Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]





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    Technomagicon: Craft Skill (v2) & Ordinary People (v4) [Updated 06Jul08]

    Hmmm, so there are no 'occupation' type skills in 4e yet.

    Disappointing, but I'm not increadably supprised. I have seen some excellent 'lite' replacements on here recently, but I need something with a bit more meat.

    So, I present what I hope will be the first in a series, a detailed examination of the Craft skill.

    The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.

    Occupational Skills will detail skills ideal for non-heroic characters while offering options for Heroes that do not distract from or significantly enhance their encounter efficiency.

    Now updated to Draft 2

    Download Draft 2 PDF

    Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.

    Ordinary People Draft 4 See post #45 for table of contents


    Summary


    Introduction
    (See post #12 for a list of skills to be included)

    Explanation of Stat Blocks

    Eras

    The 'Common' Tier
    Introducing the commoner, a non-heroic character
    Health
    Experience
    Income
    Becoming a Hero
    Training and Training Packages


    Untrained:
    Craft Knowledge
    Appraise
    Mend

    Trained
    Monster Knowledge (Constructs)
    Fabricate

    Craft Equipment
    Toolkits
    Aids
    Outfit
    Craft Materials
    Craft Patterns
    Magic Toolkits
    Wizard Implements (Hammer & Lens)


    Creature Templates
    Tribal Craftsman
    Urban Explorer

    Class Templates
    Frontier Fighter
    Market Rogue
    Craft Guild Wizard

    Alternative Class Features
    Improvised Weapon Talent (Fighter/Rogue)
    Structure Awareness (Rogue)
    Arcane Implement Mastery (Wizard, Hammer or Lens)


    Paragon Paths
    Arcane Craftmaster
    Guild Craftlord

    Craft Feats
    14 Feats

    Craft Skill Challenges
    14 Skill Challenges (2 Added)

    Craft Rituals
    20 Craft Rituals (2 Added)



    Comments please.
    Last edited by EnglishScribe; Sunday, 6th July, 2008 at 07:43 PM. Reason: UPDATE

 

  • #2
    I like it, and am pretty much sold. Printed and in use!
    You really shouldn't bother. They don't want alternatives or solutions; some people just want to complain.

    4E Compilations For 4th Edition

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    Thanks, which skill would you like so see covered next?
    Last edited by EnglishScribe; Sunday, 22nd June, 2008 at 08:36 AM.

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    Ignore RaynerApe
    Background, please.
    If you plan to develop almost every social/economic/political skill with this develop of depth, you have my $$$ on RPGNow/DriveThru, sir!

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    Quote Originally Posted by RaynerApe
    Background, please.
    On me, or this project

    I live in the UK, manage a software development team, a suite of products used in the airline industry and several international customer accounts.

    I have been roleplaying for 25 years, DMing for 20 years, and fiddling with roleplaying rules for most of that time.

    As Merlin's Workshop I released a comprehensive set of classes for D20 Modern called Classically Modern

    As for this project, I can see a hole in 4E for non-combat skills. I don't like holes so it's time for some shoveling!

    Quote Originally Posted by RaynerApe
    ... you plan to develop almost every social/economic/political skill with this develop of depth
    That's the plan, although this is an after work activity for me at present so the timeframe is not going to be rapid.

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    ...holy crap.

    This is amazing.

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    Very, very impressive, Please continue! I wish I could buy you a beer for this, sir.
    Last edited by Zulithe; Sunday, 22nd June, 2008 at 12:05 PM.
    Go then. There are other worlds than these.

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    ZEITGEIST

    Ignore Siberys
    Quote Originally Posted by EnglishScribe
    On me, or this project
    I think he meant background skills; things like profession and perform.
    Last edited by Siberys; Monday, 23rd June, 2008 at 07:26 PM.
    Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.

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    Quote Originally Posted by Zulithe
    Very, very impressive, Please continue! I wish I could buy you a beer for this, sir.

    Ooooh, virtual guinness! Thanks.

    I'm looking at Artistry (with cartography) then Engineering, probably then Literacy (decipher script, forgery etc) to finish the 'creative' skills before going all social on you all.

    Let's look at profession:

    Vocations

    Academic
    Accountant, Administrator, Archaeologist, Clerk, Copywriter, Desk jockey, Lecturer, Librarian, Linguist, Magazine columnist, Novelist, Professor, Sage, Scholar/Student, Screenwriter, Scribe, Teacher, and Translator.

    Skills: Mathematics (covered by int), Knowledge skills, Literacy, Linguistics, Business knowledge

    Agricultural
    Farmer, Woodsman; Herder, Fisherman, Hunter, Swineherd, Skinner, Shearer, Shepherd, Farmer, Herder, Fisherman, Gardener, Groom, Landscaper.

    Skills: Perception, Extend Nature

    Artistic
    Artists, Writers, The unlucky, Artist, Cartographer, Cartoonist, Illustrator, Graphic Artist, Jeweller, Photographer, Sculptor, Tattooist, Web designer.

    Skills: Artistry

    Athetic
    Gymnast, Sportsperson, Athlete, Acrobat, Escapologist, Balance Act.

    Skills: Athletics, Acrobatics

    Commercial
    Advertiser, Barraler, Chandler, Draper, Fishmonger, Haberdasher, Hay Merchant, Merchant, Oil Merchant, Old Cloths Dealer, Peddler, Spice Merchant, Wood Seller, Wool Merchant.

    Skills: Extended Diplomacy, Business knowledge

    Covert
    Assassin, Bandit, Burglar, Cat Burglar, Con artist, Criminal profiler, Criminologist, Cut Throat, Drug Dealer, Espionage agent, Federal agent, Federal police, Fence, Gang member, Highwayman, Investigative reporters Military police, Photojournalist, Pick Pocket, Pimp, Pirate, Private investigator, Police detective, Prostitute, Rebel, Rogue, Scout, Slave, Slaver, State trooper, SWAT team member, Thief, and Uniformed police.

    Skills: Stealth, Theivery

    Diplomatic
    Administrator, Aristocrat, Councillor, Diplomat, Insurance agent, Lawyer, Real estate agent, Sales personnel, and Spy, Noble, Ruler.

    Skills: Extended Diplomacy

    Engineering
    Computer, Programmer, Electrician, Engineer, Geneticist, Mechanic, Technician.

    Skills: Engineering

    Environmental
    Astronaut, Carter, Diver, Driver, Explorer, Forester, Hunter, Miner, Mountaineer, Navigator, Pilot, Air, Prospector, Sailor, Teamster, Trapper, Nomad, Wanderer, Adventurer, Traveller

    Skills: Nature, Transport*

    Manufacturing
    Armourer, Arrow Smith, Bell Founder, Blacksmith, Blade Smith, Book Binder, Bowyer, Brazier, Brick Layer, Builder, Candle-maker, Carpenter, Cartwright, Carver, Ceramic Worker, Clock Maker, Cloner, Cloth Dyer, Cobbler, Cooper, Copper Smith, Crocheter, Cutler, Embroider, Enameler, Field Maker, Fletcher, Foundry Man, Furrier, Gem Cutter, Glass Blower, Glazier, Glover, Gold Smith, Guilder, Harp Crafter, Horner, Jeweller, Joiner, Knitter, Lantern Maker, Leather Worker, Lock Smith, Net Maker, Paper Miller, Petrochem Worker, Plasterer, Plastician, Purse maker, Quilter, Roofer, Rope Maker, Rug Maker, Saddler, Sail Maker, Shipwright, Silver Smith, Smith, Spinner, Stone Mason, Tailor, Tanner, Textile Worker, Tooler, Weapon Smith, Weaver, Wire Drawer.

    Skills: Craft

    Media
    Actor, Animal Act, Charm Act, Clown, Comic, Game Designer, Impressionist, Jester, Knife Thrower, Mine Act, Minstrel, Musician, Newscaster, Poet, Radio or television personality, Singer, Stage Magician, Strongman Act, Story Teller, Swallow Act, and Ventriloquist.

    Skills: Perform

    Medicine
    Dentist, Doctor, Healer, Herbalist, Nurse, Nutritionist, Paramedic, Pharmacist, Psychiatrist, and Surgeon

    Skills: Heal

    Mililary
    Air Force, Army, Barbarian, Berserker, Crusader, Guard, Gatekeeper, Knight, Marine, Mercenary, Navy, Goalkeeper, Paladin, Police, Ranger, Soldier, Warrior, Warrior Monk.

    Source: Martial

    Paranormal
    Psychics, seers and prophets, Telepath, Psion.

    Source: Psionic and Ki

    Philosphical
    Animist, Astrologer, Cleric, Defiler, Druid, Exorcist, Hermit, Inquisitor, Medium, Monk, Mystic, Pilgrim, Preacher, Priest, Prophet, Shaman, Spiritualist, Theologist, Witch, and Witch Doctor

    Skills: Religion
    Source: Divine

    Scientific
    Alchemist, Astronomer, Biologist, Chemist, Inventor, Mathematician, Physicist, Planetologist, and Researcher.

    Skills: Knowledge skills, Alchemy, Literacy

    Service
    Baker, Brewer, Butcher, Construction, Cook, Courier, Factory work, Fire-fighter, Inn Keeper, Labourer, Miller, Postal worker, Rescue worker, Service Industry, Tavernier, Taxi driver, and Vintner.

    Skills: Diplomacy, Cookery* and Transport*

    Supernatural
    Alchemist, Conjurer, Enchanter, Illusionist, Mage, Magician, Mentalist, Prophet, Rune master, Seer, Sorcerer, Summoner, Warlock, and Witch.

    Source: Arcane, Shadow

    To add then
    So from that list the only real skill areas missing are:

    Transport - Pilot/Drive/Ride
    Cookery

    So Profession needs to cover these two areas.

    I may also add a 'Business' knowledge skill to cover admin, finance etc occuptions.
    Last edited by EnglishScribe; Sunday, 22nd June, 2008 at 06:00 PM.

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    Ignore Stormhound
    Fascinating addition, though on page 4 I'm looking at the "Era" list and the examples under "Out of Time" and having a little trouble finding matching names. Electrical Age? Star Age? Steam Age?
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