D&D 4th Edition Gaming w/Jemal: Past Tense (4E) OOC - Page 9
  1. #81
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    Great. Thanks Jemal and thantks for the votes guys ^_^. I'm confident that this game'll be fun. When are you planning to start, Jemal?

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    awesome, I cant wait to start

  3. #83
    Quote Originally Posted by Graf View Post
    Ow. I did notice the 1500 was "higher than techinically allowed".

    OK. No rituals. Most of it was just selected for RP fun and/or to make things easier on the group (phantom steed, etc). We're walking everywhere boys.
    Ripper is fine with walking. It is easier to sneak that way.


    Ripper is finished, but mundane items. Really want to play him

    And welcome new players!

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    Quote Originally Posted by Walking Dad View Post
    And welcome new players!
    Thanks! I'm looking forward to this

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    Well don't look forward.. look Here

  6. #86
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    Finishing character is on my short list...

    Done!
    I can always disenchant other people's magic items to get residuum to cast rituals

    Having fun rping in the IC thread already!

    Lets work up a "group backstory"; I'd like to use some of the backstories proposed by others who didn't make it to help flesh things out. (Why let it go to waste right?)

    • The group begins formed by Sylas and Gerald the Grey after Sylas has a series of horrific visions about the lich.

    The group has several "young adventurer" adventurers. A few tidbits.
    • Sylas' visions lead the group to the town of Ravenhold right before it is attacked by undead. They manage to rally the town and hold off the attackers until a military force lead by Ruthaer ar'Thar. The battle is a smashing success but ar'Thar's decision to push ahead and fight at night (correctly realizing the town can't wait for re-enforcements later that day) costs him half of his men.
      The undead are confirmed to have been sent by the lich.
    • They meet Lady Keira while the paladin is escorting a disguised Princess Saundra to meet her love; uncovering her identity by accident the group nevertheless acquits itself well, helping the paladin to fend of a group of doppleganger kidnappers.
    • Ruthaer ar'Thar, assigned a post "unworthy of his abilities" after his victory at Ravenhold, leaves the service and joins the adventuring company.


    The mid-levels
    • Plagued by visions of an alliance between the reality-warping unseen lord and the lich Sylas begins to investigate the tragedy at Strongfast. The group travels to the ruins of Strongfast, discovering the last surviving Thronble, Verity living in the ruins like a wild animal. The traitor's delusional rantings (he has some sort of strange connection to the unseen lord), guides the group to a group of undead who are transporting a powerful artifact once possessed by the lord. The group ambushed the caravan, destroying the undead in a vicious battle.
      The sudden appearance of Ripper is a decisive moment. The bugbear had been following the group and decided that it wished to join this group of "powerful raiders".
      Gerald championed the bugbears continued association with the group arguing that they could have a positive impact. The cunning bugbear adapted relatively quickly to the "civilized" life of an adventurer.
      Verity was apparently "punished" by the unseen lord for his participation by being cut off from the god-thing, which inadvertently restored his sanity. The broken lordling leaves to join an monastery.
    • Boy, a death cultist, connected to a group that ultimately serves the lich, attempts to assassinate Gerold, but is foiled by Ripper.
    • Boy is rehabilitated over the following months and joins the group remaining a loyal member until he perishes in the battle with the lich. (hey! I liked the character...)
    • The group provides extra security during the wedding of Princess Saundra at the request of Lady Keira. While no overt conflict occurs an apparently drunken fey guest's magic transports the group to an isolated and barren part of the feywild where the group meets Illian and helps free him from the curse that prevented him from returning to the mortal world.
      Illian is coy about the lute that he carries. Merely suggesting it is "important". (right?)


    High levels
    • Verity, exiled from his monastery once his true identity is revealed and plagued by the feeling that he unseen lord is doing something contacts the group. With Sylas' help the wizard successfully interprets the visions and a stratagem of the lord's is apparently foiled.
      The group grudgingly allows the penitent wizard to join; "At least this way we can keep an eye on the shifty bastard." He proves to be a staunch member.
    • At odds with the King Lady Keira leaves the Royal Guards and joins the group.
    • Ash joins the group prior to the battle with the lich as part of her quest for atonement.


    The final battle
    • Sylas is destroyed by the lich's immense power. Apparently obliterated before the groups eyes. However his presence during the final battle assured the lich would appear (its anger with the troublesome warlock overcoming its usually keen tactical decision making), and be destroyed. Or so we thought...
    • Gerold and Boy died fighting a rear guard action on the stairway down to the crypt; holding off the waves of undead the lich summoned from the surrounding area as reinforcements during the battle. This desperate holding and ultimately fatal sacrifice, bought time for the rest of the group to defeat their nemesis and find and destroy it's phylactery. .


    I -think- I've got the broad arc down correctly. But feel free to add, adjust etc.

    Right now Ruthaer ar'Thar has been with the group the longest (though Keira and Verity both met the group early in their respective histories).
    Then
    Ripper
    Illian
    Verity
    Keira
    and Ash joined very recently.

    We also have (at least) three dead members who perished in the fight with the lich: Gerold the Grey (paladin), Boy and Sylas. [Makes it feel like it was an epic fight, and the people who survived were fortunate, no?]
    Last edited by Graf; Thursday, 3rd July, 2008 at 03:56 AM. Reason: filling in some details, bolding pc names

  7. #87
    As long as you keep your stinkin' paws off my magic items all will be well. Otherwise you might find yourself lacking hands to do spellcasting. :P

    Also, I like that background story. Got an epic feel to it. I love how you have been able to tie all of the characters into it without too much trouble.

  8. #88
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    Quote Originally Posted by Graf View Post
    Illian is coy about the lute that he carries. Merely suggesting it is "important". (right?)
    Cool with me. My two coins. This obviously is up to Jemal, but I was thinking that if a frickin' lute can be a plot device, it has better be a pretty powerful artifact (paragon level, or epic to exagerate). As such, i guess the group might have had some adventure protecting it from cyclops raiders, drows, and the such. Probably it's been handed to Illian by some powerful Bralani, hoping that keeping it constantly moving on the Material Plane would be more secure. The party might be aware of its power (aside from possible minor effects when played normally) but, yeah, i guess if Jemal buys this it's up to him determine its exact natures, so everyone indeed may know very little about it.

  9. #89
    Quote Originally Posted by Graf View Post

    We also have (at least) three dead members who perished in the fight with the lich: Gerold the Grey (paladin), Boy and Sylas. [Makes it feel like it was an epic fight, and the people who survived were fortunate, no?]
    Not only that, but the way you set it up Sylas as the original initiator, visionary and mentor figure, there's easily some core element missing currently.

  10. #90
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    PST, Ata - your characters still not in the RG. :P

    Awesome RPing guys. I like the lute thing, I'm gonna figure something out and run with it.

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