Jemal
Adventurer
"I've.. Uh.. Changed my mind. Teamwork is good. Yay team!" Michael scampers away from the wolves, A beam of... Holy light?!? lancing out into the allready deeply wounded wolf.
[sblock=ooc]
Shift 1 more square SW then use Dire Radiance. [I actually got Dire Radiance and Hellish Rebuke mixed up last round, Dire Radiance is the one i was thinking of, but Hellish Rebuke worked anyways (It's same damage but the trigger is Me taking damage instead of it moving closer)]
*Note: I didn't read anything under prone that says I can't shift.. did I miss it?*
Dire Radiance; Damage; Damage if it moves closer. (1d20+5=16, 1d6+4=5, 1d6+4=10) Curse Damage (1d6=5)
So 16 vs Reflex for 10 damage. If that doesn't kill it, another 10 damage if it moves closer to me on it's next turn. If it does die, I gain 1 (Count'em.. 1) temporary hp.
I also Curse Wolf 3.
[/sblock]
[sblock=Ministats]
Perception: +1 Insight: +5
AC: 16 FORT: 15 REF: 16 WILL: 13
HP: 14/30 (1 temp?) Healing Surge: 7 (10/day)
0/1 Action points.
Encounter Powers: Vampiric Embrace(Used)
Daily Powers: Flames of Phlegethos
[/sblock]
[sblock=ooc]
Shift 1 more square SW then use Dire Radiance. [I actually got Dire Radiance and Hellish Rebuke mixed up last round, Dire Radiance is the one i was thinking of, but Hellish Rebuke worked anyways (It's same damage but the trigger is Me taking damage instead of it moving closer)]
*Note: I didn't read anything under prone that says I can't shift.. did I miss it?*
Dire Radiance; Damage; Damage if it moves closer. (1d20+5=16, 1d6+4=5, 1d6+4=10) Curse Damage (1d6=5)
So 16 vs Reflex for 10 damage. If that doesn't kill it, another 10 damage if it moves closer to me on it's next turn. If it does die, I gain 1 (Count'em.. 1) temporary hp.
I also Curse Wolf 3.
[/sblock]
[sblock=Ministats]
Perception: +1 Insight: +5
AC: 16 FORT: 15 REF: 16 WILL: 13
HP: 14/30 (1 temp?) Healing Surge: 7 (10/day)
0/1 Action points.
Encounter Powers: Vampiric Embrace(Used)
Daily Powers: Flames of Phlegethos
[/sblock]