Results 1 to 10 of 49
-
21st June 2008, 10:39 PM #1
Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]
Hmmm, so there are no 'occupation' type skills in 4e yet.
Disappointing, but I'm not increadably supprised. I have seen some excellent 'lite' replacements on here recently, but I need something with a bit more meat.
So, I present what I hope will be the first in a series, a detailed examination of the Craft skill.
The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.
Occupational Skills will detail skills ideal for non-heroic characters while offering options for Heroes that do not distract from or significantly enhance their encounter efficiency.
Now updated to Draft 2
Download Draft 2 PDF
Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.
Ordinary People Draft 4 See post #45 for table of contents
Summary
Introduction
(See post #12 for a list of skills to be included)
Explanation of Stat Blocks
Eras
The 'Common' Tier
Introducing the commoner, a non-heroic character
Health
Experience
Income
Becoming a Hero
Training and Training Packages
Untrained:
Craft Knowledge
Appraise
Mend
Trained
Monster Knowledge (Constructs)
Fabricate
Craft Equipment
Toolkits
Aids
Outfit
Craft Materials
Craft Patterns
Magic Toolkits
Wizard Implements (Hammer & Lens)
Creature Templates
Tribal Craftsman
Urban Explorer
Class Templates
Frontier Fighter
Market Rogue
Craft Guild Wizard
Alternative Class Features
Improvised Weapon Talent (Fighter/Rogue)
Structure Awareness (Rogue)
Arcane Implement Mastery (Wizard, Hammer or Lens)
Paragon Paths
Arcane Craftmaster
Guild Craftlord
Craft Feats
14 Feats
Craft Skill Challenges
14 Skill Challenges (2 Added)
Craft Rituals
20 Craft Rituals (2 Added)
Comments please.Last edited by EnglishScribe; 6th July 2008 at 07:43 PM. Reason: UPDATE
-
Advertising
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
-
22nd June 2008, 12:47 AM #2
I like it, and am pretty much sold. Printed and in use!
You really shouldn't bother. They don't want alternatives or solutions; some people just want to complain.
4E Compilations For 4th Edition
-
22nd June 2008, 07:13 AM #3
Thanks, which skill would you like so see covered next?
Last edited by EnglishScribe; 22nd June 2008 at 08:36 AM.
-
22nd June 2008, 09:13 AM #4
Background, please.
If you plan to develop almost every social/economic/political skill with this develop of depth, you have my $$$ on RPGNow/DriveThru, sir!
-
22nd June 2008, 09:47 AM #5On me, or this project
Originally Posted by RaynerApe
I live in the UK, manage a software development team, a suite of products used in the airline industry and several international customer accounts.
I have been roleplaying for 25 years, DMing for 20 years, and fiddling with roleplaying rules for most of that time.
As Merlin's Workshop I released a comprehensive set of classes for D20 Modern called Classically Modern
As for this project, I can see a hole in 4E for non-combat skills. I don't like holes so it's time for some shoveling!
That's the plan, although this is an after work activity for me at present so the timeframe is not going to be rapid.
Originally Posted by RaynerApe
-
22nd June 2008, 11:37 AM #6
...holy crap.
This is amazing.
-
22nd June 2008, 12:01 PM #7
Very, very impressive, Please continue! I wish I could buy you a beer for this, sir.
Last edited by Zulithe; 22nd June 2008 at 12:05 PM.
Go then. There are other worlds than these.
-
22nd June 2008, 03:42 PM #8Registered User
- Join Date
- Apr 2005
- Location
- Ludington, Michigan, United States
- Posts
- 917
- Blog Entries
- 2
-
I think he meant background skills; things like profession and perform.
Originally Posted by EnglishScribe
Last edited by Siberys; 23rd June 2008 at 07:26 PM.
Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
-
22nd June 2008, 05:54 PM #9
Originally Posted by Zulithe
Ooooh, virtual guinness! Thanks.
I'm looking at Artistry (with cartography) then Engineering, probably then Literacy (decipher script, forgery etc) to finish the 'creative' skills before going all social on you all.
Let's look at profession:
Vocations
Academic
Accountant, Administrator, Archaeologist, Clerk, Copywriter, Desk jockey, Lecturer, Librarian, Linguist, Magazine columnist, Novelist, Professor, Sage, Scholar/Student, Screenwriter, Scribe, Teacher, and Translator.
Skills: Mathematics (covered by int), Knowledge skills, Literacy, Linguistics, Business knowledge
Agricultural
Farmer, Woodsman; Herder, Fisherman, Hunter, Swineherd, Skinner, Shearer, Shepherd, Farmer, Herder, Fisherman, Gardener, Groom, Landscaper.
Skills: Perception, Extend Nature
Artistic
Artists, Writers, The unlucky, Artist, Cartographer, Cartoonist, Illustrator, Graphic Artist, Jeweller, Photographer, Sculptor, Tattooist, Web designer.
Skills: Artistry
Athetic
Gymnast, Sportsperson, Athlete, Acrobat, Escapologist, Balance Act.
Skills: Athletics, Acrobatics
Commercial
Advertiser, Barraler, Chandler, Draper, Fishmonger, Haberdasher, Hay Merchant, Merchant, Oil Merchant, Old Cloths Dealer, Peddler, Spice Merchant, Wood Seller, Wool Merchant.
Skills: Extended Diplomacy, Business knowledge
Covert
Assassin, Bandit, Burglar, Cat Burglar, Con artist, Criminal profiler, Criminologist, Cut Throat, Drug Dealer, Espionage agent, Federal agent, Federal police, Fence, Gang member, Highwayman, Investigative reporters Military police, Photojournalist, Pick Pocket, Pimp, Pirate, Private investigator, Police detective, Prostitute, Rebel, Rogue, Scout, Slave, Slaver, State trooper, SWAT team member, Thief, and Uniformed police.
Skills: Stealth, Theivery
Diplomatic
Administrator, Aristocrat, Councillor, Diplomat, Insurance agent, Lawyer, Real estate agent, Sales personnel, and Spy, Noble, Ruler.
Skills: Extended Diplomacy
Engineering
Computer, Programmer, Electrician, Engineer, Geneticist, Mechanic, Technician.
Skills: Engineering
Environmental
Astronaut, Carter, Diver, Driver, Explorer, Forester, Hunter, Miner, Mountaineer, Navigator, Pilot, Air, Prospector, Sailor, Teamster, Trapper, Nomad, Wanderer, Adventurer, Traveller
Skills: Nature, Transport*
Manufacturing
Armourer, Arrow Smith, Bell Founder, Blacksmith, Blade Smith, Book Binder, Bowyer, Brazier, Brick Layer, Builder, Candle-maker, Carpenter, Cartwright, Carver, Ceramic Worker, Clock Maker, Cloner, Cloth Dyer, Cobbler, Cooper, Copper Smith, Crocheter, Cutler, Embroider, Enameler, Field Maker, Fletcher, Foundry Man, Furrier, Gem Cutter, Glass Blower, Glazier, Glover, Gold Smith, Guilder, Harp Crafter, Horner, Jeweller, Joiner, Knitter, Lantern Maker, Leather Worker, Lock Smith, Net Maker, Paper Miller, Petrochem Worker, Plasterer, Plastician, Purse maker, Quilter, Roofer, Rope Maker, Rug Maker, Saddler, Sail Maker, Shipwright, Silver Smith, Smith, Spinner, Stone Mason, Tailor, Tanner, Textile Worker, Tooler, Weapon Smith, Weaver, Wire Drawer.
Skills: Craft
Media
Actor, Animal Act, Charm Act, Clown, Comic, Game Designer, Impressionist, Jester, Knife Thrower, Mine Act, Minstrel, Musician, Newscaster, Poet, Radio or television personality, Singer, Stage Magician, Strongman Act, Story Teller, Swallow Act, and Ventriloquist.
Skills: Perform
Medicine
Dentist, Doctor, Healer, Herbalist, Nurse, Nutritionist, Paramedic, Pharmacist, Psychiatrist, and Surgeon
Skills: Heal
Mililary
Air Force, Army, Barbarian, Berserker, Crusader, Guard, Gatekeeper, Knight, Marine, Mercenary, Navy, Goalkeeper, Paladin, Police, Ranger, Soldier, Warrior, Warrior Monk.
Source: Martial
Paranormal
Psychics, seers and prophets, Telepath, Psion.
Source: Psionic and Ki
Philosphical
Animist, Astrologer, Cleric, Defiler, Druid, Exorcist, Hermit, Inquisitor, Medium, Monk, Mystic, Pilgrim, Preacher, Priest, Prophet, Shaman, Spiritualist, Theologist, Witch, and Witch Doctor
Skills: Religion
Source: Divine
Scientific
Alchemist, Astronomer, Biologist, Chemist, Inventor, Mathematician, Physicist, Planetologist, and Researcher.
Skills: Knowledge skills, Alchemy, Literacy
Service
Baker, Brewer, Butcher, Construction, Cook, Courier, Factory work, Fire-fighter, Inn Keeper, Labourer, Miller, Postal worker, Rescue worker, Service Industry, Tavernier, Taxi driver, and Vintner.
Skills: Diplomacy, Cookery* and Transport*
Supernatural
Alchemist, Conjurer, Enchanter, Illusionist, Mage, Magician, Mentalist, Prophet, Rune master, Seer, Sorcerer, Summoner, Warlock, and Witch.
Source: Arcane, Shadow
To add then
So from that list the only real skill areas missing are:
Transport - Pilot/Drive/Ride
Cookery
So Profession needs to cover these two areas.
I may also add a 'Business' knowledge skill to cover admin, finance etc occuptions.Last edited by EnglishScribe; 22nd June 2008 at 06:00 PM.
-
22nd June 2008, 06:46 PM #10Registered User
- Join Date
- Aug 2004
- Location
- Toms River, NJ
- Posts
- 31
Fascinating addition, though on page 4 I'm looking at the "Era" list and the examples under "Out of Time" and having a little trouble finding matching names. Electrical Age? Star Age? Steam Age?
At the Jersey shore, looking for a 4e game? Click here!



Reply With Quote



Should the next edition of D&D promote more equality?
Today, 12:59 PM in D&D and Pathfinder