EDIT: Revised to MM3 standards and expanded
here.
PHRAINT
Phraints are mantis-like humanoids. These deadly, mobile predators like to eat elves. Phraints are organized in castes, distinguished largely by color. Red phraints are workers and drones, black phraints are the primary warriors, gold phraints are the war leaders and blue phraints are their spellcasters (invariably focused on thunder, lightning and magnetic effects). There are other, more specialized and rare castes, as well.
On Cydra, phraints hearken back to the previous multiverse destroyed by Tharizdun. A fairly large percentage of the infinite universes of that multiverse had been overrun by the forces of a family of god-enslaving tyrants named Steel. Phraints served the various Steel family members, until Pharonn Steel was finally slain by the Knights of Sanctuary. Their presence in the current multiverse is, at least for now, difficult to explain.
BLACK PHRAINT DRONE--- Level 6 Soldier
Medium natural humanoid--- XP 250
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Initiative +6; Senses Perception +6
HP 71; Bloodied 35
AC 22; Fortitude 20; Reflex 18; Will 18
Speed 9 (plus see Phraint Leap)
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[Melee basic] Obsidian Mandiblade (standard; at will)
Weapon: +13 vs. AC; 1d10+4 damage.
[Melee] Sweeping Blow (standard; encounter)
Weapon: +13 vs. AC; 1d10+4 damage and target is knocked prone.
[Melee] Double Strike (standard; at will): The black phraint drone makes two melee basic attacks with a -2 penalty.
Phraint Leap (move; at will): The phraint shifts 3 squares.
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Alignment unaligned; Languages Phraint
Skills Acrobatics +11, Athletics +13
Str 20; Dex 16; Wis 16
Con 15; Int 10; Cha 10
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Equipment 2 obsidian mandibladess (specialized pole arms; any non-phraint handling one suffers 1d4 points of damage per round due to the sharp edges the material holds)
BLACK PHRAINT LEAPER--- Level 7 Skirmisher
Medium natural humanoid--- XP 300
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Initiative +14; Senses Perception +6
HP 79; Bloodied 39
AC 21; Fortitude 19; Reflex 21; Will 19
Speed 9 (plus see Leaping Attack, Whirlwind Escape and Phraint Leap)
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[Melee basic] Obsidian Mandiblade (standard; at will)
Weapon: +12 vs. AC; 1d10+4 damage.
[Melee] Leaping Attack (standard; at will)
Weapon: The phraint moves 9 and makes an attack: +12 vs. AC; 1d10+4 damage and target slides 1 square.
Whirlwind Escape (standard; encounter)
Weapon: The phraint moves its speed and makes one basic melee attack against each enemy from whom it provokes an opportunity attack.
Phraint Leap (move; at will): The phraint shifts 3 squares.
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Alignment unaligned; Languages Phraint
Skills Acrobatics +13, Athletics +11
Str 16; Dex 21; Wis 16
Con 15; Int 10; Cha 10
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Equipment 2 obsidian mandibladess (specialized pole arms; any non-phraint handling one suffers 1d4 points of damage per round due to the sharp edges the material holds)
GOLD PHRAINT COMMANDER--- Level 10 Soldier Leader)
Medium natural humanoid--- XP 500
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Initiative +11; Senses Perception +8
HP 104; Bloodied 52
AC 26; Fortitude 22; Reflex 22; Will 24
Speed 8 (plus see Phraint Leap)
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[Melee basic] Obsidian Mandiblade (standard; at will)
Weapon: +17 vs. AC; 1d10+4 damage.
[Melee] Lead the Charge (standard; encounter)
Weapon: The gold phraint commander moves 4 squares, ending adjacent to an enemy, and makes a melee basic attack. All allies within 4 are pulled 2 and gain a +1 bonus on attack rolls until the end of the encounter.
Phraint Leap (move; at will): The phraint shifts 3 squares.
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Alignment unaligned; Languages Phraint
Skills Diplomacy +16, Intuition +13
Str 19; Dex 18; Wis 16
Con 16; Int 18; Cha 23
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Equipment 2 obsidian mandibladess (specialized pole arms; any non-phraint handling one suffers 1d4 points of damage per round due to the sharp edges the material holds)
BLUE PHRAINT ELECTROMANCER--- Level 11 Controller
Medium natural humanoid--- XP 500
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Initiative +9; Senses Perception +8
HP 110; Bloodied 55
AC 25; Fortitude 20; Reflex 23; Will 24
Speed 8 (plus see Phraint Leap)
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[Melee basic] Copper Staff (standard; at will)
Lightning, Weapon: +15 vs. Reflex; 1d8+5 lightning.
[Ranged] Blue Lightning (standard; at will)
Lightning: Range 10; +15 vs. Reflex; 2d6+5 lightning damage.
[Ranged] Nerve Lightning (standard; recharge 6)
Lightning: Range 10; +15 vs. Reflex; 4d8+5 lightning damage, plus target is stunned (save ends). Aftereffect: target is slowed (save ends).
[Area] Magnetic Pulse (standard; encounter)
Lightning: Burst 3 within 8; targets each creature with metal armor in burst; +13 vs. Reflex; Hit: 4d10+5 lightning damage, plus target is immobilized (save ends); Miss: half damage and target is slowed (save ends).
Phraint Leap (move; at will): The phraint shifts 3 squares.
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Alignment unaligned; Languages Phraint
Skills Arcana
Str 14; Dex 18; Wis 16
Con 14; Int 21; Cha 23