Here's my character, submitted for your approval. I've included his background, but I plan to add more details to it soon, to further flesh him out (and to add in any connections to/relationship with other characters).
[SBLOCK=Character Sheet]
Chaine, Neutral Good Varisian Wizard
Level: 1 / Experience: 0
Attributes (15 point buy):
- Strength 8 (-1) {-2 points}
- Dexterity 14 (+2) {5 points}
- Constitution 10 (+0) {0 points}
- Intelligence 17 (+3) {7 points, +2 Racial}
- Wisdom 10 (+0) {0 points)
- Charisma 12 (+1) {2 points}
Combat Information:
- Base Attack Bonus: +0
- Initiative: +2
- Fortitude: +0 / Reflex: +2 / Will: +2
- Hit Points: 6
- Armor Class: 12 (unarmored)
- Melee Attack: masterwork starknife +1 to hit / 1d4 damage / x3 crit
- Ranged Attack: dagger +2 to hit / 1d4 damage / x2 crit / range 10
Feats and Skills:
- Spell Focus: Conjuration (Human Bonus Feat; +1 to the DC of all saving throws for spells of the Conjuration school)
- Varisian Tattoo (Background Bonus Feat; Conjuration spells cast at +1 caster level; acid splash 1/day as a spell-like ability)
- Scribe Scroll (Wizard Bonus Feat)
- Augment Summoning (1st level Feat; All summoned creatures get +4 Strength and +4 Constitution)
- Knowledge (Arcana) +7
- Knowledge (Local) +7
- Appraise +7
- Spellcraft +7
- Linguistics +7
- Craft (Alchemy) +7
- Languages: Common, Varisian, Goblin, Thassilonian, Shoanti, Draconic
Class and Race Notes:
- +2 racial increase to one ability score (Intelligence; noted in statistics above)
- Medium creature; Base Speed 30 feet
- Human Bonus Feat
- Additional Skill Rank at 1st Level; One additional Rank each level
- Human Weapon Training: starknife
- Favored Class: Wizard
- Wizard weapon proficiencies: club, dagger, heavy crossbow, light
crossbow, and quarterstaff
- Wizard Spellcasting (0th Level Spells per day: 3 / 1st Level Spells per day: 2)
- Bonded Item: Weapon (starknife) (1/day can use bonded item to cast any one spell Wizard knows)
- Universal School Power: hand of the apprentice (functions like mage hand but can attack with dagger +3 to hit, 1d4+3 damage, must concentrate each round to keep active)
Spells and Spellbook:
- 0th Level Spells Prepared: Detect Magic, Prestidigitation, Daze, Message
- 1st Level Spells Prepared: Summon Monster I, Mage Armor
- Spellbook contains spells listed above plus all 0th level spells, Mount, Identify, and Shield
Equipment:
- Masterwork Varisian Starknife (decorated with flowing Varisian runes; named "Illumination")
- Five (5) well-balanced daggers (worn on belt)
- Pocketed Scarf (containing spell components)
- Loose, comfortable robes with bright colorful patterns
- Heavy belt w/h one dozen large belt pouches
- Small Varisian idol
- Leather-bound and embossed Spellbook
[/SBLOCK]
[SBLOCK=Background, Notes, and Appearance]
While there are a number of Varisian sorcerers (some quite famous, in fact) and a considerable amount of Varisian bards, there are very few Varisian wizards. The Varisians are travellers, and not generally suited to the more sedentary life of a scholarly wizard. After all, the Varisians tend to think, if the magic doesn't come naturally to you, why go hunting for it in books?
Chaine is something of an exception. Both of his parents were sorcerers, and even as an infant, Chaine held a deep fascination and abiding love for the wonders of arcana.
Unfortunately, Chaine completely lacked any sort of magical talent. His parents watched him closely, hoping that he'd begin to spontaneously manifest a cantrip or two, perhaps accidentally setting the caravan on fire the way his father had at that age. But Chaine seemed to have not even a glimmer of magical talent.
But during one fateful summer, as Chaine's caravan passed through the sleepy seaside town of Sandport, his life changed. At a local tavern, Chaine tried to pick the pocket of an elderly man who turned out to be a wizard. The old man, a local teacher whose name was Ilsoari Gandethus, scared Chaine off with a well-chosen illusion, but the young Varisian lad came back the very next day, his curiosity getting the better of him. He eventually befriended the Gandethus, discovering that there were other ways to command the powers arcane than simply being born with it. It could be learned! And what's more, it could be taught.
Chaine spent an entire year thinking about it, and when his caravan next came through Sandport, Chaine stayed behind, becoming the wizard's apprentice. Chaine moved into Sandport's modest school/orphanage, Turandarok Academy, helping to teach the younger children in exchange for lessons from Gandethus. Since he began his studies, he has advanced rapidly, already mastering the basics of wizardry and is now considering exactly how best to continue his studies in the future.
Chaine's friend, Sivan, moved to Sandport around the same time Chaine did. Sivan finds Chaine's paintings to be inspired, and has hinted on more than one occasion that Chaine should be grateful for the blessing of Shelyn. Chaine, for his part, finds Sivan a bit stiff at times, but appreciates him as a loyal and true friend.[/SBLOCK]