf said:
You were -definitely- the person who got me started thinking about it. And I did see your comment on not wanting to get into paragon yet.

But I don't think your situation is unique. I've seen (at least) 12 interesting characters on the Lost thread. Some of those players won't be selected... if new folks have applied to a lot of threads and gotten rejected it wouldn't be surprising of they felt dejected -> left -> loss for them & loss for the community.

Maybe it's not a the best idea, but it seemed like it was worth bringing up independent of anyone's specific situation.


Yah.. thats cool. Just felt like I'd need to say something since this was sort-of addressing me. Not to be rude and just don't reply ;)

As I said, awsome to see things like that starting out from our discussion. I'm sure it'll be cool. And maybe inspiration'll strike me for the ePoL of yours so we get a chance to play together still :D
 

Victim

First Post
Graf said:
I did think about this a little bit. Like having 1 set PC group and it being a "crazy dungeon where every room is completely different".

[sblock=my thoughts on the "shared dungeon" with 1 DM per area]The pluses are:
  • More group development
  • Closer to "real DnD"
  • Less work for the players (you just keep your character and move to the next section of the dungeon)

cons
  • More work for the DMs (I didn't pick Kua-toa and 17th level randomly... if I were going second and the group was 13th level then I'd have to build down...)
  • Less freedom (DMs are limited by the level of the group; players are playing that specific character)
  • -maybe- trouble swapping characters? (unless you want to go with "People teleport in and out randomly")
[/sblock]

At the range of levels under discussion, characters range from having 3 Daily powers and 3 Utility powers (also potentially daily) to 4 Daily powers and 5 Utilities. So most of the major per day resources will be the same. Therefore, one possibility is offer the ability to link those resources to the player, not necessarily the character.

That way, people don't have to be locked into the same character or level for those resources to matter. If you burn your top level daily in one fight, then a subsequent encounter declared to be a followup will also have your (possibly new) character down his top level daily attack.

Running 3 linked encounters seems like something that would potentially take too much time, but would also work.

----------------------------

As far as encounter ideas go, I'm thinking maybe something with archons, or devils+humans.
 

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