Two things:
I have kicked off my 4e game, and have a good party mix of 7 players. The next encounter on my wicked DM chart is going to pit them against a huge number of level 1 minions. 20 of them, to be exact. Plus a level 3 soldier. My concern is this: Despite that this is a balanced in counter, in terms of the XP math, I am afraid that it could turn into a TPK, and here is why.
A level 1 minion is stat'ed at 4 damage on a successful hit, and +6 vs AC. Now, based on my experience so far, +6 vs AC is pretty good. Its high enough to hit more than half of the characters more than half of the time.
This particular encounter calls for shadow bats, so I took the one in the monster manual, and made it into a level 1 minion, but left its flyby attack.
I tested the encounter by myself, and on the first round, the cleric and the wizard were both taking dirt naps.
Any suggestions?
I have kicked off my 4e game, and have a good party mix of 7 players. The next encounter on my wicked DM chart is going to pit them against a huge number of level 1 minions. 20 of them, to be exact. Plus a level 3 soldier. My concern is this: Despite that this is a balanced in counter, in terms of the XP math, I am afraid that it could turn into a TPK, and here is why.
A level 1 minion is stat'ed at 4 damage on a successful hit, and +6 vs AC. Now, based on my experience so far, +6 vs AC is pretty good. Its high enough to hit more than half of the characters more than half of the time.
This particular encounter calls for shadow bats, so I took the one in the monster manual, and made it into a level 1 minion, but left its flyby attack.
I tested the encounter by myself, and on the first round, the cleric and the wizard were both taking dirt naps.
Any suggestions?